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Oh ay! (Wishlist)
Oh ay! // Wishlist
Aug 8, 2002, 3:23pm
Oh Ay! Thats what I was gonna post, *LOL*
The last time I checked the world was not flat (of course I could be wrong but i doubt it), so why is Active Worlds? It would be
great if there could be a world option to loop the world so you can litterally run around the world and go from 1 point, to another
and back to the first point, just by pressing forward.
While AWCI is at it why not invest a bit of development into 3d sphering of worlds such as Populus where the world features curve
round around the world, granted a P-3000/100 might not work the best on this, but it would be nice if it were a option.
Its little things this that would take Active Worlds from Active Worlds to Active WORLDS.
- Mark
Flames? Positive Comments? Eep saying how inept Roland is?
Aug 8, 2002, 5:15pm
You wouldn't need to do very much as I sat down and thought about it. All
you'd have to do is bind the corners to opposing sides of the world. Of
course this needs to be an *option* otherwise it may make other worlds look
ugly. This would help to make a world more fluid instead of just a box.
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d52a90d at server1.Activeworlds.com...
> Oh Ay! Thats what I was gonna post, *LOL*
>
> The last time I checked the world was not flat (of course I could be wrong
but i doubt it), so why is Active Worlds? It would be
> great if there could be a world option to loop the world so you can
litterally run around the world and go from 1 point, to another
> and back to the first point, just by pressing forward.
>
> While AWCI is at it why not invest a bit of development into 3d sphering
of worlds such as Populus where the world features curve
> round around the world, granted a P-3000/100 might not work the best on
this, but it would be nice if it were a option.
>
> Its little things this that would take Active Worlds from Active Worlds to
Active WORLDS.
>
> - Mark
> Flames? Positive Comments? Eep saying how inept Roland is?
>
>
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Aug 8, 2002, 10:11pm
That would be soo confusing in small worlds. You'd look forward and see the
same objects that you see when you look backwards! o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d52a90d at server1.Activeworlds.com...
> Oh Ay! Thats what I was gonna post, *LOL*
>
> The last time I checked the world was not flat (of course I could be wrong
but i doubt it), so why is Active Worlds? It would be
> great if there could be a world option to loop the world so you can
litterally run around the world and go from 1 point, to another
> and back to the first point, just by pressing forward.
>
> While AWCI is at it why not invest a bit of development into 3d sphering
of worlds such as Populus where the world features curve
> round around the world, granted a P-3000/100 might not work the best on
this, but it would be nice if it were a option.
>
> Its little things this that would take Active Worlds from Active Worlds to
Active WORLDS.
>
> - Mark
> Flames? Positive Comments? Eep saying how inept Roland is?
>
>
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Aug 8, 2002, 11:28pm
it would be easy if you were heading north south east or west... but how
would you do it if you were going northwest? its easy to do as far as
movement is concerned, but what about what you see? making a flat world wrap
around in a circle is <at least nearly> impossible. Making the world
actually a sphere might be hard to build on, and would cause problems with
worlds that have stuff built already
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d52c365$1 at server1.Activeworlds.com...
> You wouldn't need to do very much as I sat down and thought about it. All
> you'd have to do is bind the corners to opposing sides of the world. Of
> course this needs to be an *option* otherwise it may make other worlds
look
> ugly. This would help to make a world more fluid instead of just a box.
>
> --Bowen--
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d52a90d at server1.Activeworlds.com...
wrong
> but i doubt it), so why is Active Worlds? It would be
> litterally run around the world and go from 1 point, to another
> of worlds such as Populus where the world features curve
> this, but it would be nice if it were a option.
to
> Active WORLDS.
>
>
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Aug 8, 2002, 11:34pm
It doesn't need to be physically possible in order to program the illusion.
;-) And the worlds wouldn't actually be spherical, the AW Client would
simply make that illusion by warping the land in the distance.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d531abe$1 at server1.Activeworlds.com...
> it would be easy if you were heading north south east or west... but how
> would you do it if you were going northwest? its easy to do as far as
> movement is concerned, but what about what you see? making a flat world
wrap
> around in a circle is <at least nearly> impossible. Making the world
> actually a sphere might be hard to build on, and would cause problems with
> worlds that have stuff built already
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
> news:3d52c365$1 at server1.Activeworlds.com...
All
> look
> wrong
sphering
on
Worlds
> to
>
>
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Aug 9, 2002, 3:33pm
Hence you could specify radian curvature and world size if u select it
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d5308a3$1 at server1.Activeworlds.com...
> That would be soo confusing in small worlds. You'd look forward and see the
> same objects that you see when you look backwards! o.O
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d52a90d at server1.Activeworlds.com...
> but i doubt it), so why is Active Worlds? It would be
> litterally run around the world and go from 1 point, to another
> of worlds such as Populus where the world features curve
> this, but it would be nice if it were a option.
> Active WORLDS.
>
>
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Aug 11, 2002, 11:43pm
lol, that'd be some serious curvature for a small world. :-P
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d53fcf2 at server1.Activeworlds.com...
> Hence you could specify radian curvature and world size if u select it
> "dion" <Dion at digevo.net> wrote in message
news:3d5308a3$1 at server1.Activeworlds.com...
the
wrong
sphering
on
Worlds to
>
>
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Aug 12, 2002, 3:55pm
Agreed, the AW physics engine is crap enough without having to incorporate space time warping o.0
It would still be a nice addition though, considering AWC's entire effort is going into making the worlds more like... worlds...
oceans etc. If they are going to do it, they might as well do it right.
- Mark
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3d53fcf2 at server1.Activeworlds.com...
> Hence you could specify radian curvature and world size if u select it
> "dion" <Dion at digevo.net> wrote in message news:3d5308a3$1 at server1.Activeworlds.com...
>
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Aug 12, 2002, 4:22pm
Why did you just agree with yourself? o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d57f67f at server1.Activeworlds.com...
> Agreed, the AW physics engine is crap enough without having to incorporate
space time warping o.0
>
> It would still be a nice addition though, considering AWC's entire effort
is going into making the worlds more like... worlds...
> oceans etc. If they are going to do it, they might as well do it right.
>
> - Mark
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d53fcf2 at server1.Activeworlds.com...
news:3d5308a3$1 at server1.Activeworlds.com...
see the
>
>
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Aug 14, 2002, 5:47pm
I do that often
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d57fcdf$1 at server1.Activeworlds.com...
> Why did you just agree with yourself? o.O
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d57f67f at server1.Activeworlds.com...
> space time warping o.0
> is going into making the worlds more like... worlds...
> news:3d53fcf2 at server1.Activeworlds.com...
> news:3d5308a3$1 at server1.Activeworlds.com...
> see the
>
>
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Aug 15, 2002, 12:28am
o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d5ab3c1 at server1.Activeworlds.com...
> I do that often
> "dion" <Dion at digevo.net> wrote in message
news:3d57fcdf$1 at server1.Activeworlds.com...
incorporate
effort
right.
it
and
>
>
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Nov 16, 2002, 5:07am
Some sort of wide angle lense effect could possibly be used to present the illusion of curvature, and perhaps the amount of it could be settable for each world, but the wrap-around effect can be done quite easily using an analog of a 4D hyper-torus. The mathematics and implementation are quite simple.
TechnoZeus
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d531c0b$1 at server1.Activeworlds.com...
> It doesn't need to be physically possible in order to program the illusion.
> ;-) And the worlds wouldn't actually be spherical, the AW Client would
> simply make that illusion by warping the land in the distance.
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3d531abe$1 at server1.Activeworlds.com...
> wrap
> All
> sphering
> on
> Worlds
>
>
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