Virtual Economy, More Powers for Worldowners, Shutterglasses (Wishlist)

Virtual Economy, More Powers for Worldowners, Shutterglasses // Wishlist

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dirk-jan \twinkle\ de bruin

Apr 24, 1998, 4:47pm
1) A Virtual Economy
2) More powers for world owners (like freeze, forced teleport to worldowner
or to some place, etc.)
3) Shutterglasses

If you want to know why, just ask =^)
I've sent these and more suggestions to a CoF member some weeks ago with the
full description of a couple of pages =^).

Kind regards, yours,
Dirk-Jan "Twinkle" de Bruin
"Peace, fun and less bugs"
http://twinkleclan.net
twinkle at tip.nl

jdal

Apr 24, 1998, 9:27pm
[View Quote] >2) More powers for world owners (like freeze, forced teleport to worldowner
>or to some place, etc.)


LOL I like this Idea instead of eject you could force them to a "jail" where
soft music is playing and there are picures of Daisys and tulips and
kittens....

cableguy

Apr 25, 1998, 4:47am
LOL, a jail with no shift pass thru. Excellent idea jdal, I LIKE it!!



[View Quote]

dirk-jan \twinkle\ de bruin

Apr 26, 1998, 9:10am
Yep =^) I also posted that in that message, hope they listen =^) It would be
VERY neat!

And it eventually would beat WA 3.0 when it comes out, since it will also be
3D and has all these features... and like EC Habitats....
Since those will have loads of potential....

Kind regards,
Dirk-Jan "Twinkle"
http://twinkleclan.net
[View Quote]

athena

Apr 28, 1998, 10:16pm
[View Quote] I would tend to vote "no" for a virtual economy, at least without a lot
of research being done first. WorldsAway has a virtual economy, and I
can't see that it has enhanced the experience as much as it has allowed
the invention of virtual crime.

Tokens are earned by passing time in WA, which means you get lots and
lots of abandoned avatars, just passing time to get cash.

Besides, now 90% of the avatars in WA spend all of their time in one
location gambling. The rest of the environment stays pretty empty. You
can't even chat there....the robot game-caller does all the talking, and
it's so crowded everyone has to keep "ghosting" (being a virtual
avatar....how's that for redundant <smile>?).

It might work in AW, but only if carefully thought out. Since you
already have the example of WA, I'd strongly suggest checking them out
to learn what the problems are.

Now, before you can have any kind of cash economy, you need to be able
to pick up objects......*that's* something on *my* wishlist.

Athena

technozeus

Apr 28, 1998, 11:17pm
Actually, not all "economy" is based on "things" and I would think that is
sucha virtual economy was to be offered, it would be best off to be totally
optional, and flexible enough to be able to take on almost any meaning the
world owner wanted it to. One example would be getting "given" credits by
individualy for such services as giving them a tour of the world. Fact is,
it "would" result in a certain amoutn of dishonesty and fraud, but if used
sparingly, and only where it serves a purpose, there is some small
possiblilty that it could add an interesting facet to the ActiveWorlds
universe.

TechnoZeus

[View Quote]

facter

Apr 29, 1998, 5:23am
whats WA 3.0 ?

> Yep =^) I also posted that in that message, hope they listen =^) It
> would be
> VERY neat!
>
> And it eventually would beat WA 3.0 when it comes out, since it will
> also be
> 3D and has all these features... and like EC Habitats....
> Since those will have loads of potential....
>
> Kind regards,
> Dirk-Jan "Twinkle"
> http://twinkleclan.net
[View Quote]

dirk-jan \twinkle\ de bruin

May 3, 1998, 1:35pm
I've been using WorldsAway for about 3 years now, and I've been reducing
crime with the Twinkle Clan for more then a year now (check out
http://twinkleclan.net ) and I'm writing a book about Virtual Worlds.
A Token-based system *will* enhanced the experienced, and the crimes have a
good work-around I've proven that myself.
Indeed pic up is a neat item first, but in earlier stadioms I would be neat
to be able to sell your property, or but 'z' items, that would be less hard
to program.

Kind regards,
Dirk-Jan "Twinkle"
[View Quote]

dirk-jan \twinkle\ de bruin

May 3, 1998, 6:07pm
That's try, and the crime can be minized, if you have the right staff/team
for it. People who dont want to have it should be able to run without it
indeed.

Kind regards,
Dirk-Jan 'Twinkle'
[View Quote]

dirk-jan \twinkle\ de bruin

May 3, 1998, 6:11pm
WorldsAway 3.0 thats what FSBA should be working on as I hear.
http://www.worldsaway.com (current version 2.2.1).

Kind regards,
Dirk-Jan 'Twinkle'
[View Quote]

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