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GNU compiler

Oct 1, 1998, 7:44pm
AND...the letters G N U stand for ..GNU's Not Unix.., a recursive acronym :o]

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Blah Blah Blah

Sep 27, 1998, 4:36am
Shaddayap, don't make me SMACK you :o)

[View Quote] > When will the REAL development resume? All this bot stuff is lame,
> especially considering most of the AW population can't even USE the
> SDK... Priorities, please...AW's looking really stagnate lately...

Blah Blah Blah

Sep 27, 1998, 4:36am
Shaddyapp...don't make me SMACK ya :o)

[View Quote] > When will the REAL development resume? All this bot stuff is lame,
> especially considering most of the AW population can't even USE the
> SDK... Priorities, please...AW's looking really stagnate lately...

Re: Borland?

Sep 27, 1998, 5:39am
Contending with Borland C++4.0 >
Borland C++ Version 4.0 and later is radically different from Borland's
earlier C language packages. Primarily, Borland C++4 is a Windows only thing.
It only creates Windows programs. And unlike MS-V C++, it is extremely
unforgiving if you try to write a meek old DOS program. You have to use it at
the DOS prompt. Forget Windows. Forget the pretty Borland C++ programs.
Forget what you spent for this turkey.
Before starting, make sure that you include Borland C++'s subdirectory on
your DOS search PATH. The directory that you want is \BC4\BIN. So if that is
on drive C:, you want the search path to be path=c:\dos;c:\util;c:\bc4\bin
The second thing to do is create a batch file that will help you
automatically compile your programs. Use a text editor to create this batch
file in your \bc4\bin directory..
at ECHO OFF
BCC -IC:\BC4\INCLUDE -LC:\BC4\LIB %1
Save this as CC.BAT in your \BC4\BIN directory. You can now use the compiler
at the DOS prompt.
At the DOS prompt use the CC command to compile and link your bot.c program,
c:\CC bot.c and you must use the source files extension .c or the program
will not be created. The CC batch file runs Borlands C++ compiler and linker
and if everything goes as planned you get your bot.exe file.

[View Quote] > I have Borland C++ 4.42 programming compiler. Every time I try to compile
> an SDK bot with the aw.lib file, it returns
>
> Linker Fatal: Bad object file record in aw.lib near module file offset
> 0x0000000000.
>
> I don't know if I am doing anything wrong, or something isn't compatible
> with my Borland environment.

Borland?

Sep 27, 1998, 5:32pm
Did you add aw.lib to the project? This looks like errors that I got before I
added aw.lib to mine the first time. I'm not sure how to add it with Borland4,
I use Borland3 and VC6

[View Quote] > Ok, thanks for that information about the DOS Compiler... but now when I
> run the batch file with my c sourse code, it returns this message...
>
> Warning c:\bc45\bin\bot.c 26: Possibly incorrect assignment in function
> main
> Warning c:\bc45\bin\bot.c 37: Possibly incorrect assignment in function
> main
> Warning c:\bc45\bin\bot.c 53: Possibly incorrect assignment in function
> main
> Error: Undefined symbol _aw_say in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_string in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_int in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_term in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_destroy in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_wait in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_state_change in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_int_set in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_enter module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_login in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_string_set in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_create in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_event_set in module c:\bc45\bin\bot.c
> Error: Undefined symbol _aw_init in module c:\bc45\bin\bot.c
>
> It does create the bot.exe program, but when it is run, the program stalls
> and won't do anything else...
> How do I fix this problem?
>
> cableguy <ttoth9 at ix.netcom.com> wrote in article
> <360DEBA5.85D823FE at ix.netcom.com>...
> thing.
> it at
> on
> is
> path=c:\dos;c:\util;c:\bc4\bin
> batch
> compiler
> program,
> linker
> compile
> compatible

Borland?

Sep 27, 1998, 5:44pm
Well in Borland 3 if you type BC at the DOS prompt the editing screen pops
up, you could try that and see if it still works with ver4

[View Quote] > I added it into the project file in the windows GUI, and it returned the
> first fatal error...
> I do not know how to add the aw.lib file to the bot.c source while trying
> to compile in DOS.... any help?
>
> cableguy <ttoth9 at ix.netcom.com> wrote in article
> <360E92B3.691C8D0B at ix.netcom.com>...
> before I
> Borland4,

Non-Bot Ideas?

Oct 7, 1998, 6:02am
ooo yaa, I like the real slot machines idea :)

[View Quote] > Don't limit the meaning of bot to automated people or animals. Vegas
> could install some real slot machines with money pooring out for
> winning combinations. You could see real wheels turning around inside
> for real random results. Put up a text object with live stock ticker
> rolling by. Ask a bot what the weather is in a certain city and it
> could tell you. Just a short hop over to the local weather web sight
> and its there. A flock of birds flying by, one could actually
> experience bird dropings. The automated doors we see today requiring
> an object to bump into, and a couple to appear and disappear could be
> replaced by a robotic door whose object really moves as you approach.
> It would of coarse add the chat "Welcome to sector 4, sub division 1,
> enjoy your stay." to anoy those who frequent. Just a couple of ideas.
> You know one of the frustrating things I am dealing with is trying to
> envision all the 3d work that I will be getting into to make these
> bots really work. Much of the work is on the visual side. Building the
> appropriate gestures, adding new avatars to take on new rolls. Adding
> objects that can be moved by bots. I back ground is programming so
> writting the intellegence is no problem. My learning curve is creating
> objects. Oh well time will tell. Edward Sumerfield
>
[View Quote]

Virtual Economy, More Powers for Worldowners, Shutterglasses

Apr 25, 1998, 4:47am
LOL, a jail with no shift pass thru. Excellent idea jdal, I LIKE it!!



[View Quote]

Idea: if-then-else through obj. actions (server-side variables, etc.)

Nov 4, 1998, 2:02am
You should email this to roland at activeworlds.com to be sure that he sees it,
he doesn't always read every NG post but he reads his email.

[View Quote] > Note: I realize this is LONG. Try to bear with me, I think I might
> really have something here.
>
>

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