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SEQ Animating (Community)
SEQ Animating // Communitygnu32Nov 4, 2005, 4:18pm
I'm trying to create SEQ's for my latest avatar, but now I'm beginning
to get tired of Accutran's buggy animation. It doesn't save translation and it tends to lose joint information. Is there anything else out there for avatar animation, or any tools to convert animations from a 3D Program like Milkshape/3D Studio to SEQ? (Or does anyone know how to fix Accutran's translation problem?) Cheers Gnu32 pyro godNov 4, 2005, 6:13pm
In the Avatar Menu, on the right there is a box that says SEQ Scale Factor.
Make sure the Input is set at 0.1, and the Output set to 10. That should fix the translation issue. As far as the joint information, I have that problem myself and I'm not sure what causes it or how to fix it. Pyro God imagineNov 4, 2005, 6:35pm
every time you make changes to the joints for an animation you also need to
resave the avatar so the joint info will stay in place. Also there is a save joints option that will save the animation and joint locations to a file with the exe .jnt Imagine gnu32Nov 4, 2005, 9:12pm
I have found a topic in the help file explaining this, but it wasnt
clear on where the boxes were and i spent 10 minutes looking for them all over the save dialogs X_X Thanks for clearing that up for me. [View Quote] titania oNov 7, 2005, 11:52am
I have no problems with accutrans, but i have been using it for years. If
you have any questions ask me in aw where we can talk in real time and i can help you work out what ever problem you have :-) [View Quote] titania oNov 11, 2005, 3:11pm
Thank you :-) It would just be very difacult trying to figure out what steps
your missing threw the NG's :-) [View Quote] |