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the end of xealgot bots (Community)
the end of xealgot bots // Community
May 31, 2003, 9:56am
This is great news to hear. I'm glad to hear that you will be sticking
around in AW. Keep up the good work!
:)
-RockNRollWoman
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:4e2fdvoctj8erc66pgqcmjb82viukdn6uo at 4ax.com...
> Dear people (again),
>
> I am very touched by your replies here and by email.
>
> I am also happy to announce that I have just received an email from
> ActiveWorlds in which the requested extensions have been granted, and
> which end with the words "Keep up the good work!"
>
> I will reply personally to the emails of support I have received if I
> have not done so yet.
>
> I hope that this will settle the matter, and that I will not have to
> doubt again about the future of my bots!
>
> Thanks to all!
>
> Alex
>
> On 30 May 2003 00:50:29 -0400, "xelag" <xelag at digitalspace.com> wrote:
>
>
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May 31, 2003, 1:38pm
I was about to panic when I saw Xelag's post...thank goodness everything
came through in the end! Hurrah!
Ryan
[View Quote]"rocknrollwoman" <rnrwoman at attbi.com> wrote in message
news:3ed8985b$1 at server1.Activeworlds.com...
> This is great news to hear. I'm glad to hear that you will be sticking
> around in AW. Keep up the good work!
>
> :)
>
> -RockNRollWoman
>
> "xelag" <xelag at digitalspace.com> wrote in message
> news:4e2fdvoctj8erc66pgqcmjb82viukdn6uo at 4ax.com...
>
>
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Jun 1, 2003, 3:35pm
Let people donate money to you for these things as you are doing a good
service for the active worlds community.
~John
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:m6nddvk4o0t8qsm19igvlitvhjg723j0rk at 4ax.com...
> Dear people,
>
> since 1999 I have been creating the xelagot bots, they have become
> quite popular as all purpose bots. Do do so, I needed to be a citizen
> of ActiveWorlds, have my own world with an extra citizenship, tourist
> access (was automatic then), and enough bot allowances. All these
> tools were required to test the bot sdk, make sure I could make proper
> upgrades within the context of the ActiveWorlds developments.
>
> I could afford the lot, not easily, until january 2002, when the new
> rules came into effect.
>
> Times have changed, for me as well as for ActiveWorlds. I live on a
> very small dutch invalidity pension and, being older than half a
> century, have not many ways of changing this.
>
> Last year, I *begged* ActiveWorlds to sponsor these tools. They agreed
> (actualy, they simply extended my 2 cits and world without any formal
> notice).
>
> I begged them again this year, and have not yet had a formal answer.
> My world expires in a week, so does my world's cit. My XelaG cit will
> expire in september. I'm not prepared to beg again.
>
> So I have to say goodbye. I hope someone will produce a bot that will
> enhace ActiveWorld's environment better than my Xelagots. I can not
> pay any more for this.
>
> Wishing everyone a good life,
>
> Alex
> (XelaG)
>
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Jun 2, 2003, 6:16am
Exellent news.... you are an invaluable asset to AW and the AW experience.
Thankyou for everything you have done and do for AW.
Regards, Justin
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:4e2fdvoctj8erc66pgqcmjb82viukdn6uo at 4ax.com...
> Dear people (again),
>
> I am very touched by your replies here and by email.
>
> I am also happy to announce that I have just received an email from
> ActiveWorlds in which the requested extensions have been granted, and
> which end with the words "Keep up the good work!"
>
> I will reply personally to the emails of support I have received if I
> have not done so yet.
>
> I hope that this will settle the matter, and that I will not have to
> doubt again about the future of my bots!
>
> Thanks to all!
>
> Alex
>
> On 30 May 2003 00:50:29 -0400, "xelag" <xelag at digitalspace.com> wrote:
>
>
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Jun 6, 2003, 3:50pm
Ahem...
[View Quote]
>Arrgg another techy hero lost. No xelagot now, preston's dead (old news),
>mapper's gone. AW's down to skin and bones in the end-user tools department
>X_X
>
>
>
Jun 6, 2003, 5:53pm
Do you have trouble to decide - skin or bones ;)
[View Quote]magine wrote:
>
> Ahem...
>
> sw comit wrote:
>
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