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3.3: First Impressions (Community)
3.3: First Impressions // CommunitybarbaraeJun 7, 2002, 6:48am
Alright, these are really not my very first impressions of 3.3, if you
consider the posts I've written about the troubles with the seq's. But here are a few other things I'd like to mention: I think, for me, so far, the one feature I like the best is the new ability to move or rotate an object along all three axis on the fly! I've been using this feature quite a bit in the last few days in my most recent build! Aside from rearranging rocks, and getting them at odd angles, it's no longer necessary to figure out or look up which floor goes with which wall! If you put up a panel or wall, and want to have a matching floor, all you have to do is just flip that panel or wall to the horizontal, and you've got a match! (Or vice versa, of course) Oh yes, something else I'll have to check out --you know how the vertical panel won't always match the floor --even with the same texture? Well, I think, now you'll be able to get a perfect match!! (Correct me if I'm wrong, please!) I've played around a little with the Terrain a little. I've even tried to develop a grassy texture similar to the one I use in my regular ground object --and have come close. I think eventually this feature will eventually change the face of AW as we know it! I actually felt the power of creation as I lifted up hills and created valleys!!! But, alas, I don't think I'll be using it regularly (now don't hold me to this) for awhile! I found that (and should have remembered) with the Terrain on, the illusion of unlimited ground beyond the boundary of My Amberlin was gone! And even if I cant' walk out there, it still gives me the illusion of wide open spaces!! So, at least for the present, until AWCom let's us have that illusion back with the Terrain, I may not use it regularly. Or am I wrong, is it impossible to have those "Lands Beyond The Boundaries" with the Terrain??? If so, then it's a sad compromise. I'll have to think some more on this one. Oh, yes, I just tried out the Coronas--and have seen them used already in va rious places. Now, I can definitely see the possibilities with these lovely creations! But you know what, I've been seeing "coronas" for years while outside at night--with my astigmatism!! :)) But not as varied or beautiful as these may be. I believe that once the bugs that have crippled our seq's have been taken care of, we will enjoy our avatars even more! I'm also looking forward to the "skinned avatars" that I've been hearing about. Well, that's about it for now. The end of June will be six months since I've immigrated from The Palace (still am a member, still have a palace). I haven't regretted for one second coming back to AW! It has improved greatly over the 5 or 6 years while I was gone! I do hope that whatever troubles there may be, that ActiveWorlds will survive and continue to grow for years to come!! I've made some new friends, renewed old, and now in the process of creating a new home for myself and my friends here in AW. One woman's thoughts... Barbara of Amberlin aka Barbarae absolute monarchJun 7, 2002, 9:40pm
I have seen the new rotation around all 3-Axis, but it's really a shame
Alphaworld doesn't allow it! the derekJun 7, 2002, 10:39pm
you can have a ground AND a terrain, so you can have that unlimited look
too. and you can also use coronas for headlights on cars :D [View Quote] barbaraeJun 8, 2002, 2:20am
How can you have both on? When I've had both on, my ground shimmers like
when you have 2 or more pieces overlapping! brrrrr... What's your trick? Barbara of Amberlin aka Barbarae [View Quote] johnny bJun 8, 2002, 2:41am
It will Barbara, until you either raise or lower the individual terrain
cells in relation to the ground object. see, flat default terrain is at the same level as a traditional ground object... kind of like when you overlap two floor or walk panels... they're both at the same "altitude" Hope this helps.... :O) JB glitter kittyJun 8, 2002, 2:59am
lower your ground object to 0.01 and make it the same texture and surface as
the terrain is at 0.00a. If it still shows, lower the ground object a bit more Glitter [View Quote] barbaraeJun 8, 2002, 6:00am
But how do you actually lower your ground object? There's nothing in
Features about it, and I'm at a complete loss as to how to do it! (Now to try to find that grass I want so badly!) Thanks to you all! Barbara of Amberlin aka Barbarae [View Quote] barbaraeJun 8, 2002, 6:37am
Excuse me again---are you talking about lowering the entire ground
object--worldwide--at the same time? If so, how? Barbara of Amberlin [View Quote] grimbleJun 8, 2002, 7:52am
Glitter Kitty means to lower the height of the plane in the RWX itself -
basically reduce the second argument (the Y-component of the 3D point) in all the vertex commands by the amount you want to drop it by (0.01 is a good place to start as GK said). If you're not into RWX's, its a good little starter for you, but I'm sure someone will help you if you send them the ground object in question. Grims [View Quote] kahJun 8, 2002, 10:53am
"barbarae" <barbeisner at msn.com> wrote in
news:3d01860b$1 at server1.Activeworlds.com: > How can you have both on? When I've had both on, my ground shimmers > like when you have 2 or more pieces overlapping! brrrrr... What's > your trick? They are overlapping indeed, because the faces are at the same location. You can use a bot like the one Bowen posted in the Worldbuilders newsgroup to lower the entire terrain a bit so it doesn't overlap. Click here to see Bowen's post: news://3cfa4ad0 at server1.Activeworlds.com KAH the derekJun 8, 2002, 9:53pm
you do it in the object file. imthederek at yahoo.com send me the ground file
and i can do it for you :D (it has to be flat-im not too good of an object maker) [View Quote] |