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nick danger // User Search
nick danger // User SearchA way Cool BotMar 5, 1999, 2:47pm
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>I was thinking it would be funny to see a bunch of bots in one
>area yelling at each other and trying to build a mansion. This can be hilarious. I sent Hex and MegaHal into my room on America world and let them have at it. I had to erase MegaHal's "brain" afterwards because he'd learned most of Hex's boorish behavior. If anybody else wants to witness one of these encounters, let me know and I'll put together a "botfest". MegaHALMar 20, 1999, 1:52pm
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I promised a while back to stage a bot-fest in which
Hex and MegaHal trip off each other. Might as well do it today. Where: [america 104.2S 147.1E -1.9a 120 ] When: 9:00 PM Sat Mar 20, 1999 VRT If you too have a talking bot, bring it along. Botcha UpdateAug 2, 1999, 1:17am
Botcha updated to work with Build 15 of SDK. If you were getting
"reason 454," this fixes it. http://www.activeworlds.net/danger/aw/botcha.html Mass bot failuresAug 12, 1999, 12:53am
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> which means you should keep the aw.dll you get with a bot along with the bot
> executable to prevent that problem.. > This has been prohibited by Eep², who for efficiency reasons has decreed that there shall be one copy of aw.dll per machine, downloaded directly from AW (i.e. not packaged with the bot distributions). As you know, he's running things now. Available Bots?Nov 25, 1999, 12:51am
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http://www.activeworlds.net/danger/aw/botcha.html
Hey any one know where I can get some Ai programs?Mar 17, 2000, 3:54am
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http://ciips.ee.uwa.edu.au/~hutch/hal/
Moving bot randomly...Mar 4, 1999, 12:13pm
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>I want the bot to move randomly. I've looked all over the SDK website, no
>luck. Any chance anyone could help me out here? Give me some code to get >the bot to move randomly or move at all. Thanks alot. See also the source code at: http://saturn.he.net/~danger/aw/borbot.html Look for the subroutine "BotFrame::Wander()" Borbot - A bot framework for Borland C++Mar 3, 1999, 6:00am
I built a framework for making bots in Borland C++ ( I use v4).
I decided to make it freeware, figuring it will get better faster that way. It's at: http://saturn.he.net/~danger/aw/borbot.html Borbot - A bot framework for Borland C++Mar 4, 1999, 12:25am
I just put up a new package... try that. I turned off
some of the "automatic" compiler code optimizations that were apparently a little too aggressive. [View Quote] AW_WORLD_OBJECT_PATHMar 3, 1999, 6:09am
By now everybody has figured out that this attribute
doesn't tell anybody anything they can't learn by poking around in the aw\cache directory. So let's have it implemented fully. To see a nifty thing that can be done with it, see the screen shot of my bot program at http://saturn.he.net/~danger/aw/borbot.html See that neat list of avatars? That's because my own world sends the OBJECT_PATH attribute, which makes it easy to go look in the cache for the avatars.dat file. All the worlds that don't set that attribute leave me with Avatar 1, Avatar 2, and so on... which is no fun. I do not want to spend the time to walk the cache directory tree looking for the avatars.dat file for every world my bot lands on, although that is possible. It would be much easier if we all stopped pretending that hiding the object path from the SDK is keeping anything secret. It isn't. So let's have thus useful feature turned on. My .02 Programming avatar through sdkMar 3, 1999, 7:59am
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You don't need an SDK, you need a television network. :)
Please helpMar 11, 1999, 2:16pm
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>G'day I just tried making a bot out of the sample ones on the AW web page
>but I get a shit load of errors and all of them ar on the lines >if (rc = blah blah blah >Can some one help with this? There are no errors or warnings when I compile >it only when I build it. If it only happens when you build it, then the odds are you have failed to link in aw.lib, which is where all the SDK functions live. Bot help neededMar 16, 1999, 6:48pm
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According to the docs, the entire contact-list mechanism
is not implemented in the current rev. And there is no method for sending or receiving telegrams. If I had to send out 200 messages, I'd go to one of those free listserv joints like onelist.com and create a mailing list. Bots and Bot RightsMar 17, 1999, 5:01am
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[ a set of proposed Rules For Bots]
Is it really true that there are "no restrictions" on a bot's activities? Can a bot change or delete objects that don't belong to its owner? Can it build on somebody else's property? I haven't tried these things, but I would be surprised if they work. Bots and Bot RightsMar 17, 1999, 2:59pm
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> The bots *main* problem is that it can do everything so fast.
> Its not generally set up like this in public building worlds, but on some > worlds a lot of people have the caretaker privilege apparently. But if the world owner sets it up that way, why is it up to the SDK to restrict what delegated caretakers can do? The other day I was in a world that had "Public Speaker" set to *, presumably to give tourists a few more avatar choices. If somebody goofs and sets "Eminent Domain" to *, that's sort of on them, isn't it? > Also as I understand it Tourist objects can be deleted en masse. > > Can it build on somebody > > If the world does not use a registry it can. I think it can also delete and > build over tourist objects. I still don't see why it's up to the SDK to protect world owners from themselves. If somebody opens a world to public building without a registry in place, they're asking for trouble... bots or no bots. It just seems to me that the restrictions scheme that's already in place eliminates most of the alleged danger from malicious bots. It is true that some of the conversational bots, like Hex, could perform something that looks a lot like 'flooding' if you dropped them into a GZ environment, because they try to respond to everything. That could become a pain. Maybe the ability to "say" could be tied to the ability to "add object". If you can't build here, you can't talk here. That way nobody could drop a conversational bot into the restricted radius to flood the joint (unless they were owned by the caretaker or a delegate of the caretaker). That would also limit ad bots ("come visit my world") to their own property.... and on worlds where building is restricted, it would eliminate talking bots entirely. That would pretty much eliminate any reason to prohibit them. Borland problems. Yay.Aug 2, 1999, 2:26am
This is a multi-part message in MIME format.
--------------30C1ABB65F21AB94CB2047B8 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit [View Quote] > First, has anyone here been able to successfully compile a bot with > Borland 5? Or, if not that, version 4 or above? Yes, with Borland 4. Here's an aw.lib for Build 15. 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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAA== --------------30C1ABB65F21AB94CB2047B8-- We assist your E-Commerce BusinessMar 11, 1999, 2:22pm
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Wow! Spam from Australia in a privately-hosted news group! A vegemite sandwich for you, mate. AlphaWorld "Wishlist"Mar 16, 1999, 4:19pm
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>It been a while since I've seen new objects for AW on the wishlist - I'm
>curious what sorts of new things people would like to see in AW? > >What would make the AW object libary more useful? What types of objects >ought to be added or altered? What objects are useless (if any?). What I could use most are little trinkets to decorate the place: more kinds and styles of lamps, some bottles, magazines lying around, that sort of thing. Stuff you would see around a home or office. I would prefer these not be implemented as sprites... things you look down on don't seem to work well as sprites. Maybe the best way to do books & magazines is to have some little pict objects that lay flat. That way the user can put any jpg they want into them. One thing I've found useful in my own world is a horizontal panel that's white on the bottom and opacity=0 on the top. These make neat lighted ceilings that the people using camera view can see through. Activeworlds Demonstrated During Harvard University's iS2k ConferenceJun 5, 2000, 9:35pm
This headline crept across my Entrypoint News Ticker:
NEWBURYPORT, Mass.--(BUSINESS WIRE)--June 5, 2000-- Activeworlds.com, Inc.'s CEO, Rick Noll, shared a panel during Harvard University's Internet and Society 2000 Conference held on Friday June 2, 2000. Jeffrey Huang, Assistant Professor of Architecture, moderated the panel "Design Issues & On-line Communities". The focus of the discussion was design issues related to the creation of online communities. Drawing from online relationship and knowledge management specialists, portal builders, virtual world creators and experts from academia, the panel examined the technical, aesthetic and social requirements for creating a successful online community. Issues included: What attracts people to a community site? What makes them stay? What makes them contribute what they know to others? What makes online communities enjoyable places, complementing and enriching corresponding physical spaces? Other panelists were Brook Manville, Chief Learning Officer, saba.com, Peter Kollock, Professor of Sociology, UCLA, Chris Edwards, VP Design, Art Technology Group, Clement Mok, Chief Creative Officer, Sapient, and Philip Greenspun, Founder and Chairman, arsdigita.com Harvard joins over a hundred educational institutions worldwide, including Cornell, University of California, and the University of London in pursuing using Active Worlds as part of their educational curricula. About Activeworlds.com, Inc. Activeworlds.com, Inc. is an information technology company dedicated to providing ASP delivery systems for the 3D Internet. Its communications enhancement technology uses techniques initially developed for virtual reality environments for the Internet, whether it be the website author or application provider. Activeworlds.com, Inc. currently has a worldwide user base of over 1,000,000 users on the Universe server it operates, which receives over 1 million impressions per day. Active Worlds(TM) technology is currently being used by companies such as Boeing, NASA, The United Nations, Philips Multimedia, the US Government, and many more. Flickering Polygons EverywhereApr 6, 2001, 1:20am
All of a sudden AW is hosed for me. All I see is flickering polygons
in every direction on every world. I've re-installed the client, still have it. Not sure, but I think this might have happened with the "upgrade" to Direct X 8.0. Using ATI Radeon 64MB. Has anyone else seen this? AWLD glub glub glub...Apr 13, 2001, 3:28am
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You guys are nuts. The company has three million dollars in cash.
Revenue has almost tripled, and losses are down from a million a year to $105,000 a year. They can lose $105,000 a year for more than thirty years before running out of cash. There's no bankruptcy called for here... this is fairly healthy young company. Compared to most dot-coms, this one is almost solid. $105K loss for the year is a nit. AWLD glub glub glub...Apr 15, 2001, 2:36am
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Yeah, we know that. They lost $105K. That was in the first
note. $105K is just not that big a number. I do not understand why, but there are people around here who would just love to think that AW will die any minute. eep has been doing this as long as I've been here. Every month he's got another contender that's gonna blow AW out of the water, Real Soon Now. Say what you want about McCormick and Noll, they're still here... and the other guys are dead. |