nick danger // User Search

nick danger // User Search

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A way Cool Bot

Mar 5, 1999, 2:47pm
[View Quote] >I was thinking it would be funny to see a bunch of bots in one
>area yelling at each other and trying to build a mansion.

This can be hilarious. I sent Hex and MegaHal into my room on
America world and let them have at it. I had to erase MegaHal's
"brain" afterwards because he'd learned most of Hex's boorish
behavior.

If anybody else wants to witness one of these encounters, let
me know and I'll put together a "botfest".

MegaHAL

Mar 20, 1999, 1:52pm
[View Quote] I promised a while back to stage a bot-fest in which
Hex and MegaHal trip off each other. Might as well do it
today.

Where:
[america 104.2S 147.1E -1.9a 120 ]

When:
9:00 PM Sat Mar 20, 1999 VRT

If you too have a talking bot, bring it along.

Other Bots?

Mar 21, 1999, 10:51am
[View Quote] http://www.awcommunity.org/objects/links.html

Botcha Update

Aug 2, 1999, 1:17am
Botcha updated to work with Build 15 of SDK. If you were getting
"reason 454," this fixes it.

http://www.activeworlds.net/danger/aw/botcha.html

Mass bot failures

Aug 12, 1999, 12:53am
[View Quote] > which means you should keep the aw.dll you get with a bot along with the bot
> executable to prevent that problem..
>

This has been prohibited by Eep², who for efficiency reasons
has decreed that there shall be one copy of aw.dll per machine,
downloaded directly from AW (i.e. not packaged with the
bot distributions).

As you know, he's running things now.

Available Bots?

Nov 25, 1999, 12:51am
[View Quote] http://www.activeworlds.net/danger/aw/botcha.html

Hey any one know where I can get some Ai programs?

Mar 17, 2000, 3:54am
[View Quote] http://ciips.ee.uwa.edu.au/~hutch/hal/

Moving bot randomly...

Mar 4, 1999, 12:13pm
[View Quote] >I want the bot to move randomly. I've looked all over the SDK website, no
>luck. Any chance anyone could help me out here? Give me some code to get
>the bot to move randomly or move at all. Thanks alot.

See also the source code at:
http://saturn.he.net/~danger/aw/borbot.html

Look for the subroutine "BotFrame::Wander()"

Borbot - A bot framework for Borland C++

Mar 3, 1999, 6:00am
I built a framework for making bots in Borland C++ ( I use v4).

I decided to make it freeware, figuring it will get better
faster that way. It's at: http://saturn.he.net/~danger/aw/borbot.html

Borbot - A bot framework for Borland C++

Mar 4, 1999, 12:25am
I just put up a new package... try that. I turned off
some of the "automatic" compiler code optimizations that
were apparently a little too aggressive.

[View Quote]

AW_WORLD_OBJECT_PATH

Mar 3, 1999, 6:09am
By now everybody has figured out that this attribute
doesn't tell anybody anything they can't learn by
poking around in the aw\cache directory.

So let's have it implemented fully. To see a nifty
thing that can be done with it, see the screen shot of
my bot program at http://saturn.he.net/~danger/aw/borbot.html

See that neat list of avatars? That's because my own
world sends the OBJECT_PATH attribute, which makes it
easy to go look in the cache for the avatars.dat file.
All the worlds that don't set that attribute leave me
with Avatar 1, Avatar 2, and so on... which is no fun.

I do not want to spend the time to walk the cache
directory tree looking for the avatars.dat file for
every world my bot lands on, although that is possible.
It would be much easier if we all stopped pretending that
hiding the object path from the SDK is keeping anything
secret. It isn't. So let's have thus useful feature
turned on.

My .02

Programming avatar through sdk

Mar 3, 1999, 7:59am
[View Quote] You don't need an SDK, you need a television network. :)

Please help

Mar 11, 1999, 2:16pm
[View Quote] >G'day I just tried making a bot out of the sample ones on the AW web page
>but I get a shit load of errors and all of them ar on the lines
>if (rc = blah blah blah
>Can some one help with this? There are no errors or warnings when I compile
>it only when I build it.

If it only happens when you build it, then the odds are you
have failed to link in aw.lib, which is where all the SDK
functions live.

Bot help needed

Mar 16, 1999, 6:48pm
[View Quote] According to the docs, the entire contact-list mechanism
is not implemented in the current rev. And there is no
method for sending or receiving telegrams.

If I had to send out 200 messages, I'd go to one of those
free listserv joints like onelist.com and create a mailing
list.

Bots and Bot Rights

Mar 17, 1999, 5:01am
[View Quote] [ a set of proposed Rules For Bots]

Is it really true that there are "no restrictions" on a
bot's activities? Can a bot change or delete objects that
don't belong to its owner? Can it build on somebody
else's property? I haven't tried these things, but I would
be surprised if they work.

Bots and Bot Rights

Mar 17, 1999, 2:59pm
[View Quote] > The bots *main* problem is that it can do everything so fast.


> Its not generally set up like this in public building worlds, but on some
> worlds a lot of people have the caretaker privilege apparently.

But if the world owner sets it up that way, why is it up to the
SDK to restrict what delegated caretakers can do? The other day I
was in a world that had "Public Speaker" set to *, presumably to
give tourists a few more avatar choices. If somebody goofs
and sets "Eminent Domain" to *, that's sort of on them, isn't it?

> Also as I understand it Tourist objects can be deleted en masse.
>
> Can it build on somebody
>
> If the world does not use a registry it can. I think it can also delete and
> build over tourist objects.

I still don't see why it's up to the SDK to protect world owners
from themselves. If somebody opens a world to public building without
a registry in place, they're asking for trouble... bots or no bots.

It just seems to me that the restrictions scheme that's already in
place eliminates most of the alleged danger from malicious bots.

It is true that some of the conversational bots, like Hex, could
perform something that looks a lot like 'flooding' if you dropped
them into a GZ environment, because they try to respond to everything.
That could become a pain. Maybe the ability to "say" could be tied to
the ability to "add object". If you can't build here, you can't talk
here. That way nobody could drop a conversational bot into the
restricted radius to flood the joint (unless they were owned by the
caretaker or a delegate of the caretaker). That would also limit
ad bots ("come visit my world") to their own property.... and on
worlds where building is restricted, it would eliminate talking
bots entirely. That would pretty much eliminate any reason to
prohibit them.

Borland problems. Yay.

Aug 2, 1999, 2:26am
This is a multi-part message in MIME format.
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Content-Transfer-Encoding: 7bit



[View Quote] > First, has anyone here been able to successfully compile a bot with
> Borland 5? Or, if not that, version 4 or above?

Yes, with Borland 4. Here's an aw.lib for Build 15.

See also http://www.activeworlds.net/danger/aw/borbot.html

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We assist your E-Commerce Business

Mar 11, 1999, 2:22pm
[View Quote]
Wow! Spam from Australia in a privately-hosted news group!
A vegemite sandwich for you, mate.

AlphaWorld "Wishlist"

Mar 16, 1999, 4:19pm
[View Quote] >It been a while since I've seen new objects for AW on the wishlist - I'm
>curious what sorts of new things people would like to see in AW?
>
>What would make the AW object libary more useful? What types of objects
>ought to be added or altered? What objects are useless (if any?).

What I could use most are little trinkets to decorate the place:
more kinds and styles of lamps, some bottles, magazines lying
around, that sort of thing. Stuff you would see around a home
or office. I would prefer these not be implemented as sprites...
things you look down on don't seem to work well as sprites.

Maybe the best way to do books & magazines is to have some
little pict objects that lay flat. That way the user can put any
jpg they want into them.

One thing I've found useful in my own world is a horizontal
panel that's white on the bottom and opacity=0 on the top.
These make neat lighted ceilings that the people using camera
view can see through.

Activeworlds Demonstrated During Harvard University's iS2k Conference

Jun 5, 2000, 9:35pm
This headline crept across my Entrypoint News Ticker:

NEWBURYPORT, Mass.--(BUSINESS WIRE)--June 5, 2000--

Activeworlds.com, Inc.'s CEO, Rick Noll, shared a panel during Harvard
University's Internet and Society 2000 Conference held on Friday June
2, 2000. Jeffrey Huang, Assistant Professor of Architecture, moderated
the panel "Design Issues & On-line Communities". The focus of the
discussion was design issues related to the creation of online
communities.

Drawing from online relationship and knowledge management
specialists, portal builders, virtual world creators and experts from
academia, the panel examined the technical, aesthetic and social
requirements for creating a successful online community. Issues
included: What attracts people to a community site? What makes them
stay? What makes them contribute what they know to others? What makes
online communities enjoyable places, complementing and enriching
corresponding physical spaces?

Other panelists were Brook Manville, Chief Learning Officer,
saba.com, Peter Kollock, Professor of Sociology, UCLA, Chris Edwards,
VP Design, Art Technology Group, Clement Mok, Chief Creative Officer,
Sapient, and Philip Greenspun, Founder and Chairman, arsdigita.com

Harvard joins over a hundred educational institutions worldwide,
including Cornell, University of California, and the University of
London in pursuing using Active Worlds as part of their educational
curricula.

About Activeworlds.com, Inc.

Activeworlds.com, Inc. is an information technology company
dedicated to providing ASP delivery systems for the 3D Internet. Its
communications enhancement technology uses techniques initially
developed for virtual reality environments for the Internet, whether
it be the website author or application provider. Activeworlds.com,
Inc. currently has a worldwide user base of over 1,000,000 users on
the Universe server it operates, which receives over 1 million
impressions per day. Active Worlds(TM) technology is currently being
used by companies such as Boeing, NASA, The United Nations, Philips
Multimedia, the US Government, and many more.

Flickering Polygons Everywhere

Apr 6, 2001, 1:20am
All of a sudden AW is hosed for me. All I see is flickering polygons
in every direction on every world. I've re-installed the client, still
have it.

Not sure, but I think this might have happened with the "upgrade"
to Direct X 8.0. Using ATI Radeon 64MB.

Has anyone else seen this?

AWLD glub glub glub...

Apr 13, 2001, 3:28am
[View Quote] You guys are nuts. The company has three million dollars in cash.
Revenue has almost tripled, and losses are down from a million
a year to $105,000 a year. They can lose $105,000 a year for more
than thirty years before running out of cash. There's no
bankruptcy called for here... this is fairly healthy young company.
Compared to most dot-coms, this one is almost solid. $105K loss
for the year is a nit.

AWLD glub glub glub...

Apr 15, 2001, 2:36am
[View Quote] Yeah, we know that. They lost $105K. That was in the first
note. $105K is just not that big a number.

I do not understand why, but there are people around here
who would just love to think that AW will die any minute.
eep has been doing this as long as I've been here. Every
month he's got another contender that's gonna blow AW out
of the water, Real Soon Now. Say what you want about McCormick
and Noll, they're still here... and the other guys are dead.

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