Thread

Programming avatar through sdk (Sdk)

Programming avatar through sdk // Sdk

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riccardo antonini

Mar 3, 1999, 7:43am
We need to know if it is possible to programme, through SDK,
the avatar representing the real user (for instance, to change the
external
aspect, to make it move in the direction we want, to make it act the way
we
want and so on...)
- we have already used SDK to programme the bot , but would like to do
the
same with the real user
Thank you

nick danger

Mar 3, 1999, 7:59am
[View Quote] You don't need an SDK, you need a television network. :)

walter knupe

Mar 3, 1999, 6:26pm
Using the SDK you cannot influence any other avatar, except for for ejecting
it. Thats sad, because it would have many advantages..

but i guess the protocol needed to "Push" your changes to other ppl just
isn't there.

Walter aka Faber

Riccardo Antonini schrieb in Nachricht <36DD0454.55DBD44D at UniRoma2.it>...
>We need to know if it is possible to programme, through SDK,
>the avatar representing the real user (for instance, to change the
>external
>aspect, to make it move in the direction we want, to make it act the way
>we
>want and so on...)
>- we have already used SDK to programme the bot , but would like to do
>the
>same with the real user
>Thank you
>
>

rjinswand

Mar 3, 1999, 8:44pm
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Nope not yet. This is a vital feature that we need to have in a =
future SDK... not too far future I hope. In the meantime you'll have to =
make do with "patch" methods of creating bump teleport/warp panels =
dynamically, which isn't the same or as reliable.

Rjinswand

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ORG:Rjeneration
URL:
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EMAIL;PREF;INTERNET:bcnu at psicorps.com
REV:19990303T224401Z
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walter knupe

Mar 4, 1999, 3:05pm
I was thinking about it. Put a box around the guy having "bump warp..." as
action, but
if that guy is running fast, you end up chasing him with "a borg cubicle" in
order to make him go as you want :)

Walter aka Fbaer


Rjinswand schrieb in Nachricht <36ddbc4d.0 at homer>...
Nope not yet. This is a vital feature that we need to have in a future
SDK... not too far future I hope. In the meantime you'll have to make do
with "patch" methods of creating bump teleport/warp panels dynamically,
which isn't the same or as reliable.

Rjinswand

[View Quote]

edward sumerfield

Mar 4, 1999, 4:51pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Sounds like a great game. Penalty of capture is not so much assimilation
but ejection?
[View Quote]

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