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AW_WORLD_OBJECT_PATH (Sdk)
AW_WORLD_OBJECT_PATH // Sdknick dangerMar 3, 1999, 6:09am
By now everybody has figured out that this attribute
doesn't tell anybody anything they can't learn by poking around in the aw\cache directory. So let's have it implemented fully. To see a nifty thing that can be done with it, see the screen shot of my bot program at http://saturn.he.net/~danger/aw/borbot.html See that neat list of avatars? That's because my own world sends the OBJECT_PATH attribute, which makes it easy to go look in the cache for the avatars.dat file. All the worlds that don't set that attribute leave me with Avatar 1, Avatar 2, and so on... which is no fun. I do not want to spend the time to walk the cache directory tree looking for the avatars.dat file for every world my bot lands on, although that is possible. It would be much easier if we all stopped pretending that hiding the object path from the SDK is keeping anything secret. It isn't. So let's have thus useful feature turned on. My .02 |