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rolu // User Search
rolu // User Search
Oct 16, 1998, 5:23am
Can they see *what* you chat?
I think that when you use Robo for a small piece, like a 5x5 lot for a
house, they probably won't notice. A lot of things happen in AW, and I don't
think that someone has time to check it all.
Rolu
[View Quote]Abbot Pabisoko wrote in message <3626999e.0 at homer>...
>Cheese is right they do check, and for those of you who have never had a
>world server, you cna see everything that happens your world, i mean
>EVERYTING, like even when u chat, plus they cna see where u were building
so
>tourists cant get away with it either, sorry guys =(
>
>TheCheese wrote in message <36045f71.0 at homer>...
they
is
are
you
>it
problem,
-
-
world.
select
>the
>saved
>your
And
>
>
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Oct 15, 1998, 9:17am
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Why can't we see it?
[View Quote] Eep=B2 wrote in message <362555CC.64386105 at tnlc.com>...
Well I have and can tell you that most of the stuff on it STILL =
hasn't been done. Roland asked me not to show it to anyone though so I =
won't post it here, but you can ask him yourself about it.=20
CDM wrote:=20
|
I sure haven't. I wish Roland would publish it some where.
Eep=B2 <eep at tnlc.com> wrote in article =
<36250E60.83B0F20C at tnlc.com>...=20
> Wanna bet? If anything it's getting longer. Have you seen it =
recently?=20
>=20
[View Quote] > rune wrote:=20
>=20
getting shorter=20
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<DIV><FONT color=3D#000000 size=3D2>Why can't we see it?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] <DIV>Eep²<EEP at TNLC.COM> wrote in message <<A=20
=
href=3D"mailto:362555CC.64386105 at tnlc.com">362555CC.64386105 at tnlc.com</A>=
>...</DIV>Well=20
I have and can tell you that most of the stuff on it STILL hasn't =
been done.=20
Roland asked me not to show it to anyone though so I won't post it =
here, but=20
you can ask him yourself about it.=20
<P>CDM wrote:=20
<BLOCKQUOTE TYPE =3D CITE>I sure haven't. I wish Roland =
would=20
publish it some where.</BLOCKQUOTE>
<BLOCKQUOTE TYPE =3D CITE>Eep² <eep at tnlc.com> wrote in =
article=20
<36250E60.83B0F20C at tnlc.com>... <BR>> Wanna bet? If =
anything=20
it's getting longer. Have you seen it recently? <BR>> =
<BR>> rune=20
wrote: <BR>> <BR>> > Bada boom bada bing, the List=99 =
is a whole=20
lot shorter, and getting shorter <BR>> >=20
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Oct 15, 1998, 5:13pm
[View Quote]Nas wrote in message <36263304.9B782EE6 at sheffield.ac.uk>...
>You miss the point completely. Just because disease and death exist in
>the real world doesn't mean you have to hide from it in a virtual world.
>And you call me sheltered? It's your view which is sheltered and maybe
>when you grow a bit more older you'll find that out.
>Besides, in a virtual world death and disease would be funny - since in
>this virtual world we suffer no physical loss or pain. Gangs vandalising
>property would be fun too as the property is not real and thus there is
>no real cost.
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What?!? Are you nuts? What do you think of the work someone has put in his
work?? "Hey, i can't touch it, so it won't matter if we demolish it"? It
ain't real as in RL, but it exists on our computer screen, and in our minds,
so IT WILL MATTER IF IT GETS DEMOLISHED!! It AINT fun!
Go away!
I find your argument fails to address anything except of
>the of the common good of the few who you represent.
>Chaos would inject vigour into AW - Order causes a lack of variation
>which inevitabley results in a slow degenerative process.
>Order also restricts freedom - something which contradicts the concept
>of the medium though which it passes.
>You finish with lame attack on Quake players(not that I played it) which
>obviously shows at which level you're mind was operating at when you
>wrote your reply.
>The main point is that the real world and the virtual world are
>different so the effect of a factor on one will not necessarily be the
>same effect on the other. Maybe if you thought a bit before you replied,
>you would have come to the same conclusion - then again, maybe not..
>
>Nas
>
[View Quote]>Pandemonium wrote:
you
only
to
the
Maybe
of
it
being
here.
and
go
|
Oct 16, 1998, 5:55am
We ain't cracking someone down, we are forming an opinion about this. That
needs some discussion. And I think that someone who thinks vandalizing
property is fun is NUTS!!
This is exactly what we do, share information. We share the information that
we don't like some things, and that we like some things. This is to know
what most people want, and that is the purpose of this NG, to find out what
should be implemented first.
You say that you behave like this at home? :-)
[View Quote]Abbot Pabisoko wrote in message <36268f71.0 at homer>...
>
>I find thsi whole section of the NG(one half og the newsgroup wow!)
>hilarious because u cover sooooo much of the list and ge to nothing other
>than annoy Nas over one suggestion...now then the beer thingyw ere ya click
>that would be neat, and some other people are right aobut it being random,
>so maybe if you never build and you never talk, then u coudl become prone
to
>get that virus, because we are here in AW to talk build and hang out..not
to
>mention look at others buildings. I sitll see this ver hilarious and
>pointless to fill half of the newsgroup just to say how you dont like a
>suggestion, I thought newsgroups were to help people with stuff, and share
>information, NOT to annoy people because they said something stpid, your
>acting like Kids(i should know im 12).
>
>
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Oct 16, 1998, 5:56am
Sure. That is what discussing things is about.
[View Quote]Abbot Pabisoko wrote in message <36269631.0 at homer>...
>It may happen all the time but half of the NG!?!?!
>R. Mike Smith wrote in message <36269270.0 at homer>...
>click
random,
share
>
>
|
Oct 17, 1998, 10:24am
"There will be a world market for about five computers, I think"....
[View Quote]CDM wrote in message <01bdf993$4b735400$277efc96 at cdm95m.acu.edu>...
>Sure, call me a dreamer, but that is what they said when I was in high
>school a little over 10 years ago about the internet (it was considered
>something that only a few would ever have access to). Also what they
>said about other things before they existed such as the telephone,
>automobiles, televison, manned space flights to the moon, etc, etc, etc.
>
>The more people, corporations, and the governments (federal, state and
>local) see the potential for the use of computers, the more they will spend
>to see that better means of data transmission is made available.
>
>I WILL keep dreaming and you keep doubting, and let us just see what
>happens.
>When Colombus sailed across the sea, he was told a similar shpeel by people
>who were convinced of the limitations. He was convinced of what was
>possible.
>--
>REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!
>
>Paul <pbarrow at mindspring.com> wrote in article <3627c6cc.0 at homer>...
>and
>is
>to
>the
>it
>Even
>that's
>sequential
>retrieval
>carry
>information
>5
>manufacturing
>magnetic
|
Oct 15, 1998, 9:13am
Cool idea. Especially when jumping is implemented.
button1:jump
button2:run on/off
button3:shift
or:
button1twice: jump
button1 once: fly up
button2 once: fly down
[View Quote]fac wrote in message <36257B62.8A8D3A6F at hotmail.com>...
>how about it ? not too hard =)
>
>Fac.
>
|
Oct 15, 1998, 7:49am
We can play MID files from within AW, but what about support for MOD, XM,
S3M, MTM etc? I have a lot of <100kb MOD files that would be nice in my
town. The XM and S3M files I have are way too big, but I suppose that there
are small ones out there, too.
Rolu
Oct 15, 1998, 7:56am
What about a way to check the status of some things in AW, and let another
object react on it? I mean, something like "activate if object1 visible on
then object1 visible off else object1 visible on" on a sign2.rwx, in stead
of a flip-flop construction with 2 signs. I think that there will be alot of
possibility's for this one. I miss it all the time when building something
more complex, like an open-close sign for a door or so.
Rolu
Oct 15, 1998, 9:16am
If we would fly, make the forward key do the same as look down (pgdwn), and
the backward key the same as look up (pgup), and when going forward we would
go in the direction we were looking at, so when looking down, we would go
down. Just like flying a little plane. Would be very cool.
Rolu
Oct 16, 1998, 5:29am
The X means that X rated activity's are going on in that world. Not that
tourists aren't allowed. A better way would be a checkbox for a worldowner:
"Allow tourists (y/n)" or something alike. The rating system is not meant as
an absolute protection, just to help people who don't want to get in a world
above a certain rating. However, I don't think that a "you can't enter this
world, no tourists allowed" sounds very friendly to tourists.
[View Quote]klassi wrote in message <3626A480.FA28966 at parallax.force9.co.uk>...
>Dthknight,
>
>Need you really ask... Ok so tourists can only enter non X rated worlds,
that
>would give world owners the option to ban them when they wanted simply by
>changing the worlds rating. Why have a rating system in place if a 10 year
>old can simply select X at will.
>
>Klassi
>
>Dthknight wrote:
>
>
>
>
|
Oct 17, 1998, 10:50am
Registered users can be 9 or 10 years old also.
[View Quote]klassi wrote in message <3627C567.F97C0EB at parallax.force9.co.uk>...
>Yep I know, that was my point to make it so tourists cannot enter X rated
world
>as certain tourists can be 9 or 10 years old, so it would be a small world
crowd
>control method as well as a 'Child' protection from adult material
check....Most
>know that 10 year olds often teach their parents how to operate computers,
even
>worse when they are 13/14 pretending to be 18/19 and chatting up/to people
of
>that same age..
>
>Klassi
>
>Rolu wrote:
>
worldowner:
as
world
this
by
year
:)
rating
call a
to
simply
>
>
>
|
Oct 16, 1998, 5:41am
I don't want this gangs and virusses, too. Some of these idea's are funny,
but only for a while. So, I suggest that they are implemented in one or a
few worlds, and that the rest of AW remains like it is (but with progress,
off course). Like, a big 3D multiplayer shooting game can be fun. However,
not in AWprime or AWschool, or AWgate, or whatever nice world that is for
building and chatting. So, make one world that is a 3D shooter world, and if
one likes to shoot, he can go there. If one wants to chat and build, he
won't go there.
Rolu
[View Quote]R. Mike Smith wrote in message <362694cb.0 at homer>...
>I dont like all this virtual money and diseases stuff. I am appalled at
>rune's comment of AW gangs being fun. I belonged to an organization to
>conquer these gangs, and i know from experience that the gangs did not do
it
>as a game! Have you ever heard a tourist that has had his property
>vandalized? It is very sad, and some gangs still exist today, contrary from
>what you have been told, and in vast numbers. The difference is they have
>learned from the mistakes of the old King Punisher and the have gotten
>sneakier in their ways. Just think if these "fun" AW Gangs vandalized you,
>then you caught that stupid disease, then you realized you were out of
money
>and couldnt get a job! You would feel really bad. AW is not supposed to be
>real, thats why its called a virtual world. If we are going to have famine
>and wars and viruses, why not turn AW into a 3D shooter game where you are
>banned if you are shot? I just dont understand why anyone would want this,
>and i know i sure dont!
>
>Raptor
>REINSTATE PROTAGONIST!!!!!!!
>
>
|
Oct 16, 1998, 5:48am
Like the idea in my "this would be handy" message, but with variables. I
think this is a good idea. However, opening and closing a door can be done
without a variable if you can check the visibility and solidity of an
object. Like if door1 visible on then door1 visible off, door1 solid off
else door1 visible on, door1 solid on. This can be done with 2 doors, too.
Rolu
[View Quote]Abbot Pabisoko wrote in message <36269251.0 at homer>...
> For one thing i think it would be very helpfull if there were logic
>commands(variables, greater than less than ect). Like for game boards and
>other things, like an open and closing doors wiht only 1 button...for the
>button you could put in: create var_DorStat_;activate IfDoorStat=0 Then
>visible doorb on, visible doora off, var DorStat=1:Else visible doora on,
>visible doorb off
>
>maybe a few modifications to the commands and the Building INspector
>wouldent even care about it...
>
>
|
Oct 17, 1998, 7:19am
[View Quote]Scott D. Miller wrote in message <36272906.2032170F at cwia.com>...
>Rolu wrote:
done
too.
>--snip--
>
>True Rolu, but if/then command modifiers would be interesting. To the best
of my
>knowledge, this could be implement client side (in the AW browser) without
>affecting the server.
|
I use an if/then/else command, too, but I use the visibility/solidity of the
door object as a variable. However, in other situations, self-declared
variables can be handy, too.
>Good show Abbot, it has possibilities.
>
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
Oct 18, 1998, 10:25am
But when you try to make a bot that tracks down ppl using bad words, you
don't necessarily have to eject them while still developing the bot. Just
make the bot report to you: "<name> said <sentence>, I think this is a good
reason to kick him out", but don't let the bot do so.
[View Quote]Scott D. Miller wrote in message <3629413D.23F3B243 at cwia.com>...
>Lightwave wrote:
bad
>--snip--
>
>Auto eject on matching a text string in a "bad word list" has way to many
>potential problems: #1 Misspelled words get by the list (as do foreign
words).
>#2 People think of creative ways to get around triggering the bot, as in
"he11"
>(with two ones). #3 Words used innocently get booted, as in discussing
"Super
>Bowl XXX" (30), or breast cancer, or just a typo. It seems to me the real
>on-line offensive behavior is exactly that, behavior. How people string the
>words together and less which words they use.
>
>This stuff has all been tried before in the arena of internet content
filtering.
>Filtering by URL works great, filtering by keywords is still ultra-buggy. I
>suppose you could *count* how many words are used, or even rank words (some
get
>two or even three counts) as a simple way to try to fix the limitations.
But
>what is really needed is some sophisticated AI behind the keyword filter...
>
>You can try it, that is what the SDK is for. But don't be surprised if
people
>start complaining in these newsgroups about what an unfriendly world you
have,
>"I didn't even see the PS", "I got no warning", "all I said was ____", etc.
>
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
|
Oct 18, 1998, 6:36pm
[View Quote]Scott D. Miller wrote in message <3629E108.629672DF at cwia.com>...
>Rolu wrote:
good
>--snip--
>
>LOL Rolu;
>
>Do I understand that if some potty mouth named JerkMe comes into to your
world
>and says (to a female):
> "Hey s***, let's get it on, b*** o***. I wanna f***."
>that your bot would say that:
> "JerkMe said, 'Hey s***, let's get it on, b*** o***. I wanna f***.', I
think
>this is a good reason to kick him out."???
>
>Goodness, the potty mouths of VR would have a ball with that one. Heh,
heh,
>heh.
|
LOL :-)
Yes, but only when you want to check if the bot's algorithm works well. When
it does, you can add a line to your code to actually make the bot eject.
When it doesn't, no-one gets kicked out for nothing, and you can go see what
is wrong. :-)
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
Oct 16, 1998, 6:14am
Criterion also has VooDoo drivers... I wish to use them with AW, but is this
possible? If so, how can I tell AW to use this DLL?
Rolu
Oct 17, 1998, 10:22am
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I have a VooDoo rush chipset, so full screen/window won't be a problem. =
But the drivers have to be able to work with a rush too. However, if I =
can't tell AW to use them, I think there is no possibility. Thanks for =
the help.
Rolu
[View Quote] Chris Wickens wrote in message <3627A117.3203E9C8 at bigfoot.com>...
This is not possible (because aw does not have full-screen support) =
and AW does not recognize the VooDoo drivers=20
Rolu wrote:=20
|
Criterion also has VooDoo drivers... I wish to use them with AW, =
but is this=20
possible? If so, how can I tell AW to use this DLL?=20
Rolu
--=20
Chris Wickens=20
Quote: A feature is a bug with seniority.=20
______________________________________________=20
Business Home Page: http://www.bigfoot.com/~realitywebs=20
Personal Home Page: http://members.home.com/wicken=20
ActiveWorlds name: rur=20
ICQ UIN: 183367=20
=20
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<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>I have a VooDoo rush chipset, so =
full=20
screen/window won't be a problem. But the drivers have to be able to =
work with a=20
rush too. However, if I can't tell AW to use them, I think there is no=20
possibility. Thanks for the help.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Rolu</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] <DIV>Chris Wickens<REALITYWEBS at BIGFOOT.COM> wrote in message <<A=20
=
href=3D"mailto:3627A117.3203E9C8 at bigfoot.com">3627A117.3203E9C8 at bigfoot.c=
om</A>>...</DIV>This=20
is not possible (because aw does not have full-screen support) and =
AW does=20
not recognize the VooDoo drivers=20
<P>Rolu wrote:=20
<BLOCKQUOTE TYPE =3D CITE>Criterion also has VooDoo drivers... I =
wish to=20
use them with AW, but is this <BR>possible? If so, how can I =
tell AW to=20
use this DLL?=20
<P>Rolu</P></BLOCKQUOTE>
<P>-- <BR>Chris Wickens <BR>Quote: A feature is a bug with =
seniority.=20
<BR>______________________________________________ <BR>Business Home =
Page:=20
<A=20
=
href=3D"http://www.bigfoot.com/~realitywebs">http://www.bigfoot.com/~real=
itywebs</A>=20
<BR>Personal Home Page: <A=20
=
href=3D"http://members.home.com/wicken">http://members.home.com/wicken</A=
>=20
<BR>ActiveWorlds name: rur <BR>ICQ UIN: 183367 <BR> =20
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Oct 17, 1998, 10:52am
[View Quote]R. Mike Smith wrote in message <36279dfd.0 at homer>...
>I wish that when you select multiple objects, you can change the action and
>description and even the object. It would come in handy for major
>renovation projects and so on. But maybe im just being whiny =).
|
Not at all. This could come in very handy.
>Raptor
>REINSTATE PROTAGONIST!!!!!!
>
>
Oct 18, 1998, 10:31am
And if you take this idea, plus the ability to have the ppl on the same
intranet network as you are on in your world, you have a $2000-$10000
galaxerver. :-)
[View Quote]klassi wrote in message <362923E2.70356C7A at parallax.force9.co.uk>...
>Sounds like a great idea to me, if the off-line world was limited to an SP8
>40.000sq size,
>which gives around 34 7x7 building areas separated by paths/roads. Objects
could
>be held
>on a CD rom. Swap a world, could do that now but who wants to as they are
>usually customized to the world owners tastes.
>
>Most of what you wish is possible now, with server software and objects it
seems
>very simple to run a world offline but then that world becomes a non
interactive
>(people wise), Sim City type place.
>
>Plus :-) At the moment there are sometimes more worlds available than
users,
>with you wish introduced I could see a time in the near future when
virtually
>everyone had their own world, worlds would be appearing and vanishing as
fast as
>citizens. Slow gradual world expansion would be gone, brand new fully built
>worlds would spring up daily.. Erm so what would COF be doing as you could
>easily go solo..
>
>Still I like the concept....
>
>Klassi
>
>Jason Fox wrote:
>
to
to
and
>
>
>
|
Oct 27, 1998, 12:39pm
Not with variable IP's.
[View Quote]Dthknight wrote in message <3634FE82.21CD646D at earthlink.net>...
>perhaps a good idea would to have mute work based on IP address instead of
>on name... much like eject.
>
>Geophrey wrote:
>
>
|
Oct 26, 1998, 7:51pm
I don't think it would be very hard to make some sort of registry file in
the texture directory of the object path that would tell AWbrowser wich
files have a mask. Problem solved :-)
Rolu
[View Quote]grover wrote in message <3633740C.455CA80D at nospam.usa.net>...
> In programming, there are logical operators True and False. For this
>purposes, False is 0 and True is anything else that isn't 0 (usually 1
or -1,
>but any non-zero number will work). So, for a 16-million color bmp would
still
>have pure black=false, anything else=true, like we've seen. It just wastes
>bandwidth.
> Just speculation, but I think the real problem behind the masks not
loading
>is conflicting "logics". As far as the downloading part of the program is
>concerned (i *think*), there is no difference between an object using a
mask,
>and a create animate. And for a create animate, the only way to tell if a
mask
>exists or not is to physically try to download it (*m.zip). If it's not on
the
>server, AW will never again attempt to download a files it assumes doesn't
>exist. So if anything would occur to stop that transfer (such as a wfs, or
>dropped packet) AW would assume the mask doesn't exist and not try to
download
>it again. It's either this, or AW constantly attempting to download all
those
>masks that really *don't* exist over and over and over again. Or else a
>complete rewrite or the create animate coding that forces a user to go back
and
>enter a mask texture for every single animate command in every world.
>
>grover
>
>CDM wrote:
>
with
a
as
<36334AB3.4AF7 at gj.net>...
the
an
>
>
>
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