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lexxus // User Search

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can i use bot to copy my building work in alpha world?

Dec 16, 1999, 10:28am
if so how plz.

can i use bot to copy my building work in alpha world?

Dec 16, 1999, 3:03pm
[View Quote]

can i use bot to copy my building work in alpha world?

Dec 17, 1999, 11:45am
[View Quote] > You should first survey your tourist building with a surveyor bot,
ok, i've dled the caVisualSurveyor.exe stuff but where is the source
code? who wrote it? It starts by asking me for my priv password, which
slightly unnerves me :(

Many thanks for all the lucid explanation in your post.

BTW i've seen the Mars stuff, very nice!

Re: Quasi-Aw help pages

Jan 8, 2000, 10:47pm
[View Quote] An excellent idea, if such a page exists i haven't been able to find it.
It would be best to ask across all newsgroups in any case (hopefully
this post will do that).

The official pages at http://www.activeworlds.com (which as of this
moment are down!) prettily cover most of the subjects but are quite weak
on building and bots and offer few outside links. Collecting it all
together in one place would be very helpful indeed!

Here are the few links i've found:

http://website.lineone.net/~toyou.myspare/help/ - basic rwx editing

http://members.home.net/lloydda/virtechs/ - objects & avatars

http://objects.activeworlds.com/misc/aw30/ - version 3 development

http://vevo.com/intro.html - Alpha World map

http://home.sprintmail.com/~ncrowle/hamfon.htm - bot stuff

http://www.storage.co.hu/modular.html - AW landscape generator

http://www.peacekeeper.net/ - peacekeepers pages

http://members.xoom.com/Epips/lessons/lesson1part1.htm - rwx modeling
tutorial
--
cu

Re: Quasi-Aw help pages

Jan 8, 2000, 10:47pm
[View Quote] An excellent idea, if such a page exists i haven't been able to find it.
It would be best to ask across all newsgroups in any case (hopefully
this post will do that).

The official pages at http://www.activeworlds.com (which as of this
moment are down!) prettily cover most of the subjects but are quite weak
on building and bots and offer few outside links. Collecting it all
together in one place would be very helpful indeed!

Here are the few links i've found:

http://website.lineone.net/~toyou.myspare/help/ - basic rwx editing

http://members.home.net/lloydda/virtechs/ - objects & avatars

http://objects.activeworlds.com/misc/aw30/ - version 3 development

http://vevo.com/intro.html - Alpha World map

http://home.sprintmail.com/~ncrowle/hamfon.htm - bot stuff

http://www.storage.co.hu/modular.html - AW landscape generator

http://www.peacekeeper.net/ - peacekeepers pages

http://members.xoom.com/Epips/lessons/lesson1part1.htm - rwx modeling
tutorial
--
cu

'bound' or 'linked' users

Dec 28, 1999, 3:12pm
When showing ppl about in AW, especially new users, the ability to bind
or link to another would be very useful. A group binding would be
helpful for guided tours. So when moving about or teleporting, a
'leader' would be able to move the entire group in formation
synchronously to another place.

'bound' or 'linked' users

Dec 30, 1999, 9:58am
[View Quote] > Ah, and of course the same capability for bots. Then you could have real
> vehicles.

YES! and to be able to link more than one person to the bot for group travel
of course.

A better chat interface

Dec 28, 1999, 3:22pm
O for a cleaner, better chat interface. Those familiar with irc and icq
chat will know what i have in mind.

o clean separation of the whisper window and the public one

o ability to scroll back the chat window text without having new text
pushing it back

o ability to scroll back through one's own text, edit and resend it
(irc)

o click on paste buffer for user name or text string (see irc)

o extra paste buffers for preset text strings

o perhaps colour capability?

A better chat interface

Dec 28, 1999, 8:47pm
midnight thunder put into words:

> I don't like the colour idea, sometimes the people use colors so bright that
> you must strain your eyes to read it.

In that case worlds and users could have the option to switch them off. I find
they add yet one more dimension to expression; quite useful for communicating
emotions, as long as they're not overdone.

A better chat interface

Dec 29, 1999, 7:44am
john viper responded:

> Personally I don't like chat rooms. I have NEVER had a good experience in them
> and it seems everyone is immature, and ts half the way they modify their text.
> The only thing I would like to use to modify the chat text would be italics,
> nothing else. Maybe an action thing (like "John Viper passes SomeOne a note")
> but that is almost getting to chat-room-like.

AW without chat is like a newsgroup without posts :) Are you saying john that you
don't like the chat facility in the AW browser? As with most media 99% of chat
rooms are of dubious value, yet if you're careful and selective that 1% is quite
invaluable. Improving the interface to make it easier and more intuitive is well
worth doing IMHO.

A better chat interface

Dec 30, 1999, 9:56am
[View Quote] > Oh no no lol! without the chat what would we use... signs?

:)

> I was just voting against
> making AW too much like a chat room.

why do you want to vote against extensions to the chat interface as long as they are
optional to the user?

> The only reason I would say "Go fer it!" to removing the chat text window is if they
> made it possible to speak.

you can speak now if you use a third party program.

Re: Quasi-Aw help pages

Jan 8, 2000, 10:47pm
[View Quote] An excellent idea, if such a page exists i haven't been able to find it.
It would be best to ask across all newsgroups in any case (hopefully
this post will do that).

The official pages at http://www.activeworlds.com (which as of this
moment are down!) prettily cover most of the subjects but are quite weak
on building and bots and offer few outside links. Collecting it all
together in one place would be very helpful indeed!

Here are the few links i've found:

http://website.lineone.net/~toyou.myspare/help/ - basic rwx editing

http://members.home.net/lloydda/virtechs/ - objects & avatars

http://objects.activeworlds.com/misc/aw30/ - version 3 development

http://vevo.com/intro.html - Alpha World map

http://home.sprintmail.com/~ncrowle/hamfon.htm - bot stuff

http://www.storage.co.hu/modular.html - AW landscape generator

http://www.peacekeeper.net/ - peacekeepers pages

http://members.xoom.com/Epips/lessons/lesson1part1.htm - rwx modeling
tutorial
--
cu

Stars

Dec 23, 1999, 4:47pm
> If you're an astronomy buff or a would-be star voyager, check out the
> new displays of the brightest stars within 1000 parsecs of the Sun, on
> COFMeta at 888s 888w.

I can second that! What a neat idea!! next step would be to give each star
it's correct spectral colour.

> It's educational (each star has its name on it &
> its position was derived from the new Hipparcos Probe data).

The catalogue also has absolute brightness data, i guess it should be
possible to include that too.

> It shows yet another way a BuilderBot can be used.

Yes indeed.

Is there a solar system tucked away somewhere?

> And it's just plain fun
> sailing through the darkness of space with stars flying by

yep.

Stars

Dec 25, 1999, 12:08am
Canopus recently typed:

> ... Actually, the stars are graded by Absolute Magnitude,
> so that in the 1000-parsec display, -8 & below AbsMag (the brightest)
> are the biggest, -7 & -6 are next biggest, -5 are merely big,

is there anyway to change the intensity of a star object directly? it would be
better to have physical size directly in correspondence as well.

> If the stars could be in color, that'd be way cool, yes! (I couldn't
> think of a way to do both the textures and the colors, but I sure would
> like to know of one.)

surely someone knows ...

another suggestion: can you remove or replace the background with a void? it
would give a less confusing reference frame.

The end of the world

Dec 23, 1999, 4:47pm
[View Quote] > It really does exist. The end of the world. Located at 32764n 32545w, I
> guess 32764 is as high as it goes.

The flat alpha society has been founded!

a wrap around feature on a true spherical surface should be possible.

The end of the world

Dec 28, 1999, 4:03pm
Canopus typed:

> To get the effect of wrapping around, you should claim land on
> opposite sides of an AW world, & use construction bots to copy your
> buildings on the west edge onto the east edge at the same latitude.

An improvement, however it would be a cylindrical world and rather a messy
solution.

Ideally, Riemannian Geometry would be used throughout, although local
approximation to a flat surface might be be necessary to simplify building and
reduce computation overhead.

Happy New Year!!!

Jan 1, 2000, 2:39pm
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
John Viper wrote the first message of the 3rd millennium here saying:
<blockquote TYPE=CITE>Welcome to the future!
<p>Happy New Year to all!!! :-)</blockquote>
<font face="Comic Sans MS"><font color="#006600">Happy New Millennium John
and all!</font></font>
<br>&nbsp;</html>

Renderware 3.0

Jan 6, 2000, 3:57pm
Canopus informatively wrote on 4 Jan 2000::

> Renderware (AW's graphics engine) has posted 6 demos of RW3 for the PC
> on its website--http://www.renderware.com/rwgames/index.html. Choose
> "PC" & Demos" from the menu on that page, & download the Zip files. RW3
> for the PC is being released this month. The demos look good (you have
> to have a D3D or DFX system). Kinda hope AW 3.0 will be using all these
> cool effects.

to play with the avatar animation demo get:

http://www.renderware.com/demos/bones.zip (809KB)

to play in the detailed 3D world environment get:

http://www.renderware.com/demos/dungeon.zip (2.06MB)


it would be interesting to know how much of this technology will be used in AW 3.0

Quasi-Aw help pages

Jan 8, 2000, 10:47pm
[View Quote] An excellent idea, if such a page exists i haven't been able to find it.
It would be best to ask across all newsgroups in any case (hopefully
this post will do that).

The official pages at http://www.activeworlds.com (which as of this
moment are down!) prettily cover most of the subjects but are quite weak
on building and bots and offer few outside links. Collecting it all
together in one place would be very helpful indeed!

Here are the few links i've found:

http://website.lineone.net/~toyou.myspare/help/ - basic rwx editing

http://members.home.net/lloydda/virtechs/ - objects & avatars

http://objects.activeworlds.com/misc/aw30/ - version 3 development

http://vevo.com/intro.html - Alpha World map

http://home.sprintmail.com/~ncrowle/hamfon.htm - bot stuff

http://www.storage.co.hu/modular.html - AW landscape generator

http://www.peacekeeper.net/ - peacekeepers pages

http://members.xoom.com/Epips/lessons/lesson1part1.htm - rwx modeling
tutorial
--
cu

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