3D World Review is in

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3D World Review is in // Roundtable

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Post by xmanflash // May 19, 2007, 2:24pm

xmanflash
Total Posts: 335
IMHO the point is that Caligari made a new product by rebuilding the underlying code so it worked properly, and bolting a new style of interface on. If they had just fixed the underlying structure and kept the same interface, it would have been a no profit investment for them, although in the light of the issues with 7.11 - might have been the better thing to do.

The new interface is only better at this point because it can handle more polygons and is more efficient. The psuedo DX rendering is fun but non-essential and creates yet another version of a possible render along with vRay and the others, theres 4 renderer results you can get now, and none of them are fully compatible.

This issue is all about marketing, (and to be fair - keeping the team at Caligari able to buy food!), but is slowly getting sorted out.. Its now a great tool but needs to be finished.

Post by Délé // May 19, 2007, 3:00pm

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Total Posts: 1374
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From my understanding they couldn't fix the old code anymore. It was busting at the seams. They would have wasted tons and tons of time trying to get things working properly and they would have been very limited to what they could do in regards to newer tools. It was quicker to just rewrite the code from scratch in a more robust and versatile architecture. Look at how many new tools they were able to write in just one year. They are writing new tools faster then ever before and that is good for us. :)


I'm glad they're rewriting tS as the new architecture will provide many opportunities that the previous one could never have done. Really, I think they took the only logical road one could in this situation. It's a little bumpy ride, but they're doing about as good of a job as can be expected in such a situation. And I fully believe that it will be worth it when done. :)

Post by transient // May 19, 2007, 4:02pm

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Total Posts: 977
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If v-ray was the default renderer and Caligari could maintain their price point I would give it and 8.x....


Vray retails for 800 bucks on it's own. I got it for 200 with 7.5 (awesome), although it apparently doesn't come with network rendering which would be cool. I still wonder what Autodesk thinks about this, but it's a coup for Caligari no doubt.


I think vray's integration with 7.5 is pretty tight as well.


I would give tS 7.5 a solid 7.5 as well. I would probably go higher when the bugs are fixed.


Edit: Here's a link (http://cg-india.com/chaosgroup_v-ray.html) to a brief history of v-ray to those who may be interested.

Post by W!ZARD // May 19, 2007, 10:18pm

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Total Posts: 2603
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I still say that reviewing anything is half full / half empty thing and depends on what he reviewer is looking for. On one hand to fully utilise tS 7.5 you have to learn 3 or 4 different texturing and lighting systems which can be seen as conflicting and messy. On the other hand you get two modelling systems and four renderers all in one package.


Moogaloonie (great handle BTW:D ). Your point about having your stuff on an island and needing a bridge to get to it is well made. I see it a little differently though. If we start with our old stuff on our island, and end up with all the required new stuff on the other island then you have two islands full of stuff to choose from. I'm not sure how to see this as a bad thing!


Eventually the stuff on the new island will make the stuff on the old island obselete and the bridge will become unneeded (though a good importer for .cob and .scn files would be needed).

Post by ronc // Jun 17, 2007, 8:09pm

ronc
Total Posts: 3
How do I put this? I've been into TS since 3 and have paid for the upgrades until I'm blue in the face. Every up grade will fix the bugs -only some! Just introduced more. The manuals are a marvel of misdirection. TS 7 is a nightmare! Don't talk to me about Player View...you mean workspace? I had Player and it went away. I know, i can get it back. Show me in the manual. Who cares if I can collaborate if the software is so buggy that I can't do what I need to do. I would go back to TS 6.6 if bones would work. I have a feeling that the much advertised genius of TS 7+ is trinketsville. I can't apologize for TS any longer. What it does, it does well. But it is no longer worth the price.

RonC

Post by Matski007 // Jun 18, 2007, 12:33am

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Total Posts: 539
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hmmm, this is strange, not sure if someone has pointed this out. But in my copy of 3Dworld it is given an Overal 7, its given 8 for Range of features and 7 for value. In my opinion this is excelent because TS7 isnt really finished yet

Post by splinters // Jun 18, 2007, 1:17am

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Total Posts: 4148
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As I pointed out in a another thread, the score he is not bad at all. 3D World do tend to be biased towards the 'big' apps as this is where their larger reader based is thought to be.

Digit magazine put tS7.0 on par with 3ds, LightWave and Hash etc. with Maya and Softimage getting only half a star more.


It seems to be that reviewers are getting a bit more critical in their reviews rather than 'gushing' over a new release. However, the general feeling is that there are better apps out there for specific features such as modelling but there are few which have as much 'bang per buck' as tS. This makes the 7 for Value for Money a bit confusing. Personally I would have reversed those marks giving it 7 for features (as it is at the moment, especially as this was pre 7.51).


Alas, 3D World don't give half marks so it fell back to a 7.


Still, bloody nice program all the same...:D

Post by Jack Edwards // Jun 18, 2007, 7:18am

Jack Edwards
Total Posts: 4062
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@ronc


7.0 was a nightmare. ;) It really wasn't ready for prime time, but there was still over a year of work left to do and people were starting to lose interest so they had to get a release out which gave users access to the new architecture.


7.5 is a whole new world. It brings with it a modern modeling and animation toolset, DX9 realtime visual HLSL editing, VRay integration, etc. The UV editor lets you edit a texture in a 3rd party paint application and have it update automatically in TS each time the file is saved out. There's still a few bugs left, but most of them have been worked out with the service upgrade to 7.51. Also TS is extending it's support for file import and export. Collada was just added. And it's not hype, we're talking robust support on these formats.


If you're having specific problems that you need help with, post about them here. Caligari and the forum members here will try to help you work through them. ;)


-Jack.

Post by RAYMAN // Jun 18, 2007, 1:58pm

RAYMAN
Total Posts: 1496
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@ronc


7.0 was a nightmare. ;) It really wasn't ready for prime time....


7.5 is a whole new world.....


If you're having specific problems that you need help with, post about them here. Caligari and the forum members here will try to help you work through them. ;)


Jack you are right ! I got TS7.11 some weeks ago and had hard times

getting through it .....

Just getting 7.51 and Vray in a few days (weeks ? ... months ? ..on CD )

I had a layout that I loved to use in TS 6.6

and never managed to reinstall in Version TS 7

The layout was only for modelling and was faster then the default

because I always had "ALL" my buttons in front of me around the desk

and never had to go into scrollbars.....

I know TS 7 has Model and workspace side .... I just dont want to

always open and close bars ........

What would you guys do to get as much functionality I had back ...

Up till now (I honestly just played with TS 7s realtime physics engine ...

or lets say I played move the little balls ... :))

I want to work with TS7.51 as soon as I get it

;)

Post by nowherebrain // Jun 18, 2007, 11:28pm

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Total Posts: 1062
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@Ron C: I don't believe a single word you said, I think you have no idea what you are talking about, and possibly do not even own tS 7.

-cya

Post by Norm // Jun 19, 2007, 5:29am

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Total Posts: 862
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@Ron C: I don't believe a single word you said, I think you have no idea what you are talking about, and possibly do not even own tS 7.
-cya

Actually, Ron was being truthfull about his software.

It takes a little while for ts7.5 to grow on you is all. Some folks can not see the trees for the forest and ts7.5 plants you smack in the middle of the rain-forest!

I thank Ron for allowing us into his toolbox all these years. It is interesting the number of longtime trueSpace users, who have made the step-up to trueSpace7.5. For some it is not an easy jump. Hopefully we can help them with the initial learning curve.

Post by RAYMAN // Jun 19, 2007, 11:10am

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Total Posts: 1496
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ts7.5 plants you smack in the middle of the rain-forest!



For some it is not an easy jump. Hopefully we can help them with the initial learning curve.


Norm !

Why does that have to be !

A rainforest for a few tools ? Ts 7.11 was more then a rainforest for

me and it just had a handfull of new model tools and a link editor.

Why did everything have to be changed .......

Why two shutdown buttons .... tools that have different places in every

layout ..... etc.

I posted a question here and get no aswer to it ...how can i get

my old trusted layout back or get it back as much as possible ?

I have the feeling that there are not very many people out there

that can help ... are so many out there without a map in the rainforest.

Is customisation such a difficult task in TS 7.xx .

Could we have a video devoted to customisation ?;)

Here is my old model layout AND I want seperate views and the link editor on my second

monitor:

Post by Norm // Jun 19, 2007, 12:25pm

Norm
Total Posts: 862
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Have you tried saving your whole scenario/layout as a project on Workspace library stack? Right-click in the Scene-Base library and insert as a project.
This should preserve your toolbar setup for you.

Post by JFandL // Jun 19, 2007, 12:35pm

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Total Posts: 21
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@Ron C: I don't believe a single word you said, I think you have no idea what you are talking about, and possibly do not even own tS 7.

-cya


Ron C has been a user of TS for a long time! I would believe him over most!

I don't own TS7, but I did try and help make it better for users.


John

Post by RAYMAN // Jun 19, 2007, 12:46pm

RAYMAN
Total Posts: 1496
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Have you tried saving your whole scenario/layout as a project on Workspace library stack? Right-click in the Scene-Base library and insert as a project.

This should preserve your toolbar setup for you.

The problem is clearing up the workspace in TS7 default and setup of

all the windows on the second monitor...

I want a big free workspace on my first monitor .... no libraries ..

no link editor ... all moved to the second

I move it with the Strg ... hold it down ... move them to the second

monitor .. save it as a project and when I start working with that setup

it crashes upon me : (


:) Thank you for the reply

Post by RAYMAN // Jun 19, 2007, 3:01pm

RAYMAN
Total Posts: 1496
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Update !

The program always quits it job with the Error...

0x73d3626c memory fault 0xO64ffd40 could not handle the memory .....

So no customising the workspace the way I wanted it !!! :mad:
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