Texturing on tree01 to tree03 (Community)

Texturing on tree01 to tree03 // Community

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syntax

Jan 5, 2001, 7:34am
This has bothered me for quite a while now and I thought I should ask the
wise people of the newsgroups. :-p
When I add a texture to tree01, 02 or 03 in AW, it only textures one side of
the tree and leaves the rest of it bare. Why is this? I was also wondering
if there was a way to fix it. If anyone knows, tell me! :-)
Thanks!
--
Syntax - syntax at earthcorp.com

mauz

Jan 5, 2001, 11:32pm
[View Quote] The wise ones don't post to this newsgroup anymore ;)

> When I add a texture to tree01, 02 or 03 in AW, it only textures one side of
> the tree and leaves the rest of it bare. Why is this? I was also wondering

Executive summary:
If you're using AW 3.0, you can no longer animate tree01 - tree03
with textures that have see-through parts, like flower or tree textures.
Use for instance astrotrf, grass1, grassn, grasso, or chatwal2.

Technical explanation:
The sprites in AlphaWorld, like flowers, shrubs and 2D trees,
have the "textureaddressmode clamp" command in the rwx file.
It prevents horizontal ghost lines above them in RenderWare 3.0.
But it also means that you shouldn't use their textures to animate
objects with UV values greater than 1, like tree01 - tree03 have.
Otherwise you may get distorted results, like the picture showing up
only once in some corner of the model and the rest just thin stripes.
Whether you see it right or not, depends on which kind of instance of
that texture, clamped or non-clamped, you first see when entering the world.

--
Mauz
http://tnlc.com/mauz/

sw comit

Jan 6, 2001, 12:32am
ahhhh mauz just insulted all of us!

mean her =P


Syn, I never heard of that problem, just do the pp17 method, as in turning
the textured side, 2 objects in one spot, you know...

lilalpha phalpha

Jan 6, 2001, 3:50am
<snip>
> The wise ones don't post to this newsgroup anymore ;)
<snip>

Go Mauz!!!:)

LilAlpha




[View Quote]

mauz

Jan 6, 2001, 4:39pm
[View Quote] Err the joke was that I posted here too...

Anyway, it might be nice to have a "technical" newsgroup,
maybe by renaming "worldbuilders", which is too restricting.
Especially since Roland cleared the old beta newsgroup, which would
have had this information about clamp command too. At latest TechTalk
(Fridays 8 PM VRT at AWUniv 30N 30W, didn't somebody ask that?)
he said that "the beta newsgroup was never intended to be a database",
but what other public knowledge base do we have than these newsgroups
and some web pages and tutorials, mostly by private citizens.

--
Mauz
http://tnlc.com/mauz/

captain mad mike

Jan 9, 2001, 12:20am
OK just getting this thing MORE off topic but..

aaaaaaaaaaaaah mean mauz her not telling us the punch line her :P making it
unclear her :P using SW City lingo too much me :P


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