ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
CLC (Community)
CLC // Communitysw comitDec 29, 2000, 5:16pm
Hey, I put this in a thread somewhere else, but I decided to put it in it's
own post. The CLC is the Community Linkage Commision. Currently, we link up towns, settlements, or builds, by roads, rails, rivers, paths, etc. Some of these links go on for kilometers, so it takes some time (but I must say looks very nice on the map, vevo.com). We've currently connected 3 large towns, serveral small towns, and dozens of small settlements, in the southeast quadrent. As of now, we service 1000s and e to 15000s and e. The CLC has kinda been in hiding for the past few months, but I decided to get serious with it now (web page, building HQ, some kinda structured staff). Any suggestions? lord vectorDec 29, 2000, 5:46pm
As far as I know it hasnt gone down yet. As far as I can tell from talking
to them they are simply planning on how to continue in the future with a member leaving. They are doing this in advance so I dont see why they should have a problem so what is the point of starting rumors that they are, why not be supportive instead or doesnt that happen any more. Lord Vector. P.S. Have a nice day ;) [View Quote] lord vectorDec 29, 2000, 6:25pm
well if u want a URL Kah how about
http://www.vectorscape.com/browser/vectorscape.exe (its community related if you want a free Cit in VS) ..........waits to get flamed ;) [View Quote] sw comitDec 29, 2000, 6:26pm
There's not webpage now, but I'm working on it right now, I just stopped to
look at the newsgroups just now =) The page will have a huge map, stating the names of locations, and the CLC pathways. It's taking some time to teleport to all these locations and getting some information outa them. captain mad mikeDec 29, 2000, 9:58pm
I think thats a cool idea. Though since I'm co-staff in SW City with Comit I
probably gotta say that or else he'd like surround my little subcommunity or something (sadistic him :P), but really I do like the idea of connecting the towns, I think it makes AW seem a lot more realistic. (and really, highways also serve as spawning grounds for little settlements, like Hickville [the little 4 person community that Syntax and I started]). _ / |\ /| |\ /| / | \ / | | \ / | \ | \/ | | \/ | \_ | | | | syntaxDec 30, 2000, 3:58am
CLC is a good idea but what about some well known highways in AW that
separate the northwest, northeast, southeast and southwest sectors of the world? What can be done about those? -- Syntax (syntax at earthcorp.com) sw comitDec 30, 2000, 4:18am
ahhhh syn you talk to me everyday, you should know =P
If your talking about the highways running on the equators, we don't go past that area, only the SE quadrent. And we try to stay away from the GZ maplet (that is, all the buildings that fan out like a star from GZ, where towns are very hard to map because the borders are surrounded by buildings). Besides that though, the highways will just be ignored, and the owner will be contacted for help. I know the AWHS owns many highways, and I'd like to talk to Munkuy about assisting the CLC in case we run into it. He's already helped us twice, as I thank him =) kahDec 30, 2000, 11:28am
I'm allready a cit there! I even sendt you a merry Xmas telegram! And I
replyed to one of your posts with this signature: "KAH (the same as in VS)" KAH (still the same as in VS) [View Quote] lord vectorDec 30, 2000, 12:10pm
Yea I know, its just I couldnt resisit when you asked for a URL :)
LV. P.S. a happy new year to all [View Quote] |