ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Rotate Command Clock (General Discussion)
Rotate Command Clock // General Discussioncaptain mad mikeMar 25, 2002, 1:35am
I saw this guy in AWTeen make a clock using the rotate command, and it was
pretty accurate. I decided to try myself. I can get the second hand right (since its 1RPM so I just enter "create rotate 1 0 0") but my minute hand moves too fast and the hour hand is practically two hours ahead of VRT. FOr the minute hand I did 1 divided by 60 (since that would theoretically take it 60 minutes to revolve once), got 0.0166666666666667,but thats too fast, and for the hour hand I divided that by 12 and got another long decimal. Still the last two hands are inaccurate. Does anyone know what the RPM numbers are to make a pole rotate once every 60 minutes and once every 12 hours? Or does anyone know the math I need to do to find the numbers? -- -Captain MAD Mike Jekyl and Hyde...or Android? dionMar 25, 2002, 2:33am
I used what you said and it works exactly like it should. Maybe you should
make sure it's synced and put sync at the end of the thing. Also, make sure you've put all 3 numbers up there so that the x y and z axis are up. Put them x and z to 0. dionMar 25, 2002, 3:39am
ok, i found a problem now... try this:
create rotate -0.00139 0 0 sync I dunno why this works and the other doesn't... but it does so... oh well :-P [View Quote] brockMar 25, 2002, 10:14am
Here's from pretty acurate stuff
HOUR: create rotate -0.00138888888888888888888888888888889 0 0 MINUTE: create rotate -0.00833333333333333333333333333333333 0 0 SECOND: create rotate -0.5 0 0 -Brock (#308723) - Brock at iceflare.net "SPRING BREAK! JOY!" http://www.iceflare.net dionMar 25, 2002, 1:59pm
captain mad mikeMar 25, 2002, 6:33pm
Yeah thats what I got...its just I cut them off at the 6th or 7th decimal
place (to conserve cell space) [View Quote] goober kingMar 25, 2002, 7:02pm
Part of the problem is that the computer is synched to GMT time, not
VRT, so if you're using plain old poles to make your clock hands, it will always be 2 hours off. When AW had their clocks in those Test worlds, their hour hand was modeled as slanted to account for the 2 hour difference. If yer looking to make a GMT clock, here's the numbers I used: SECONDS: 0 0 -1 MINUTES: 0 0 -0.0166666666666 HOURS: 0 0 -0.001388888888 [View Quote] > Yeah thats what I got...its just I cut them off at the 6th or 7th decimal > place (to conserve cell space) [View Quote] -- Goober King His watch says it's time to go! rar1 at acsu.buffalo.edu zeo toxionMar 25, 2002, 8:32pm
does anyone know a way i could make it sync to vrt time? If you layed it
down so it was facing upwards you could always rotate it two but no one really does that. If someone had a way if the clock was on the wall with poles (or if you knwo of a better object to use) [View Quote] goober kingMar 25, 2002, 10:53pm
The only way you could get it to synch with VRT time was if you modeled
the hour hand yourself. Not only would have to model it so that it's slanted properly, you'd also have to make sure the pivot point is in the right place. Because of this, there are no objects (that I know of, unless someone from AWTeen makes an hour hand) that would make a good hour hand. But for those who want to take a stab at making one be sure it looks something like this: / / / ./ With the . being the center point of the object. Also, the slant of the hand would have to be more than 45 degrees, but less than 90, making pole2m04 a bad choice (that rotates around the wrong place anyway). I'd tell you to check out the Test worlds' hour hand object, but apparently it has disappeared (just a triangle now)! :( [View Quote] > does anyone know a way i could make it sync to vrt time? If you layed it > down so it was facing upwards you could always rotate it two but no one > really does that. If someone had a way if the clock was on the wall with > poles (or if you knwo of a better object to use) > [View Quote] -- Goober King Adds "hour hand" to the *long* list of requested objects... rar1 at acsu.buffalo.edu |