This Area Is Too Full Message From Building Inspector (Wishlist)

This Area Is Too Full Message From Building Inspector // Wishlist

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pc hamster

Mar 25, 2004, 1:37am
Hi everyone:

I'm sure this message had a purpose back in the day, but the "This Area Is
Too Crowded" error message from Building Inspector has outlived its
usefulness IMO.

Not only that, but it also hinders a builder's ability to be CRAFTY both
inside AND outside of their build. One doesn't need to go any further than
the immediate area surrounding AlphaWorld to see the SKELETON structures of
(now) run-down ghetto-looking buildings to see what I mean. Another example
of this is in Yeti City, which has HUGE buildings WITH NO FLOORS (let alone
anything else!) AT ALL in many cases.

PLEASE......PLEASE.....PLEASE AWI....._GET RID_ of the "This Area Is Too
Full" message in Building Inspector so that we can MAKE USE of some of that
furniture Lara GENEROUSLY put in her object yard (and do so on more than one
or two floors).

Just my opinion....

Cheers for now :-)

PC Hamster
Mayor - City Of Hamsterville
Hamster Ground Zero Area - AW 5000N 272E
NEW WEBSITE - http://hamsterville.tripod.com/
pchamster at comcast.net
Denver, Colorado (my REAL city :-))


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starfleet starfleet

Mar 25, 2004, 2:09am
Set the limit to HUGE, any more than that would lagg you anyways.

[View Quote]

tony m

Mar 25, 2004, 2:24am
This may enlighten you as to why it's not happening anytime soon: http://www.activeworlds.com/roland/features/increase_cell_limit.html

In short: "The biggest obstacle right now to increasing the maximum cell data limit is the current design of the property protocol between the browser and world server."

[View Quote]

ferruccio

Mar 26, 2004, 6:05am
Well, I DO think that Alpha World needs to have a larger cell limit (cell
limit set to large, like in AWTeen, perhaps?) We can't keep holding back
the potential of Active Worlds' main building worlds simply because a few
people don't have newer computers. The price went up to $70 a year, equal
to that of much higher quality MMORPGs, so why not raise the bar as well?
[View Quote]

rossyboy

Mar 31, 2004, 2:32pm
Lag isn't dependant on how many objects are in an area. It is dependant
on how many POLYGONS are in an area.

[View Quote]

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