|
World Overview (Wishlist)
World Overview // Wishlist
Jun 20, 2003, 7:06am
Caretakers should have the ability to open an overview of their world in a
window, look above and underground to delete, select, move, and change
objects
this would help stop Vandalisem and help a CT to locate objects they made
and lost
Calhoun
Jun 22, 2003, 12:46am
Sounds nice, but needs more definition. How would you like this overview to look?
TZ
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3ef2cead at server1.Activeworlds.com...
> Caretakers should have the ability to open an overview of their world in a
> window, look above and underground to delete, select, move, and change
> objects
>
> this would help stop Vandalisem and help a CT to locate objects they made
> and lost
>
> Calhoun
>
>
|
Jun 22, 2003, 3:26am
well appear in a window showing terrain and all objects (terrain would be
see through) but the objects would have textures but they would be loaded to
show low-polygon textures
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ef51869$1 at server1.Activeworlds.com...
> Sounds nice, but needs more definition. How would you like this overview
to look?
>
> TZ
>
> "calhoun" <coen at charter.net> wrote in message
news:3ef2cead at server1.Activeworlds.com...
a
made
>
>
|
Jun 25, 2003, 7:58pm
Okay, so I take it the overview you had in mind would be a 2D image or an alternate 3D representation (as opposed to a hierarchical text list or something like that) and would be somehow "simplified", like a map view or something like that?
Textures, as defined in the context of Active Worlds at this time, don't have polygons... so "low-polygon textures" either needs some re-tinking, or more clarification.. depending on what you meant by it.
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3ef53e15 at server1.Activeworlds.com...
> well appear in a window showing terrain and all objects (terrain would be
> see through) but the objects would have textures but they would be loaded to
> show low-polygon textures
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ef51869$1 at server1.Activeworlds.com...
> to look?
> news:3ef2cead at server1.Activeworlds.com...
> a
> made
>
>
|
Jun 25, 2003, 10:15pm
just a 2D Overview which displays everything in the world and allows you to
track a object with a certain command on it, there would be no textures used
just colors
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3efa1b1b$1 at server1.Activeworlds.com...
> Okay, so I take it the overview you had in mind would be a 2D image or an
alternate 3D representation (as opposed to a hierarchical text list or
something like that) and would be somehow "simplified", like a map view or
something like that?
>
> Textures, as defined in the context of Active Worlds at this time, don't
have polygons... so "low-polygon textures" either needs some re-tinking, or
more clarification.. depending on what you meant by it.
>
> TechnoZeus
>
> "calhoun" <coen at charter.net> wrote in message
news:3ef53e15 at server1.Activeworlds.com...
be
loaded to
overview
world in
change
>
>
|
Jun 25, 2003, 11:28pm
Something like what the AlphaWorld map was?
[View Quote]calhoun wrote:
> just a 2D Overview which displays everything in the world and allows you to track a object with a certain command on it, there would be no textures used just colors
>
> "technozeus" <TechnoZeus at usa.net> wrote in message news:3efa1b1b$1 at server1.Activeworlds.com...
|
Jun 26, 2003, 2:44am
sort of
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3efa4c48$1 at server1.Activeworlds.com...
> Something like what the AlphaWorld map was?
>
> calhoun wrote:
you to track a object with a certain command on it, there would be no
textures used just colors
news:3efa1b1b$1 at server1.Activeworlds.com...
an alternate 3D representation (as opposed to a hierarchical text list or
something like that) and would be somehow "simplified", like a map view or
something like that?
don't have polygons... so "low-polygon textures" either needs some
re-tinking, or more clarification.. depending on what you meant by it.
news:3ef53e15 at server1.Activeworlds.com...
be see through) but the objects would have textures but they would be loaded
to show low-polygon textures
news:3ef51869$1 at server1.Activeworlds.com...
overview to look?
news:3ef2cead at server1.Activeworlds.com...
world in a window, look above and underground to delete, select, move, and
change objects
made and lost
>
|
Jun 28, 2003, 10:33pm
Yes, a built-in mapping feature or long range scanner would be nice... especially with the ability to interact with the objects on the map in various ways, such as filtering them by altitude, selecting and deselecting, etc. There has been talk of the possibility of adding such features in the past. It would definately be nice if the new development team would look into it.
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3efa7a27 at server1.Activeworlds.com...
> sort of
> "tony m" <tony at homeunix.uni.cc> wrote in message
> news:3efa4c48$1 at server1.Activeworlds.com...
> you to track a object with a certain command on it, there would be no
> textures used just colors
> news:3efa1b1b$1 at server1.Activeworlds.com...
> an alternate 3D representation (as opposed to a hierarchical text list or
> something like that) and would be somehow "simplified", like a map view or
> something like that?
> don't have polygons... so "low-polygon textures" either needs some
> re-tinking, or more clarification.. depending on what you meant by it.
> news:3ef53e15 at server1.Activeworlds.com...
> be see through) but the objects would have textures but they would be loaded
> to show low-polygon textures
> news:3ef51869$1 at server1.Activeworlds.com...
> overview to look?
> news:3ef2cead at server1.Activeworlds.com...
> world in a window, look above and underground to delete, select, move, and
> change objects
> made and lost
>
>
|
|