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object number request (Wishlist)
object number request // Wishlist
Jun 7, 2003, 12:09pm
You know how bots can see the object number?
Can this number also be put on the object properties box somewhere?
Jun 8, 2003, 8:14am
I wonder if this idea could somehow be expanded to allow you to choose which objects out of a group of selected objects, to apply changes in each of the property fields to, or something like that. Just a thought.
:)
TZ
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message news:3ee1f207 at server1.Activeworlds.com...
> You know how bots can see the object number?
> Can this number also be put on the object properties box somewhere?
>
>
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Jun 8, 2003, 12:17pm
Or just a developers mode?
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ee30c77$1 at server1.Activeworlds.com...
> I wonder if this idea could somehow be expanded to allow you to choose
which objects out of a group of selected objects, to apply changes in each
of the property fields to, or something like that. Just a thought.
>
> :)
>
> TZ
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ee1f207 at server1.Activeworlds.com...
>
>
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Jun 8, 2003, 4:55pm
would be a good thing for all to see the number that way if we need to use
it for games and stuff we don't have to log a bot in to scan the area to see
it.
Some bots rely on that number to ID certain objects that it uses for the
games.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ee34581 at server1.Activeworlds.com...
> Or just a developers mode?
>
> - Mark
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ee30c77$1 at server1.Activeworlds.com...
> which objects out of a group of selected objects, to apply changes in each
> of the property fields to, or something like that. Just a thought.
> news:3ee1f207 at server1.Activeworlds.com...
>
>
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Jun 8, 2003, 6:32pm
the thing about it is that every time you change the object, the object
number changes... how most people detect specific objects is through object
names, or tags :-)
J
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ee38698 at server1.Activeworlds.com...
> would be a good thing for all to see the number that way if we need to use
> it for games and stuff we don't have to log a bot in to scan the area to
see
> it.
> Some bots rely on that number to ID certain objects that it uses for the
> games.
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ee34581 at server1.Activeworlds.com...
each
>
>
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Jun 8, 2003, 8:01pm
Yes I know.
But some bots need that number and the user must find some way to get that
number.
Most bots that need that number are programmed to give it to you if you
click the object.
But some don't do that and you have to bring another bot that can see the
numbers and scan the area to find out the number.
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3ee39d60$1 at server1.Activeworlds.com...
> the thing about it is that every time you change the object, the object
> number changes... how most people detect specific objects is through
object
> names, or tags :-)
>
> J
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ee38698 at server1.Activeworlds.com...
use
> see
choose
> each
somewhere?
>
>
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Jun 9, 2003, 1:47pm
yeah, generally speaking it's just plain easier for a bot to do all that
with an object name, since the number changes every time you change the
object
J
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ee3b23d at server1.Activeworlds.com...
> Yes I know.
> But some bots need that number and the user must find some way to get that
> number.
> Most bots that need that number are programmed to give it to you if you
> click the object.
> But some don't do that and you have to bring another bot that can see the
> numbers and scan the area to find out the number.
>
>
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3ee39d60$1 at server1.Activeworlds.com...
> object
> use
to
the
> choose
in
> somewhere?
>
>
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