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[wish] Noises should have flag to make them 3d positioned (Wishlist)
[wish] Noises should have flag to make them 3d positioned // WishlistubermonkeyMay 6, 2003, 9:16pm
Currently, calling a 'noise' makes the sound appear to come from directly on
top of the user. This is irritating when, for example, making a game where sound effects are needed, since all SFX in vis range will be extremely loud even if they are far away. I would like the option to specify, much like the overlap specifier, that the noise should be processed for distance/position. Monkey scuzMay 6, 2003, 9:41pm
The whole point of the noise command is for it to be that way. If you want
it to matter on how close you are to the sound, use sound instead. [View Quote] ubermonkeyMay 6, 2003, 9:53pm
Sounds can't overlap, thus completely ruining the idea. The sound cmd is
designed for "background sounds," and I don't see what's wrong with allowing noises (the only way to have more than 1 sound at once!) to be processed for position if and only if the user indicates. [View Quote] technozeusMay 19, 2003, 5:51pm
Actually, I think it's a good idea too. Another possible solution would be to add support for the noise command's "overlap" argument to the sound command.
For a description of the overlap parameter, see http://host.activeworlds.com/TechnoZeus/aw34/noise_command.html TechnoZeus [View Quote] |