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coronas (Wishlist)
coronas // WishlistihnkAug 13, 2002, 12:52am
i think there should be a max and min to the size of the corona, because
when u put them on streetlights (lets say) they look fine untell u get a bit far, then they are just way too big zeo toxionAug 13, 2002, 1:57am
The size doesn't change at all. But all the other objects shrink because you
are moving farther away. They weren't designed to be used as regular lights, but so you could have a realistic sunlight effect. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] grimbleAug 14, 2002, 1:56pm
From the help documentation ... "The primary purpose of coronas is for
creating "halo" effects around local light sources." To me that means in AW a corona is intended as an effect for a specific light. Anyway, coronas are only of any use in a static environment as they stand because there are so many issues with them. I've had instances of the corona not disappearing after a FadeOut effect, the color being affected by lights that are shining on that object and then there's this fading lark when the light is first applied to the object (or it first comes into view). Lights and coronas need some "tuning" really, but I'll wait until 3.4 arrives before I really have my say. There are some things that really need some addressing to clean up the whole package a little. That would be my wish anyway. [View Quote] starbrakAug 15, 2002, 8:19am
That removes all my fun though. I've got a blastzone out in the middle of
nowhere in AWTeen, and I do some testing of the limits of coronas. Hell, I've made an explosive that is so violent it has been known to make AW want to forcequit after a while! Lotsa size can make it look like an explosion. That's why I don't want a max size. Min size, fine. But NO max size. [View Quote] grimbleAug 15, 2002, 12:18pm
I think the point was for a "maxsize=x" type parameter to the corona action
command, not hardcoded in the browser. [View Quote] dionAug 15, 2002, 3:14pm
What about a corona that gets smaller as you move away? Wouldn't that be
what a light does? LOL. You start moving away from it and it gets smaller and smaller, it doesn't stop at a certain size. :-P [View Quote] ncc 72897Aug 15, 2002, 3:14pm
http://ncc72897.tripod.ca/phaser.png
http://ncc72897.tripod.ca/photon.png sorry, pressed ctrl+enter before hal9000Aug 15, 2002, 5:14pm
how about if we just get a little bilinear filtering on them... that would
make me happy... [View Quote] bowenAug 15, 2002, 11:47pm
Well those blurs that you see of lights are actually coronas, or a form of
it. They never change in size, that's why they look so huge from a distance. Your eyes will usually resolve the distance so if it gets too small they dissappear and you just see the light or when you get to close your eyes will focuse and you won't see it anymore. --Bowen-- [View Quote] dionAug 15, 2002, 11:57pm
strike rapierAug 17, 2002, 6:36am
or even better, they should be rendered getting smaller etc as soon as you add a create light command.
- Mark [View Quote] technozeusNov 16, 2002, 7:12am
Actually, the it's not the size that's a problem. If you want them to behave as a real lense flare, their opacity should be multiplied by the inverse square of the distance. In other words, at four times as far away should look half as bright, and nine times as far away they should look one third as bright, and at 25 times as far away they should look one fifth as bright. That way, a far away light corona wouldn't look so blinding, but would instead look more accurately realistic..
TechnoZeus [View Quote] |