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Bug in fog, 3.2 397 (Wishlist)
Bug in fog, 3.2 397 // WishlistananasDec 27, 2001, 5:30pm
The fog with the inner and outer radius work fine
as long as the ground object is a horizontal plane. It does not stay outside of the inner radius, if the ground is not flat. Instead, the inner distance of the fog depends very much on the view direction. -- "_ | /\ \ / __/ /_ cozmoDec 27, 2001, 5:42pm
i've noticed the fog is horrible messed up in 3.2 also. Now it looks more
like a wall then fog....but this on flat grounds too [View Quote] foxmccloudDec 30, 2001, 3:57am
What driver is this with? fog is probably implemented very differently depending on OpenGL / Direct3D / software mode...
Fog Mc Cloud "ananas" <vha at oct31.de> a écrit dans le message news: 3C2B74B2.46C32C10 at oct31.de... > The fog with the inner and outer radius work fine > as long as the ground object is a horizontal plane. > > It does not stay outside of the inner radius, if the > ground is not flat. Instead, the inner distance of > the fog depends very much on the view direction. > > -- > "_ > | > /\ > \ / > __/ /_ |