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SDK Developers : Pissed Off (Bots)
SDK Developers : Pissed Off // Bots
Jun 19, 2006, 6:42pm
[View Quote]
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should be
> in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
>
Thank you!
That was a really generous solution by the company!
--
Andras
"It's MY computer" (tm Steve Gibson)
Jun 19, 2006, 6:52pm
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
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Excellent News.
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
Jun 19, 2006, 7:00pm
We will have the scavenger hunt TENTIVELY Aug 25, 26, and 27. If AW can
abstain from burping on those 3 days. lol Thanx again for the box Cryonics
:)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
|
Jun 19, 2006, 8:42pm
Sorry, you are right, I misunderstood the problem. :-)
[View Quote]Byte wrote:
>
> Actually when you look at it... the box went 200m in each direction, or was 400m in the X and Z. 400*400 = 160,000 m^2.
> The area of the circle of 200m radius (400m diameter) is 200^2*pi or 125,663.706. Which is 78% of the area, not 25% :)
>
> It's when you go with the sphere that it comes closer to less than 50% loss on volume.
>
> kf wrote:
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Jun 20, 2006, 12:23am
*Waits for the DevTeam to decide to remove the awsdk.license* ... it's a
dang nuisance for bot programmers & users alike ... if someone abuses their
privileges in aw just ban em, don't make us all suffer ... please??? As a
*new programmer* that license has given me more fits with my poor baby bot
than any other single issue! I thank God for Andras, and the other
programmers that help me sort it all out!
Another huge annoyance, is the chs###.tmp files that ZoneAlarm keeps warning
me about ... it now only does it for bot use which I'm sure is somehow
linked to that goofy license!? Every time I start my bot I get the chs file
warning and after a couple of days when I look in ZA there a zillion of
those stupid files in there that I have to delete. Can't you just make one
file, or better yet ... NO FILE?
Thanks for fixing the box issue tho, that rocks, and it is appreciated!
Lady NightHawk
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
>
>
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:44932063$1 at server1.Activeworlds.com...
>
>
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Jun 20, 2006, 1:21am
[View Quote]Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:44975c31 at server1.Activeworlds.com...
> *Waits for the DevTeam to decide to remove the awsdk.license* ... it's a
> dang nuisance for bot programmers & users alike ... if someone abuses
> their privileges in aw just ban em, don't make us all suffer ... please???
> As a *new programmer* that license has given me more fits with my poor
> baby bot than any other single issue! I thank God for Andras, and the
> other programmers that help me sort it all out!
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JP mentioned to me in a private email that removing the license was a no go,
therefore what I have requested is a method to select the license file to
use before calling aw_create, something like:
int aw_sdk_license(const char* _FilePath);
Im sure they will get around to killing that horrible horrible self destruct
and that ghastly unpacker temp file that is dropped before we have to lynch
them :)
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
Jun 20, 2006, 3:10am
Thanks for the info Strike ... keep me posted cause I'd like to do that too
LOL
LNH
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:449769bf$1 at server1.Activeworlds.com...
> Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
> JP mentioned to me in a private email that removing the license was a no
> go, therefore what I have requested is a method to select the license file
> to use before calling aw_create, something like:
>
> int aw_sdk_license(const char* _FilePath);
>
> Im sure they will get around to killing that horrible horrible self
> destruct and that ghastly unpacker temp file that is dropped before we
> have to lynch them :)
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
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Jun 20, 2006, 9:24am
Anyone else notice that when *developers* are talking, they always seem to
use the word "Actual"
[View Quote]"kf" <none at junk.mail> wrote in message news:44972855.4D57 at junk.mail...
> Sorry, you are right, I misunderstood the problem. :-)
>
>
> Byte wrote:
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Jun 20, 2006, 9:32am
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:4497dae7$1 at server1.Activeworlds.com...
> Anyone else notice that when *developers* are talking, they always seem to
> use the word "Actual"
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"presently existing in fact and not merely potential or possible"
Thats what programmers are all about :o)
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
Jun 20, 2006, 11:38am
"potential or possible" = "I wonder what's the best way to do it"
"very difficult, if not impossible" = a challenge!
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:4497dcc7 at server1.Activeworlds.com...
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> "presently existing in fact and not merely potential or possible"
Jun 20, 2006, 6:48pm
License has been removed per popular demand :-). You can download the new
SDK build 69 at http://www.activeworlds.com/products/download.asp
Cryonics
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:44975c31 at server1.Activeworlds.com...
> *Waits for the DevTeam to decide to remove the awsdk.license* ... it's a
> dang nuisance for bot programmers & users alike ... if someone abuses
> their privileges in aw just ban em, don't make us all suffer ... please???
> As a *new programmer* that license has given me more fits with my poor
> baby bot than any other single issue! I thank God for Andras, and the
> other programmers that help me sort it all out!
>
> Another huge annoyance, is the chs###.tmp files that ZoneAlarm keeps
> warning me about ... it now only does it for bot use which I'm sure is
> somehow linked to that goofy license!? Every time I start my bot I get the
> chs file warning and after a couple of days when I look in ZA there a
> zillion of those stupid files in there that I have to delete. Can't you
> just make one file, or better yet ... NO FILE?
>
> Thanks for fixing the box issue tho, that rocks, and it is appreciated!
>
> Lady NightHawk
>
>
>
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Jun 20, 2006, 7:25pm
2 problems down, the biggest one left to go
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
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Jun 20, 2006, 8:53pm
A remarkeable good decision!!!
[View Quote]Cryonics wrote:
>
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
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Jun 20, 2006, 10:17pm
Yaaaaah! Way to go! Now i just need my x1 bot :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
|
Jun 21, 2006, 12:25am
Youuuuuuuu rock! Thank you soooooooooooo much!!! Hugzzz
Lady NightHawk
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
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