Thread

oy builder (Bots)

oy builder // Bots

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the derek

Nov 12, 2001, 2:04am
does anyone know how to use the object builder bot? whenever i start it it
just closes.

ananas

Nov 12, 2001, 2:11am
sounds like a DLL is missing, maybe the aw.dll that has
the correct version. Should be in the same folder

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sme

Nov 12, 2001, 9:27am
> does anyone know how to use the object builder bot? whenever i start it it
> just closes.

Did you update the *.ini file? Download the BuildBot from Hanfon's
(http://home.sprintmail.com/~ncrowle/hamfon.htm) homepage, unzip, and move
all files into a subdirectory or onto the desktop. Open BuildBot.ini in
Notepad and change the "number" and "password" fields to your cit number and
priviledge password. Then try running the .exe and see if it'll stay open.

P.S. - if the program returns reason 454 upon opening, the problem is almost
certainly not a "Version Mismatch" as the SDK Help implies...the AW.DLL file
is missing from your directory. Put it there :)

-Sme

the derek

Nov 12, 2001, 2:40pm
i figured it out. i didnt realize i had to do it from the run under start
menu. however it just builds everything in a straight line which is a
complete waste of space
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ananas

Nov 12, 2001, 2:57pm
From what you wrote now I guess you try to make an object yard.

Maybe the object yard generator can help, it can generate an
object yard from a registry, several parameters can be set in
the INI file, like spacing between objects, number of layers,
optimisation, and building range.

http://oct31.de/aw/awreg2prop/index.html

It has to be run from a console window, because it prints some
informations at the end of a run that help you adjust the INI
entries for the building range, so don't just click it ;)

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the derek

Nov 12, 2001, 6:52pm
thats the program im talking about. i got over 4000 objects i need to build
and it builds em in a straight line instead of in a square so it wont fit in
my world
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ananas

Nov 12, 2001, 7:21pm
lol, that's a user error then :)

1. the program isn't a bot and does not build.

2. it does not create a square itself, you have to set
the parameters, the program does not know the width of
your world and the layer count, spacing and optimization
if you don't define these settings.


In awReg2Prop.INI the entry

BuildWidth=

decides how wide it builds. If you want a long row along
the world border, set it to the world width. If you need a
square, reduce this width, until the informations it writes
to the screen after a run give you a nearly square area.


You might want to savemore space by creating the propdump
in layers :

LayerCount=4
LayerHight=4000


and/or sort the models by size. That saves a lot of space
too because the rows can be closer :

Optimize=1


And you can save space by suppressing large objects :
ExcludeSize=.....


The INI file is documented so it should be easy to find
good values for your needs.


4,000 objects in layers should easily fit into a trial
world, if you exclude sky boxes and huge ground objects.


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the derek

Nov 17, 2001, 3:30am
i did that it still doesnt build in a square but a clump where everything is
squished together
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