Thread

Marketing research(sort of) (Sdk)

Marketing research(sort of) // Sdk

1  |  

jw

Oct 22, 1998, 10:35pm
i dont know why anyone hasnt ever asked the general people what kind of
world they want. I am asking that question now. What do you want in a
world. I am interested in seeing what is popular and maybe making it a
reality.

Jw

klassi

Oct 22, 1998, 11:49pm
Good question, with over 300 worlds I don't think you will get a specific
answer, some like to just chat, others chat and build sometimes, many
explore just for fun or for new ideas. If you visit the worlds with the
highest number of people in and then combine then into one world, you would
have what most want.

Me personally.. I like choice, so my ideal world doesn't and cannot exist
as a single entity.

Klassi

[View Quote] > i dont know why anyone hasnt ever asked the general people what kind of
> world they want. I am asking that question now. What do you want in a
> world. I am interested in seeing what is popular and maybe making it a
> reality.
>
> Jw

mgib

Oct 23, 1998, 12:27am
[View Quote] > i dont know why anyone hasnt ever asked the general people what kind of
> world they want. I am asking that question now. What do you want in a
> world. I am interested in seeing what is popular and maybe making it a
> reality.
>
> Jw

Little chance you get a representative answer through ngs as many
citizens don' read it (unless you prefer the opinion of the most active
ones).
A better way is to make a survey of which worlds have the best frequency
depending on their type.
Starting of answers:
First, Alphaworld, as well because it's a large world for building as it's
the kind of "central station". In clear should we mix up quantity and
quality?
Second, worlds with a strong community concern coming from a nationality or
a language.
In the middle, worlds with some kind of specific interest, most of the
time temporary one, e.g. oct31. Maybe others based on some more "long term"
concept, like "adult" before it mysteriously disappeared (and whatever we
may think of it, the public for a theme is one thing, what we like
another).
Far behind, "personal" worlds. Visited only by the owner and few very
close friends after a period of fancy.
And waaaay behind it.... commercial worlds. I made a quick look at them,
from the official list at the Gate. The mean of frequentation at a rather
crowded time for the universe as a whole was close to 0.3 visitors.
(including "welcoming" bots). No comments.

byte me

Oct 23, 1998, 12:58am
I like worlds with large heeping smelly piles of manuer all over :))
ok so maybe not
I like worlds with advanced objects (not to many vertexes now) and good
landscaping always good landscaping, no landscape no like :)
[View Quote]

roland vilett

Oct 23, 1998, 1:38am
Please do not crosspost your posts to so many newsgroups. At least, please
don't crosspost to the SDK newsgroup when your post is not related to the
SDK. Thanks!

-Roland

ps. if you are going to reply to this thread, please be sure to check the
"Newsgroups:" field of your post and remove "sdk" before posting your reply.

[View Quote]

jw

Oct 23, 1998, 7:55pm
ok. just wanted everyones opinion

[View Quote] > Please do not crosspost your posts to so many newsgroups. At least, please
> don't crosspost to the SDK newsgroup when your post is not related to the
> SDK. Thanks!
>
> -Roland
>
> ps. if you are going to reply to this thread, please be sure to check the
> "Newsgroups:" field of your post and remove "sdk" before posting your reply.
>
[View Quote]

donald

Nov 6, 1998, 8:44pm
I think that we really need a world where it is like the real world. Where it
would take money to get supplies to build something. And then you would sell stuff
or you would do some kind of service. Such as police, fire, hospital,
construction, autosales (you would drive around not walk) airports, spaceport,
ect, ect, ect. You would make money to buy food clothes other persoanl items
(comb, toothpaste) if you wanted that kind of detail. But mostly to buy more
supplies and make a better building and or make better products to sell for more
money. What do you think of this. You can change the ideas but i would love to
see a world that had a point to it not just build for the heck of it. That would
be so much more fun.

[View Quote] > ok. just wanted everyones opinion
>
[View Quote]

mgib

Nov 6, 1998, 9:23pm
Easy. Switch your computer off. There you are.:)

[View Quote] > I think that we really need a world where it is like the real world. Where it
> would take money to get supplies to build something. And then you would sell stuff
> or you would do some kind of service. Such as police, fire, hospital,
> construction, autosales (you would drive around not walk) airports, spaceport,
> ect, ect, ect. You would make money to buy food clothes other persoanl items
> (comb, toothpaste) if you wanted that kind of detail. But mostly to buy more
> supplies and make a better building and or make better products to sell for more
> money. What do you think of this. You can change the ideas but i would love to
> see a world that had a point to it not just build for the heck of it. That would
> be so much more fun.
>
[View Quote]

jw

Nov 6, 1998, 10:20pm
i might try that with bots and stuff.


[View Quote] > I think that we really need a world where it is like the real world. Where it
> would take money to get supplies to build something. And then you would sell stuff
> or you would do some kind of service. Such as police, fire, hospital,
> construction, autosales (you would drive around not walk) airports, spaceport,
> ect, ect, ect. You would make money to buy food clothes other persoanl items
> (comb, toothpaste) if you wanted that kind of detail. But mostly to buy more
> supplies and make a better building and or make better products to sell for more
> money. What do you think of this. You can change the ideas but i would love to
> see a world that had a point to it not just build for the heck of it. That would
> be so much more fun.
>
[View Quote]

edward sumerfield

Nov 7, 1998, 12:36pm
[Too many cross posts, snip worldbuilders and awcommunity]

As soon as you get financial you are going to have to get AW involved because they will
have to build in-world interfaces that support secure interactions. Just chatting "heres
10 bucks" will not do it.

1. You are going to have citizen owned objects that represent money and no one, not
even all powerful, world owners can delete them.

2. There must be a means to purchase these objects, it would have to be something
built into the browser that allows you to enter your credit card number then connects to
the world server to register the purchase.

3. You will have to be able to have these objects available but not sitting in a pile
in-world. It would be a shame to have to have a pile of little gold bars sitting in the
corner of your house that represented all your money. The browser, world interaction
would have to be able to dynamically create a gold bar when needed.

4. Once a gold bar is generated you need a secure means of transferring ownership to
another citizen. Again the browser must have something built into it to support money
ownership changes that is very secure.

5. And, of coarse, you need a way of cashing in your money. Maybe putting it back on
your credit card.

None of this is easy.

Edward Sumerfield.

[View Quote] > i might try that with bots and stuff.
>
[View Quote]

jw

Nov 7, 1998, 6:45pm
OVER MY DEAD BODY!! I WAS TALKING ABOUT VIRTUAL MONEY, NOT REAL MONEY!! THAT WOULD RUIN
ACTIVEWORLDS!!

[View Quote] > [Too many cross posts, snip worldbuilders and awcommunity]
>
> As soon as you get financial you are going to have to get AW involved because they will
> have to build in-world interfaces that support secure interactions. Just chatting "heres
> 10 bucks" will not do it.
>
> 1. You are going to have citizen owned objects that represent money and no one, not
> even all powerful, world owners can delete them.
>
> 2. There must be a means to purchase these objects, it would have to be something
> built into the browser that allows you to enter your credit card number then connects to
> the world server to register the purchase.
>
> 3. You will have to be able to have these objects available but not sitting in a pile
> in-world. It would be a shame to have to have a pile of little gold bars sitting in the
> corner of your house that represented all your money. The browser, world interaction
> would have to be able to dynamically create a gold bar when needed.
>
> 4. Once a gold bar is generated you need a secure means of transferring ownership to
> another citizen. Again the browser must have something built into it to support money
> ownership changes that is very secure.
>
> 5. And, of coarse, you need a way of cashing in your money. Maybe putting it back on
> your credit card.
>
> None of this is easy.
>
> Edward Sumerfield.
>
[View Quote]

esumerfd

Nov 9, 1998, 11:03am
An interesting concept, not your dead body, but the idea of making money non financial. I
guess I would have to ask why because I can't see any in-world stuff that I would want to
purchase with it. Unless you wanted to start a poker league maybe.

Edward Sumerfield

[View Quote] > OVER MY DEAD BODY!! I WAS TALKING ABOUT VIRTUAL MONEY, NOT REAL MONEY!! THAT WOULD RUIN
> ACTIVEWORLDS!!
>
[View Quote]

canopus

Nov 9, 1998, 2:30pm
There is a kind of in-world stuff that AW citizens might want to pay for--bots. Virtual money
could be used to rent or buy bots from bot agencies or bot makers. You'll ask, why rent a bot
when you can write or d/l a bot program? The problem is that AW worlds are rapidly being closed
to all SDK bots except those belonging to the world-proprietors and the few names that the
world-proprietors put on their AW_WORLD_BOTS_RIGHT lists. If you're an ordinary citizen without
the RW money and leisure to buy and maintain a VR world, you may be able to write or get bot
programs, but you won't be able to use them anywhere (except maybe Beta).
The world-proprietors have a reason to exclude all but a few bots from their worlds. The SDK
is an extremely powerful tool, and can be used to program wonderful, friendly bots or obnoxious,
hateful bots. The obnoxious bots fall into two classes, as far as I can see: obnoxious avatars
and obnoxious builders. You can program deer avatars that wander about your forested land and
flee approaching hikers; or you can program demon avatars that station themselves on some
victim's land and do or say rude things to anyone who happens to pass by. You can program mover
bots that help people extricate themselves from a site that turns out to be too small by moving
an entire building and landscape from there to a larger site, or you can program a paver bot
that covers vast tracts of open land with raw concrete. Obnoxious avatars can be obnoxious
anywhere; obnoxious builders need land open to building.
The only solution that I can think of is to have world-owners license bot-owners. A bot owner
that operates obnoxious bots loses the bot-license. If you want deer on your VR estate, you get
a license or you rent them from a bot agency, that has built up a reputation for clever and
non-obnoxious bots and so has a bot-license. If you want to build a under a dome on Mars, you
get a license for a builder bot from the owner of Mars, or you go to a contractor that has a
builder-bot license for Mars construction, and select a dome from the domes on the contractor's
Module Yard (you give the contractor a privilege password so that you end up owning the dome).
The contractor wants the VR money because
it can be used to rent deer bots from a bot agency. A VR economy, backed up by a VR legal
system.

[View Quote] > An interesting concept, not your dead body, but the idea of making money non financial. I
> guess I would have to ask why because I can't see any in-world stuff that I would want to
> purchase with it. Unless you wanted to start a poker league maybe.
>
> Edward Sumerfield
>
[View Quote]

edward sumerfield

Nov 9, 1998, 4:06pm
Wow. Canopus, you rock.

Edward Sumerfield.

[View Quote] > There is a kind of in-world stuff that AW citizens might want to pay for--bots. Virtual money
> could be used to rent or buy bots from bot agencies or bot makers. You'll ask, why rent a bot
> when you can write or d/l a bot program? The problem is that AW worlds are rapidly being closed
> to all SDK bots except those belonging to the world-proprietors and the few names that the
> world-proprietors put on their AW_WORLD_BOTS_RIGHT lists. If you're an ordinary citizen without
> the RW money and leisure to buy and maintain a VR world, you may be able to write or get bot
> programs, but you won't be able to use them anywhere (except maybe Beta).
> The world-proprietors have a reason to exclude all but a few bots from their worlds. The SDK
> is an extremely powerful tool, and can be used to program wonderful, friendly bots or obnoxious,
> hateful bots. The obnoxious bots fall into two classes, as far as I can see: obnoxious avatars
> and obnoxious builders. You can program deer avatars that wander about your forested land and
> flee approaching hikers; or you can program demon avatars that station themselves on some
> victim's land and do or say rude things to anyone who happens to pass by. You can program mover
> bots that help people extricate themselves from a site that turns out to be too small by moving
> an entire building and landscape from there to a larger site, or you can program a paver bot
> that covers vast tracts of open land with raw concrete. Obnoxious avatars can be obnoxious
> anywhere; obnoxious builders need land open to building.
> The only solution that I can think of is to have world-owners license bot-owners. A bot owner
> that operates obnoxious bots loses the bot-license. If you want deer on your VR estate, you get
> a license or you rent them from a bot agency, that has built up a reputation for clever and
> non-obnoxious bots and so has a bot-license. If you want to build a under a dome on Mars, you
> get a license for a builder bot from the owner of Mars, or you go to a contractor that has a
> builder-bot license for Mars construction, and select a dome from the domes on the contractor's
> Module Yard (you give the contractor a privilege password so that you end up owning the dome).
> The contractor wants the VR money because
> it can be used to rent deer bots from a bot agency. A VR economy, backed up by a VR legal
> system.
>
[View Quote]

jw

Nov 9, 1998, 7:25pm
Are you saying that you agree with virtual money or real money?

[View Quote] > An interesting concept, not your dead body, but the idea of making money non financial. I
> guess I would have to ask why because I can't see any in-world stuff that I would want to
> purchase with it. Unless you wanted to start a poker league maybe.
>
> Edward Sumerfield
>
[View Quote]

edward sumerfield

Nov 10, 1998, 4:16pm
Sorry to confuse you but I have no opinion on the pros or cons of this issue, if it is, in fact,
an issue in the first place.

As I understand it both virtual and real money would be marvelous additions to the AW sphere of
options. Virtual money will open up some in-world commerce options as Canopus detailed in his
robot market analysis. Real money would take worlds into the real world market and people will
start selling products that can take advantage of the 3D visual environment.

Virtual money is simpler to implement so I expect that will be done first but I hope that this
exciting technology will get into the real money realm because that is were real financial
investment will start enhancing the pace of change at AW.

Edward Sumerfield.

[View Quote] > Are you saying that you agree with virtual money or real money?
>
[View Quote]

jw

Nov 10, 1998, 11:52pm
i am totally opposed to adding real money into AW

[View Quote] > Sorry to confuse you but I have no opinion on the pros or cons of this issue, if it is, in fact,
> an issue in the first place.
>
> As I understand it both virtual and real money would be marvelous additions to the AW sphere of
> options. Virtual money will open up some in-world commerce options as Canopus detailed in his
> robot market analysis. Real money would take worlds into the real world market and people will
> start selling products that can take advantage of the 3D visual environment.
>
> Virtual money is simpler to implement so I expect that will be done first but I hope that this
> exciting technology will get into the real money realm because that is were real financial
> investment will start enhancing the pace of change at AW.
>
> Edward Sumerfield.
>
[View Quote]

roland vilett

Nov 11, 1998, 3:01am
And I am totally opposed to this thread continuing any longer in the SDK
newsgroup :)

-Roland

[View Quote]

edward sumerfield

Nov 11, 1998, 3:20pm
[snip wishlist]

It has got a little of track Roland but, in our defense, we did get into sdk
implementations of money a little bit. I snipped a couple of the NGs but I
thought we might come back to SDK relevant later on.

It is an interesting idea to have a robot that keeps track of virtual money
owned by citizens. It wouldn't be too hard to write but I would like to see
Canopus get more definition into his virtual market before I do anything.

Edward Sumerfield.

[View Quote] > And I am totally opposed to this thread continuing any longer in the SDK
> newsgroup :)
>
> -Roland
>
[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn