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Interesting discovery.... (Community)
Interesting discovery.... // CommunitylegionSep 15, 2004, 6:13pm
I was visiting some of the old worlds, and I came to Test80 world, which
used to be a place where they tested the AW 3.1. There, I was just clicking around until I finally encountered a shocking discovery (think talboid!) in one of the object's action field: create orbit 20 0 0 distance=5 Interesting concept. :) But I guess they no longer used it perhaps because it failed to pass a test? No idea but that old useless action command from 3.1 beta or alpha sure sounds appealing to me. :) Now I will have to get another lunch because I'm hungry again due to mentioning of "appealing"! =P -- Legion Chairman of Rockford Township, Phin County, Alphaworld sweSep 15, 2004, 8:55pm
ya, that would be useful. and don't see whats so hard to implement about it,
it's position would just be cosine and sine of it's angle, multiplied by however far away you want it. lazy people should put it in! :) -SWE [View Quote] e n z oSep 16, 2004, 5:06pm
legionSep 16, 2004, 6:13pm
lol. What cave?
Perhaps AWI rented an office space in one of the cave previously occupied by Newburyport Cavemen Company who was evicted? ;) Or is the address, 95 Parker Street, really a cave? ;) -- Legion Chairman of Rockford Township, Phin County, Alphaworld [View Quote] bowenSep 16, 2004, 6:21pm
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> lol. What cave?
> > Perhaps AWI rented an office space in one of the cave previously occupied by > Newburyport Cavemen Company who was evicted? ;) > > Or is the address, 95 Parker Street, really a cave? ;) I think he meant that it was an old command that Roland might have put in that never really worked. Thus the cave analogy. :P If you got that, sorry. rossyboySep 16, 2004, 10:57pm
You didn't start your first sentence with a capital letter. "Doesn't
make mistakes" indeed. :¬P [View Quote] > see! SWE doesn't make mistakes! >_< > > -SWE > [View Quote] legionSep 16, 2004, 10:59pm
sweSep 17, 2004, 8:38pm
c pSep 17, 2004, 9:57pm
See! would be al lthats needed SWE was correctl'y capitalised...
[View Quote] jstone2004Sep 20, 2004, 3:09pm
you can essentially do the same thing with the rotate command, given that
the axis is positioned correctly :-) J [View Quote] > I was visiting some of the old worlds, and I came to Test80 world, which > used to be a place where they tested the AW 3.1. There, I was just > clicking > around until I finally encountered a shocking discovery (think talboid!) > in > one of the object's action field: > > create orbit 20 0 0 distance=5 > > Interesting concept. :) But I guess they no longer used it perhaps > because > it failed to pass a test? No idea but that old useless action command > from > 3.1 beta or alpha sure sounds appealing to me. :) Now I will have to get > another lunch because I'm hungry again due to mentioning of "appealing"! > =P > -- Using Opera's revolutionary e-mail client: http://www.opera.com/m2/ mobillaSep 28, 2004, 1:29am
omg roland actually started that? I asked him if it was do-able, and he said
that the rotate command was already set up in a way that would make adding that command very easy. (I asked him to put it in so i could add moons rotating around the planets that are currently set up in the world "planets")... [View Quote] bowenSep 28, 2004, 1:31am
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> omg roland actually started that? I asked him if it was do-able, and he said
> that the rotate command was already set up in a way that would make adding > that command very easy. (I asked him to put it in so i could add moons > rotating around the planets that are currently set up in the world > "planets")... You'd just need to add some sort of axis translation to make it work like orbit in the move command. jstone2004Sep 28, 2004, 11:41am
you could do that easily inside the rwx if you wanted to...
J [View Quote] [View Quote] -- Using Opera's revolutionary e-mail client: http://www.opera.com/m2/ bowenSep 28, 2004, 5:41pm
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> you could do that easily inside the rwx if you wanted to...
This would be more of a command catered towards public building worlds. |