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Attn ENZO: Alpha World Improvements (Community)
Attn ENZO: Alpha World Improvements // Community
Dec 6, 2003, 5:05am
Thanks for the Special Commands and the snow :o)
I was wondering if you could nudge along some other needed work for Alpha
World...
The avatars still don't have the special seqs... fly, hover, jump and fall
(the swim and float wouldn't apply because there is no terrain).
Also, every time I go to Alpha GZ I get these errors...
Warning: unable to download objects.activeworlds.com/aw/seqs/sp5end.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/sp5walk.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/sp5act1.zip
(file not found)
Warning: unable to download objects.activeworlds.com/aw/seqs/sp5wait.zip
(file not found)
Would be good to get those fixed.
Regards, Justin
Dec 6, 2003, 7:16am
Also. maybe increasing the cell data limit to Medium, it wouldn't hurt ;-)
--
Ry
Citizen#: 323710
[View Quote]just in <anon at no.spam.com> wrote in message
news:3fd17fcb at server1.Activeworlds.com...
> Thanks for the Special Commands and the snow :o)
>
> I was wondering if you could nudge along some other needed work for Alpha
> World...
>
> The avatars still don't have the special seqs... fly, hover, jump and fall
> (the swim and float wouldn't apply because there is no terrain).
>
> Also, every time I go to Alpha GZ I get these errors...
>
> Warning: unable to download objects.activeworlds.com/aw/seqs/sp5end.zip
> (file not found)
> Warning: unable to download objects.activeworlds.com/aw/seqs/sp5walk.zip
> (file not found)
> Warning: unable to download objects.activeworlds.com/aw/seqs/sp5act1.zip
> (file not found)
> Warning: unable to download objects.activeworlds.com/aw/seqs/sp5wait.zip
> (file not found)
>
> Would be good to get those fixed.
>
> Regards, Justin
>
>
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Dec 7, 2003, 5:01am
it's normal, large, and huge, I highly recommend that alphaworld raise their
cell limit to large. it's not like AWTeen where there are lots of
complicated (and laggy for some) objects. I really doubt that people are
going to be lagged out by a large cell limit, they seem to be doing fine in
AWTeen.
[View Quote]"ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
news:3fd19e54 at server1.Activeworlds.com...
> Also. maybe increasing the cell data limit to Medium, it wouldn't hurt ;-)
>
> --
>
> Ry
> Citizen#: 323710
> just in <anon at no.spam.com> wrote in message
> news:3fd17fcb at server1.Activeworlds.com...
Alpha
fall
>
>
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Dec 7, 2003, 6:22am
Hi everyone:
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:3fd17fcb at server1.Activeworlds.com...
> Thanks for the Special Commands and the snow :o)
>
> I was wondering if you could nudge along some other needed work for Alpha
> World...
>
> The avatars still don't have the special seqs... fly, hover, jump and fall
> (the swim and float wouldn't apply because there is no terrain).
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We also STILL lack CAR avatars too. I mean what's the point in having all
kinds of roads, highways and bridges if there are NO CARS to use them?
Cheers for now & Happy Holidays :-)
PC Hamster
Mayor - City Of Hamsterville
Hamster Ground Zero Area - AW 5000N 272E
NEW WEBSITE - http://hamsterville.tripod.com/
pchamster at comcast.net
Denver, Colorado (my REAL city :-))
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.547 / Virus Database: 340 - Release Date: 12/6/2003
Dec 7, 2003, 10:30am
Thanks Ferruccio, large is what I meant :-)
Been a while since i looked into my world options hehe
--
Ry
Citizen#: 323710
[View Quote]ferruccio <startrek3 at earthlink.net> wrote in message
news:3fd2d035$1 at server1.Activeworlds.com...
> it's normal, large, and huge, I highly recommend that alphaworld raise
their
> cell limit to large. it's not like AWTeen where there are lots of
> complicated (and laggy for some) objects. I really doubt that people are
> going to be lagged out by a large cell limit, they seem to be doing fine
in
> AWTeen.
> "ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
> news:3fd19e54 at server1.Activeworlds.com...
;-)
> Alpha
> fall
objects.activeworlds.com/aw/seqs/sp5end.zip
objects.activeworlds.com/aw/seqs/sp5walk.zip
objects.activeworlds.com/aw/seqs/sp5act1.zip
objects.activeworlds.com/aw/seqs/sp5wait.zip
>
>
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Dec 11, 2003, 1:25am
Psst....this is a great time to just go all the way and implement actual
vehicles to AW ;)
-CMM
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:3fd2e329 at server1.Activeworlds.com...
> Hi everyone:
>
> "just in" <anon at no.spam.com> wrote in message
> news:3fd17fcb at server1.Activeworlds.com...
Alpha
fall
>
> We also STILL lack CAR avatars too. I mean what's the point in having all
> kinds of roads, highways and bridges if there are NO CARS to use them?
>
> Cheers for now & Happy Holidays :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> Hamster Ground Zero Area - AW 5000N 272E
> NEW WEBSITE - http://hamsterville.tripod.com/
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.547 / Virus Database: 340 - Release Date: 12/6/2003
>
>
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