[481 bug] Jumping 25m out of water with gravity = 1 (Community)

[481 bug] Jumping 25m out of water with gravity = 1 // Community

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ubermonkey

Apr 28, 2003, 1:09am
Many of you probably noticed how you can come leaping out of the water by
swimming up at high speed. This behaviour, while somewhat unrealistic, is
fun and, IMO, perfectly fine. However, if you try doing this while holding
the jump key (ctrl+swim upwards+jump) You can find yourself leaping all the
way up to 25m or so above the water. Don't know if this is intentional or
not.

Monkey

e n z o

Apr 28, 2003, 3:06pm
What world? Maybe the gravity is set to LOW!

E


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panther1403

Apr 28, 2003, 3:24pm
iv had this problem in my world AAWR also. i just made them work together so
you sink to the bottom under water because of it

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panther1403

Apr 28, 2003, 3:30pm
woops i was thinking of a different thread when i wrote that post


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panther1403

Apr 28, 2003, 3:34pm
i was thinking of a post about when you have the under water gravity set
negative so you float to the surface. when you get to the top you bounce up
and down. it does this even when the water isn't moving. and setting one
gravity setting higher than the other makes it worse. but it always happens

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ubermonkey

Apr 28, 2003, 4:10pm
Nope, both grav settings are 1.0 (default I believe). Jumping from ground
takes you up the normal ~1 meter.

What I'm doing is, using mouselook to swim straight up (almost - about a 75
degree angle) while holding cntrl. That works fine, making you jump ~6
meters out of water. However, if you also hold the jump key while doing this
(start deep under the water.. in this case, 6 meters) you end up about 26
meters above water level. Works every time for me.

Build 481
Athlon XP 2100+
512 mb PC2700 DDR
GeForce4 Ti 4400 128MB (latest ref drivers)
SBAudigy 2
Windows XP, DirectX 9
--Monkey

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ubermonkey

Apr 28, 2003, 4:10pm
Oh, and it's 'proxima' where I've been seeing this.

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