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multiple objects name

Jun 8, 1998, 10:32pm
[View Quote] > It would be nice to be able to change multiple objects name at once.....
>
> Odysseus

Yeah ... and I'd like to be able to relocate all my property which lies
within a specified area to another location where I'd have more room to
grow.

AH

multiple objects name

Jun 9, 1998, 11:33pm
I seem to be in the dark regarding the RoboBuilder ... but I noticed that when I
CTRL-SHFT-RightClick on an object, several objects are selected and I can
continue to CTRL-SHFT-RightClick other objects into the group. I assume the
RoboBuilder will allow a group like this to be selected and moved (more easily I
hope). BTW, I have version 2.0 but cannot find RoboBuilder ... where is it?

[View Quote] > The last time I used RoboBuilder, yes, it said (if I recall correctly) to
> face your afatar north, and something about making sure the object was
> aligned right also.. although I don't recall the wording. Anyway, what it
> comes down to is if your object is not aligned in a north-south or east-west
> position, it will not move North, South, East, and West, but rather will
> move along some other two prependicular lines based on the rotation of your
> object.

citizens as tourists

Sep 4, 1998, 4:45pm
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I just used it today to see how someone would rotate a "Hint" sign in
Maze Madness. If I would have rotated it under my Citizen name the Hint
sign would not rotate back to the hidden message position. When someone
else (like a tourist) rotates it, it flips back to hidden after the
person is done looking at it. Other than that I haven't used it.

BTW, Maze Madness (just finished ... so it may have some flaws yet) is
at 261.7N 270.5W 0.1a 180 in AW.

AH

[View Quote]
>
>
> 1) Why do Citizens have the option of logging on as Tourists?
> Citizens abuse that all the time. If you pay for a citizenship, and
> you get a citizen number, then there shouln't be the option to turn
> into a tourist. All that really seems to be is a way for them to go
> into worlds and cause all sorts of problems, and then never be
> detected. I haven't seen any reason for the citizen to tourist option
> being of any use other than for those few citizens who want to cause
> trouble without having their identity be known.

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I just used it today to see how someone would rotate a "Hint" sign in Maze
Madness.&nbsp; If I would have rotated it under my Citizen name the Hint
sign would not rotate back to the hidden message position. When someone
else (like a tourist) rotates it, it flips back to hidden after the person
is done looking at it. Other than that I haven't used it.
<P>BTW, Maze Madness (just finished ... so it may have some flaws yet)
is at 261.7N 270.5W 0.1a 180 in AW.
<P>AH
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A NEEDED FEATURE! pardon my yelling

Oct 16, 1998, 9:23pm
I've always wondered if I have some pieces of building material lying around
here and there from earlier days .... It would be nice even if we could have
this information emailed to us upon request.


[View Quote] > I think that what we need is an option that shows all locations we've built
> in. All sites more than 20 cells apart are shown. Now that
> house...castle...garden...old houses in 1.0...etc. can all be found! And I'm
> the guy who wrote about language filters, in case you were wondering. And
> anyone who chooses against this:
>
> :b :P :( 8(

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