ksg // User Search

ksg // User Search

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New Lows

Mar 9, 2005, 2:00pm
Just when i thought it couldnt get lower
[View Quote]

Buyer Beware!

Mar 10, 2005, 5:37pm
I got one to my email account which has no connection to PayPal
[View Quote]

Ferru and Taun's Hard Work Copied

Mar 11, 2005, 3:32pm
If its not intened for show why is it in a public build world?
[View Quote]

1 Successful night in the chamber

Mar 14, 2005, 4:46pm
maybe a time stamp on the live image?
[View Quote]

TeePee Party

Mar 24, 2005, 5:27pm
Tip: Post once wait about 5 seconds then press f5, check if your post has
been posted
[View Quote]

WB TZ

Mar 26, 2005, 7:32pm
you punched her...
[View Quote]

what's up with this?

May 25, 2005, 12:44pm
gotta love the CA
[View Quote]

Working, yet undocumented action command: Cursor

Jun 3, 2005, 2:50pm
"activate cursor off" wouldnt realy be a command because its allways "on"
but what "activate cursor on" does is just turn your cursor back to its
normal state

[View Quote]

Rapier in CY's ?????

Jul 14, 2005, 9:54am
If you dont like what somone is saying just mute them...
[View Quote]

Are we losing posts?

Sep 27, 2005, 3:42pm
Earliest post i can get is one by JerMe on 8 Jul 2005

Looks like AWI is having a cleanup
[View Quote]

4.1

Oct 16, 2005, 2:17pm
If it is 2007 it wont be a big surprise....
[View Quote]

Who owns...

Nov 3, 2005, 4:36pm
Dems owns a world in SM under the same name so i presume she owns the one in
AW

[View Quote]

here we go again

May 29, 2006, 3:11pm
I think that is correct, but in AW Universe i would hope that 3.6 is still
compatable for now. Forcing people to start using a beta that requires more
from your pc than ever before isn't a good move.
[View Quote]

The mystery of "gary".

Jun 6, 2006, 4:41pm
Some worlds have been going over their user limit... AWI might want to check
it out
[View Quote]

Block chat in zones

Jun 6, 2006, 4:45pm
Could build zones no bigger than 60x60x60...
[View Quote]

Av Blocks

Jul 21, 2006, 1:10pm
Thats not a block, the wrong texture is being applied to the loading sprite.
[View Quote]

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