veto // User Search

veto // User Search

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hambot

Feb 3, 1999, 7:58pm
Wondered if anyone had a hambot script written that has the bot moving to
specific coordinates in series rather than using the random movement
commands. Thanks for the new NG Roland :)

Veto

SDK beta version now available

Sep 9, 1998, 11:08pm
have you placed any sdk bots in the universe yet that we can check out? I'm
looking forward to alot of changes that this API will bring to an already
excellent prog :)
Veto

A way Cool Bot

Feb 19, 1999, 5:38pm
This is a multi-part message in MIME format.

------=_NextPart_000_0014_01BE5C0D.27DBD080
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

http://home.sprintmail.com/~ncrowle/ham_faq.htm and easy on the biggun =
font :) hehehe
[View Quote]
------=_NextPart_000_0014_01BE5C0D.27DBD080
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!doctype html public "-//w3c//dtd html 4.0 =
transitional//en">
<META content=3D'"MSHTML 4.72.3510.1400"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2><A=20
href=3D"http://home.sprintmail.com/~ncrowle/ham_faq.htm">http://home.spri=
ntmail.com/~ncrowle/ham_faq.htm</A>&nbsp;&nbsp;=20
and easy on the biggun font :) hehehe</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV>Bill Houldsworth<BILL_HOULDSWORTH at BC.SYMPATICO.CA> wrote in =
message=20
&lt;<A=20
=
href=3D"mailto:36A4DE93.813FE5F2 at bc.sympatico.ca">36A4DE93.813FE5F2 at bc.sy=
mpatico.ca</A>&gt;...</DIV>&nbsp;=20
=20
<P><FONT size=3D+3>can someone help me? How can i get hambot to do =
something.=20
I do not know how to get it to put a bot name in the bot =
lists!</FONT>=20
</P></BLOCKQUOTE></BODY></HTML>

------=_NextPart_000_0014_01BE5C0D.27DBD080--

How?

Feb 24, 1999, 7:17pm
you have to use a registered cit# and priviledge passworld to log in an sdk
bot :) And you can name it whatever you want.

[View Quote]

How?

Feb 24, 1999, 8:28pm
don't do anything to the ini except use sdk=1 :) That will start hambot in
sdk mode, and you login with a cit # and corresponding priv. passworld.
good luck :)
[View Quote]

world attributes

Feb 26, 1999, 7:24pm
Anyone know how to make HamFon's world attributes bot alter attributes
automatically without giving it a spoken command inside the browser?

world attributes

Mar 3, 1999, 1:02pm
Gee thanks everyone I'll take that as a no :) hehehe

[View Quote]

world attributes

Mar 3, 1999, 3:34pm
Thanks that did the trick...why did you take so long to reply huh? I could
have had this working a week ago if I had had your advice then . sheesh

[View Quote]

world attributes

Mar 5, 1999, 12:42pm
Already thought of that but I'm too lazy to script two bots c'mon hehe. No
that would work I was just looking for a possibly quicker solution. :)
Thanks :)

[View Quote] Rjinswand

[View Quote]

Re: Roland, ya gotta check this out! (Was: Re: CPU)

Nov 26, 1998, 1:18am
alot of people say that aw is not moving along very fast...I don't think
that those people really see the possibilities of the sdk...aw will now move
as fast as everyone building sdk apps can put them out...for a preview swing
by awgames and see for yourself...and anyone who builds cool bots should
post them here or in worldbuilders so we can all see how aw is changing
every day :)

[View Quote]

Re: Roland, ya gotta check this out! (Was: Re: CPU)

Nov 26, 1998, 10:50pm
just like with the aw prog, the non programmers will have to enjoy the work
of programmers...there are plenty of sample scripts for hambot to run and
modify if one doesn't have the wherewithall to write c code
[View Quote]

Bots vs 'usual' Avatars

Feb 18, 1999, 8:08pm
Have them hire someone else to fix bugs and you work on lights, and hardware
acceleration support :)

[View Quote] >Avatars
>a
>little
it
>further
>moving,
>This
>isn't
>no
>:)
>file
this
>
>

world light source control

Feb 18, 1999, 12:29pm
I want control over lighting as well, but for now I believe the new
worldattributes bot (hambot) lets you change the background color and or
backdrop so at least you can try and simulate a day night cycle..(working on
that now myself :) Not that that comes close to controlling light sources
but what can ya do...except wait hehe. Hey doesn't renderware support
multiple, colored light sources? Sounds like a great wish for next release
:)

[View Quote]

world light source control

Feb 18, 1999, 5:08pm
I guess we should move this thread to worldbuilders since it has left the
realm of sdk :) Don't want Roland to have to tell us what we already know
right? :)

Veto

[View Quote] You can simulate having light sources by manipulating the surface lighting
on objects. Use mostly or all ambient light, and then use high values for
areas in light and low values for those in shadow. I did the CreepyCaves in
aardvark using this method.

Unfortunately for having times of day, this would mean several versions of
each object... a chore to make and extra downloads. :/

Rjinswand

[View Quote]

world light source control

Feb 18, 1999, 6:24pm
You can sneak it up a few spots I bet hehe. I'll take light source
improvements over collision detection improvements for now :) (not that
that's on top of the list either)

[View Quote]

Bot help needed

Mar 16, 1999, 2:41pm
Not positive, but I don't think the sdk supports teles right now

[View Quote]

add voice capability to AW like in Onlive Traveler

Oct 3, 1998, 1:40pm
Besides that performance in AW is shabby enough without adding voice chat.
[View Quote]

top 16 needed improvements (Duma's pipedream ;> )

Nov 13, 1998, 3:29am
some of your wish list can be solved with the sdk
www.activeworlds.com/sdk


[View Quote]

Why not use OpenGL instead of direct 3d, or have better Direct3D support

Mar 2, 1999, 7:57pm
Too bad you can't just unplug renderware and stick something else in its'
place but it isn't that easy :) Great idea, but implementation is a good bit
away:)


[View Quote]

Why not use OpenGL instead of direct 3d, or have better Direct3D support

Mar 2, 1999, 8:51pm
There are alot of engines out there, and if they are gonna go to the trouble
of switching to something else they sure as heck better pick something state
of the art.

[View Quote]

render only in-view objects into scene

Mar 4, 1999, 1:05pm
Which is handled poorly i might add :)

[View Quote]

frame rate-based proportional turning

Mar 11, 1999, 12:43pm
I agree with not having the idle seqs move your view...I think it would get
annoying after about five minutes. The thing I always wanted was a third
person view directly behind the av looking straight out towards the horizon.
Why have four 3rd person views that all look down on you?

[View Quote]

frame rate-based proportional turning

Mar 11, 1999, 1:14pm
You can use pageup pagedown in 3rd person? I can't. Or did you mean 1st
person? heheh or do you just wish we could :)

Veto

[View Quote]

AlphaWorld "Wishlist"

Mar 16, 1999, 5:07pm
Come on don't drag Shamus over the coals for something he has no control
over. His job title is artwork/world developer. He is not the one that is
in charge at Aw.com, he is simply trying to do his job, and do it
well--which in my opinion he does. I have problems with aw management like
many do, because I think their focus is not where it should be, but that is
not Shamus' department...He wasn't even told about aw going public or
anything till the last minute I believe.

Veto


[View Quote]

AlphaWorld "Wishlist"

Mar 17, 1999, 3:07pm
Like the dead aw wav park with no more sounds :( hehe

[View Quote]

What would make good website features?

Feb 7, 2001, 6:57pm
I think that on the home page you should show how many people are current
logged into AW, and how many worlds are running.

[View Quote]

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