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selanit // User Search
selanit // User SearchHTMLJan 7, 2005, 8:55pm
> Yes, something like the commands : Create show url
> http:\\blahblahblah.htm and; Activate show url http:\\redundant.hmt. > Create hide url maybe if there's some conflicting url's in the area sort of > like with the sound silencer command ? Certainly interactive html with > links would be stupendous. o-o Like linking to a JPG, only with a whole web page. Hmm. Interesting. Also sounds like it would be really, really hard to implement. I'd settle for a way to activate objects from a web page. We have teleport links -- which work by shell executing aworld.exe with an argument of a file consisting of one line, "teleport (coords)". I'd like to see one which would shell exec aworld.exe with a file consisting of "activate (named object)", causing it to activate any objects with that name in the area. STOP downloading...Jan 12, 2005, 7:33pm
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I'll second that. We poor souls who are still on dialup would be
profoundly grateful for such a feature, too. You visit a new area, accumulate a few hundred things to download, and then leave -- but the downloads keep coming, sucking up precious bandwidth. Errrgh. Selanit Three Years Later...Jan 4, 2005, 7:03am
> My thoughts on how AW has improved though? Well...it hasn't.
I don't entirely agree. There have been some good features added, notably the ability to rotate objects on all three axes. But that feature has now been implemented for quite some time. There is so much more that could be done but hasn't. Recent browser updates have had bugfixes, but nothing new or startling. I, for one, would love to have a proper scripting language to add some more sophisticated interactivity to my builds. That's my own personal hobby horse, of course -- but just look at the "wishlist" group for all the other stuff that people want and aren't getting. There are thousands of posts containing hundreds of ideas, most of which remain nothing but vapor: Custom avatars. Scaling objects. Ogg Vorbis support. GIF support (those patents expired last June, boys, all ya have to do is link in a GIF library!). Improved physics. Fullscreen mode. Truly dockable tool palettes. Better integration with the embedded web browser (like, being able to "activate" objects from a web page!). A larger alphaworld ground object. Profanity filters for those with tender ears (err, eyes). A configurable chase cam. A screen-shot button. A "seed object" button. Skeletal avatars. A fix for "cracks" between objects. A Linux client and a Mac OS X client (they've got OpenGL you know, just have to ditch the embedded IE -- maybe replace it with embedded Mozilla). I could go on. The most galling thing is that there HAVE been a lot of advances that haven't been made available in Alphaworld, which is still the largest and best attended building world, despite years of neglect. Terrain is one example. But it's not just fancy bells and whistles like scripting languages or terrain. Alphaworld still doesn't even have a bookshelf object, for heaven's sake. There've been perfectly nice ones available for YEARS in other worlds. It would take all of sixty seconds -- if that -- to copy some shelves from the AW Teen object path over Alphaworld. Is a bookcase.rwx so much to ask? Really? > On the community side, bad for everybody, it's too damn small for AW's size. Yeah. In fact, I'm pretty sure the community has shrunk over the last three years. People come and go in any online community; increasingly, in AW, it's felt more like people just go. The rate of immigration is not matching the rate of emigration. This is what is commonly known as Bad News. So basically, I'm profoundly disheartened by the last three years. Our increased fees have bought us a drop in participation and technical stagnation. What a deal. Selanit P.S. If this is a dupe message, it's because I was working out my new newsgroup software. Could Lighting in AW be brought back?Jan 7, 2005, 8:42pm
> I turned it back on but intentionally left it at 3m. The reason it was shut
> off was abuse creating huge lag due to offensive light radii. Do you have a > suggestion on a better compromise? I hadn't noticed any major problems with lights. I'd prefer the 10m radius. If you're talking GZ area stuff, you could always write a bot that would sweep the GZ area and delete any object with a light command, say, every 15 minutes or so. If a neighbor puts up obnoxious lights, the builder can always screen them out. (Say, erect a barrier of pp01l_h.rwx's, create solid no,texture 2 mask=awd8m). And if you're just exploring somebody's build, and come across some poorly done lights, you could always just go away. So basically, I prefer the 10m radius, and deal with any abuse on a case-by-case basis. objectJan 12, 2005, 7:29pm
> I have tried many times however to donate some of these
> new models to the AW OPs but seems no one ever hears me. Even though they > were offered for free. Which is bizarre. I mean, what kind of business refuses to add value to its product at no expense to itself? Utterly incomprehensible. Selanit Image SwitcherApr 23, 2005, 4:43am
All,
I just finished writing a PHP script that Bastillion suggested; it's for changing a picture in such a way that everyone nearby sees the change. Basically, it's like using "activate picture whatever name=foo", but everyone can see the change. The picture is pointed at a PHP script that changes the image based on which button was last clicked. Very neat. You can see a demo at: aw 1225.08N 7737.57W 0.00a 0 And you can download a zip file with the script at: http://www.atuan.com/aw/ImageSwitcher.zip Hope this is useful to some of you. ^_^ Selanit |