selanit // User Search

selanit // User Search

1  |  

HTML

Jan 7, 2005, 8:55pm
> Yes, something like the commands : Create show url
> http:\\blahblahblah.htm and; Activate show url http:\\redundant.hmt.
> Create hide url maybe if there's some conflicting url's in the area sort of
> like with the sound silencer command ? Certainly interactive html with
> links would be stupendous. o-o

Like linking to a JPG, only with a whole web page. Hmm. Interesting.
Also sounds like it would be really, really hard to implement.

I'd settle for a way to activate objects from a web page. We have
teleport links -- which work by shell executing aworld.exe with an
argument of a file consisting of one line, "teleport (coords)". I'd
like to see one which would shell exec aworld.exe with a file consisting
of "activate (named object)", causing it to activate any objects with
that name in the area.

STOP downloading...

Jan 12, 2005, 7:33pm
[View Quote] I'll second that. We poor souls who are still on dialup would be
profoundly grateful for such a feature, too. You visit a new area,
accumulate a few hundred things to download, and then leave -- but the
downloads keep coming, sucking up precious bandwidth. Errrgh.

Selanit

An early return to warm and sunny day....

Jan 4, 2005, 7:18am
[View Quote] Fourthed.

Three Years Later...

Jan 4, 2005, 7:03am
> My thoughts on how AW has improved though? Well...it hasn't.

I don't entirely agree. There have been some good features added,
notably the ability to rotate objects on all three axes. But that
feature has now been implemented for quite some time. There is so much
more that could be done but hasn't. Recent browser updates have had
bugfixes, but nothing new or startling. I, for one, would love to have
a proper scripting language to add some more sophisticated interactivity
to my builds. That's my own personal hobby horse, of course -- but just
look at the "wishlist" group for all the other stuff that people want
and aren't getting. There are thousands of posts containing hundreds of
ideas, most of which remain nothing but vapor:

Custom avatars. Scaling objects. Ogg Vorbis support. GIF support
(those patents expired last June, boys, all ya have to do is link in a
GIF library!). Improved physics. Fullscreen mode. Truly dockable tool
palettes. Better integration with the embedded web browser (like, being
able to "activate" objects from a web page!). A larger alphaworld
ground object. Profanity filters for those with tender ears (err,
eyes). A configurable chase cam. A screen-shot button. A "seed
object" button. Skeletal avatars. A fix for "cracks" between objects.
A Linux client and a Mac OS X client (they've got OpenGL you know,
just have to ditch the embedded IE -- maybe replace it with embedded
Mozilla). I could go on.

The most galling thing is that there HAVE been a lot of advances that
haven't been made available in Alphaworld, which is still the largest
and best attended building world, despite years of neglect. Terrain is
one example.

But it's not just fancy bells and whistles like scripting languages or
terrain. Alphaworld still doesn't even have a bookshelf object, for
heaven's sake. There've been perfectly nice ones available for YEARS in
other worlds. It would take all of sixty seconds -- if that -- to copy
some shelves from the AW Teen object path over Alphaworld. Is a
bookcase.rwx so much to ask? Really?

> On the community side, bad for everybody, it's too damn small for
AW's size.

Yeah. In fact, I'm pretty sure the community has shrunk over the last
three years. People come and go in any online community; increasingly,
in AW, it's felt more like people just go. The rate of immigration is
not matching the rate of emigration. This is what is commonly known as
Bad News.

So basically, I'm profoundly disheartened by the last three years. Our
increased fees have bought us a drop in participation and technical
stagnation. What a deal.

Selanit

P.S. If this is a dupe message, it's because I was working out my new
newsgroup software.

Could Lighting in AW be brought back?

Jan 6, 2005, 4:46am
[View Quote] Seconded!

Could Lighting in AW be brought back?

Jan 7, 2005, 8:42pm
> I turned it back on but intentionally left it at 3m. The reason it was shut
> off was abuse creating huge lag due to offensive light radii. Do you have a
> suggestion on a better compromise?

I hadn't noticed any major problems with lights. I'd prefer the 10m radius.

If you're talking GZ area stuff, you could always write a bot that would
sweep the GZ area and delete any object with a light command, say, every
15 minutes or so.

If a neighbor puts up obnoxious lights, the builder can always screen
them out. (Say, erect a barrier of pp01l_h.rwx's, create solid
no,texture 2 mask=awd8m).

And if you're just exploring somebody's build, and come across some
poorly done lights, you could always just go away.

So basically, I prefer the 10m radius, and deal with any abuse on a
case-by-case basis.

AW Light Feature

Jan 11, 2005, 8:25pm
Thanks from me, too. ^_^

object

Jan 12, 2005, 7:29pm
> I have tried many times however to donate some of these
> new models to the AW OPs but seems no one ever hears me. Even though they
> were offered for free.

Which is bizarre. I mean, what kind of business refuses to add value to
its product at no expense to itself? Utterly incomprehensible.

Selanit

Image Switcher

Apr 23, 2005, 4:43am
All,

I just finished writing a PHP script that Bastillion suggested; it's for
changing a picture in such a way that everyone nearby sees the change.
Basically, it's like using "activate picture whatever name=foo", but
everyone can see the change. The picture is pointed at a PHP script
that changes the image based on which button was last clicked. Very neat.

You can see a demo at:

aw 1225.08N 7737.57W 0.00a 0

And you can download a zip file with the script at:

http://www.atuan.com/aw/ImageSwitcher.zip

Hope this is useful to some of you. ^_^

Selanit

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn