klassi // User Search

klassi // User Search

1  2  3  4  |  

Custom avs are here! - yippee!

Nov 9, 1998, 10:18pm
lol,

You mean some are so insecure that this post would be deleted if a
certain name was mentioned, sometimes not mentioning things makes people
more interested.

No way would I walk around looking like that AV, different it may be but
eeeerrkkkkkk it is horrible.

Klassi

[View Quote] > "Alien Tree Woman" Oooops......... :) My mistake, it looks like I
> meant that OTHER 3d chat and building program. Which one, you ask?
> Well, I'm going to intentionally spell the following wrong, just in
> case a certain program name gets auto-filtered from this news group.
> "3D Anerky" No code to learn, all visual and
> clickable.......aaahhhhhhh! S N

Custom avs are here! - yippee!

Nov 10, 1998, 7:21pm
Well as that was your first one I guess they may get better, she at least will
keep the woodworms' happy...

I don't know about anyone else but in some Worlds I can't find an Avatar I
like.

Klassi

[View Quote] > Well, she is my first av, after all (so I get excused for this one). This
> is her first flowering, and I expect that as she grows and sets roots here,
> she'll branch out and bloom more. In the picture you saw of her, she was a
> little upset (that's why she looked scary).......I had just broken the news
> to her that I'm a vegetarian!
>
> S N

Custom avs are here! - yippee!

Nov 11, 1998, 9:01pm
Well they say a picture is worth a thousand words, so the reverse must be true..
Like Evette, Wendy and Sarah, I like each one, so the Body of Sarah, the clothes a
cross between Wendy and Evette and a head like Evette's....That is the best I can
come up with, unless I use a thousand words and start talking about hazel eyes, gold
chain link belts etc. Would need a formal and casual AV to be happy.

Klassi



[View Quote] > describe your perfect avatar klassi..
>
> Rehabber
>
[View Quote]

Custom avs are here! - yippee!

Nov 21, 1998, 10:18pm
You like staring at yourself then?.

[View Quote] > my perfect avatar woul be a nude exotic male dancer with moves you have
> never seen, and a big... uhhh... brain!
>
> hehe, just kidding... though, it would be preeeetty cool!

Custom avs are here! - yippee!

Nov 21, 1998, 10:19pm
Roland less than an hour ago said that Custom AVs are going to happen.

[View Quote] > Thats why COF isn't doing custom av support :) someone could make a naked
> av, or write profanity all over it and go into aw
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 12:58am
Just the programmer , he says what is and isn't possible, as he is the only
programmer no one is around to argue with him. He does have a say but not the
last word, big difference.

Things like outgoing saved Telegrams, Muli object links for world owners, file
to file transfer within AW, basically Roland can code whatever, and it will be
added as all enhance the product.

Klassi

[View Quote] > Well it will eventually happen but not at the current time, Roland is jsut
> the programmer he has no say so of what will happen to aw
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 6:20pm
I see in ALL your time within the Active World community you learn't to be diplomatic,
personally I don't care if you have shares in AW, IF something Roland codes enhances
AW then it will be added...

As for numbers they are just that, if you think having a lower number means anything
you have problems.

Klassi

[View Quote] > I stand corrected its 287900 compared to my 139767 (which is from a while back
> comparted to yours when AW was free, when we didn't have telegrams, tourists and it
> was owned by Worlds Inc.
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 6:26pm
Same here I will beleive it when I see it, but I do believe COF are working
towards many enhancements to the AW browswer, I am glad that Roland didn't say
when, it would have been nice but at least no riots should break out!.. :-)

Klassi
[View Quote] > Well, the subject of Josh's maturity aside, I would have to say I will believe
> it when I see it. They have said many things would be released and then
> backed out at the last minute or delayed it so long they almost caused a riot
> on COF headcquarters.
>
> Custom avs is one of them. So is multiple copy. It was implemented at the
> beginning of 2.0 beta, but was taken out very hastily before the final
> release.
>
> Judge by their track record, not the word of the programmer.
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 6:29pm
Grin, I thought he was trying to pull rank by numbers lol...

Klassi
[View Quote] > So??
> You wish to go back to no tourists?
> Wow yur arrogant!
> You may be longer in Aw than a lot of others, but you don't sound like a
> real *citizen*.
> You talk like you wannabe left alone. Then what the heck are you ding in
> aw!?!?!
> Maybe you should try 3dstudio. There you can build whatever you lik, faster
> and better and absolutely *nobody* will come bother you...
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 9:02pm
So upon reflection if I don' play with sticks I know something, I will take the latter
thanks.

Anyway this is the wish area if you won't to continue email me.

Klassi

[View Quote] > I fyou think palying with sticks is fun than you know nothing...
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 9:04pm
People can say disgusting things as well but that doesn't mean COF will ban
talking, by your way of reasoning anything could be banned.

Klassi

[View Quote] > YOu know you should shut up, I"m jsut saying that people can put disgusting
> stuff on avataras, and I was only saying what I heard, dumbass
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 9:14pm
I dunno, now you pull the age trick...... In another message you could well be
asking why under 18 cannot be PKs. The 'get a life' is wearing thin!.. Play with
people your own age, since when did age have a bearing on an opinion, I am open
minded and treat all the same, if you think you need special treatment due to
your tender years maybe you could start up a Junior AW community group.

What you think is being picked on is simply replies to your previous posts.

[View Quote] > I don't know it all so maybe you should shutup, and maybe you SHOULD sotp
> picking on a 14 year old and go get a life and play with your people your own
> age sparky...
>
[View Quote]

Custom avs are here! - yippee!

Nov 22, 1998, 9:20pm
Well I guess that COF have thought of that. Maybe 'Custom' means that you can make an
Avatar from a selection of body parts or put cool motifs on sweatshirts, change clothing
colors.

OR, maybe you would have to submit your AV to COF for their approval before it is
allowed into AW...

I don't really know what will be done but I know something will.

Klassi

[View Quote] > I was just saying what I heard from someone, and I have a ponit someone could go
> into aw wearing profanity all voer their avatar, so if they do get aroudn to putting
> it in, Roland should make an option where the world owner can turn off using custom
> avatars...
>
[View Quote]

Custom avs are here! - yippee!

Nov 25, 1998, 10:18pm
Is there now a point to these messages?... Are they about AW?....Will they in
any way enhance AW?.. Are the messages informative?...

There is constructive criticism and destructive criticism in my humble opinion
this news thread has now entered the latter stage and has nothing to do with
Custom Avatars.

This thread should now be called, "The Psychology of the individuals behind the
Avatars in a Virtual Environment".

Klassi



[View Quote] > Funny...
> Why do people learn so slow...
> What we heave been discussing too was reasonable argumentation.
> My question was: Why am I immature?
> So again: Why have I been immature? Because I make my point?
> Please give an answer to that. Calling people childish is tooo easy.
>
> Besides; me and Fluxen were the ones who moved the discussion to
> awcommunity. Or is it also *there* forbidden to discuss thorouhly?
>
> P.S.
> Would you mind showing some cooperation moving this thread to awcommunity?
> Thnxx. I posted this one to both. Plz reply to awcommunity only if you don't
> want the wishlist to be bothered with long thorough discussion threads.
>
[View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 7:16pm
Sure can if it is contructive.

[View Quote] > i see that you (klassi & Josh) can walk the walk, but can you talk the talk?

Custom avs are here! - yippee!

Nov 26, 1998, 7:23pm
I just connect and enjoy AW, and other online services. I need a challenge, which at
this moment is becoming a 'good' builder in AW.. I need to enjoy myself, this I get
from interacting with people from all over the planet..

Differences of opinion are just that, everyone has his/her own opinion which I respect,
whether I agree or disagree with them isn't the point, whether I think they are right
or wrong doesn't matter. I am not in a position to judge others or compete with them in
anyway, I only compete with myself.

Klassi

[View Quote] [View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 7:27pm
Now that is allot better :-)

....... No comment on that..... If I did comment I would have to create a totally
new newsgroup or allocate web space to the subject.

Klassi

[View Quote] > Done ;-)
>
> --
>
> Fluxen Dean-Christian Strik
> ICQ: 11760568 ISG RhinoSoft
> fluxen at bigfoot.com dean2 at bigfoot.com
>
> Real computer scientists despise the idea of actual hardware. Hardware has
> limitations, software doesn't. It's a real shame that Turing machines are so
> poor at I/O.
>
[View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 7:32pm
I do many things for no reward, many times I have said, "No" and was offered
money, this offended me....So Charles Darwin is wrong. Charles Darwin had the
arrogance to speak for all mankind?.

Klassi

[View Quote] > Mmm.. Interesting indeed.
> Psychology.
> As Charles Darwin said: Nobody does anything 'just as a favour'
> So there's gotta be a thought behind everything like 'I'll get something in
> return'. Or 'This is a profitable deed for me.'
> If we look at it like that, we probably flame each other just to *get*
> flamed. ;-)
> Or we think it's profitable (get nice reactions). So we flame each
> other to raise our reputation. :-S
>
[View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 7:35pm
I don't recognise flaming so as far as I am concered it doesn't exist!...

[View Quote] > Interesting idea, but I think you have a flaw in your premise....is flaming
> someone, really *a favour*? :)
> Please note...this is neither a flame nor a favour. Just more of my senseless
> prattling for which I expect nothing in return. :)
>
[View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 7:36pm
That you are a human who has like and dislikes and expresses them.. Quite a
normal thing to do.

[View Quote] > Nevertheless, Queen Bee, you have my undying admiration. Now, what does that
> say about my psychology??? :-))))))))

Custom avs are here! - yippee!

Nov 26, 1998, 7:37pm
Very true, but some have more than others...



[View Quote] > Well, everyone's got his/her weaknesses... ;-) lol
>
> --
>
> Fluxen Dean-Christian Strik
> ICQ: 11760568 ISG RhinoSoft
> fluxen at bigfoot.com dean2 at bigfoot.com
>
> Real computer scientists despise the idea of actual hardware. Hardware has
> limitations, software doesn't. It's a real shame that Turing machines are so
> poor at I/O.
>
[View Quote]

Custom avs are here! - yippee!

Nov 26, 1998, 8:05pm
LOL..

Well at the moment it seems like this thread will continue!... At least
people have enough sense to censor their words, many think that they
wouldn't do the same with Custom Avatars.. Go figure ;-)

[View Quote] > wow! this is the logest line of replys i have seen yet!
> this is a historical moment for me

Custom avs are here! - yippee!

Nov 30, 1998, 12:58am
All that may do is hold up Custom Avatars from happening, wait till we get them then
push for changes...Pushing first will just end up shelving the project, think it has
been a year so far, push and try for changes before the event and kiss Custom AVs
goodbye till 2001.

Klassi

[View Quote] > Then maybe we should all do as I have done and email Roland expressing our
> dissatisfaction with such a decision. Maybe if he gets enough emails about the
> subject, he might be preesured to change his mind. Or, Cryonics or whoever
> might relent.
> Who knows? It is worth a try.
>
[View Quote]

Head Mounted Display (HDM) in active worlds ?

Nov 11, 1998, 9:26pm
[View Quote] > Hello,
>
> We are considering about the possibility for our laboratory to
> experiment a little bit with (low cost) HDM, such as for instance the
> VFX1. We are doing some research in the use of multi-users virtual
> reality for use in electronic commerce. Practically, it consists in the
> design of virtual shops where the customer can be helped by a sale
> person (a real one represented by an avatar, or a bot), can interact
> with other customers, etc. We are currently using the active world
> technology (of course !).
>
> The information that I have found on the Internet seem to imply that the
> systems needs to have a special support HDM (which mean the systems need
> to be custumized specially for HDM).
> (http://www.insead.fr/CALT/Encyclopedia/ComputerSciences/VR/vrml.htm)
>
> I am wrong in this assumption ?
>

Depends, as a test enough exists now. I cannot see how you can research to
the point of a sale as all results obtained will be false.

> Do you know about any experiment in using HDM in Active World ?
>

No , but I bet a few exist..

> Any other suggestions, comments (not too nasty preferably), ideas, etc.
>

Too many limiting factors exist to make e-commerce a viable prospect in a
multi user virtual environment at this present time.

>

Klassi

Head Mounted Display (HDM) in active worlds ?

Nov 15, 1998, 9:13pm
[View Quote] > Hello,
>

Hello..

> Some more information I have found in the Criterion Renderware web site:
>
> ====( http://www.csl.com/RenderWare/rwtech.htm )===
> RenderWare® V2.1 released May 97.
>
> Support for Stereo
>
> With the impending rush of low cost stereo glasses and headsets onto the market, the
> demand
> for compatible 3D games is set to soar. Serious game developers need to ensure their
> games
> offer support for this exciting new area. RenderWare helps you take all this in your
> stride.
>
> Support has already been announced for the following stereo and immersive devices:-
>
> * 3D-MAXTM - Kasan Electronics
> The world's first low cost stereo, LCD shutter glasses. 3D-MAX makes it possible to
> view
> dramatic stereo color graphics, in sharp flicker free detail.
>
> * i*glassesTM - Virtual I.O
> Ultra lightweight, high quality and high resolution stereo head mounted display with
> head-tracking.
>
> * 7th SenseTM - All-Pro Products
> A head mounted display, providing a first person immersive experience with advanced
> liquid
> crystal display and wide angle, high resolution images.
>

All very nice , every home should have them but 90% of the worlds population haven't
heard of such things.

> Still some questions still need to be answered such as:
>
> What do they mean by "Support has already been announced" ?
> Does it mean that the support was not yet implemented in May 1997 ?
> Has it been implemented end of 1998 ?
>

Many firms are watching and waiting and have said they will support the devices, some
time in the future if there is enough demand..

> Does the support for HDM in Renderware implies, that HDM are automatically supported
> in Active Worlds,
> or is there something to do ?
>

An interface!.

> We are a research centre, so our objective is to identify/invent approachs that will
> work in the future (preferably
> a not too far future) rather than exploiting very mature approachs.
>

Waiting and watching market trends is one thing, creating and then satisfying a market
isn't easy.

> I personally believe that 3D ecommerce makes a lot of sense, and in a not too far
> future, and I am waiting (and try
> to contribute) for the inflection point were many people (and not only early
> adopters) will generally consider multi-user
> VR for ecommerce an an operationnal solution.
>

Well it is possible as I could sell via that means and know how to bring in the users to
achieve the sales needed to make it economically viable but others means are available to
me which are allot easier to implement and achieve the same ends.

> There are still many limitation (technical and not technical), but I also see
> solution that are being proposed such as:
> * bots technologies. (AW SDK).
> * experiments conducted in Outerworld.
> * trading of personal and public objects. (such as it has been annouced in the next
> release 4.0 of Blaxxun technology).
> . I believe this is somethinmg we will see coming somtime in AW.
>

Well I can tell you have researched and I bet you enjoyed yourself whizzing around. A
solution to ?, creating yet another medium to sell things, or should I say utilizing an
existing medium. Is this something that the AW community wants?..Most get emails each day
offering discounted items, many web pages have flashing adverts, special offers, sponsors
etc.

> Concerning our work with HDM, I am still not yet convinced about the value they
> generate, since I am personally interested
> by solution that can be used by a very large audience (can HDM really be used by a
> large audiance ?).

Yes for games consoles, but not multi user in large numbers.

> But, experimenting can bring some usefull ideas. HDM can be good just as a promotion
> tool (and attract more user),
> and perhaps facilitate the building process.

Wake me up when we have holographic monitors, TVs and telephones, should be about two
decades after we get true voice input and throw our keyboards away.

Klassi

This newsgroup

Nov 17, 1998, 3:27am
I wish COF would at least implement some of the ideas, or even read
them!.

Klassi

This newsgroup

Nov 17, 1998, 6:19pm
Last night 430 plus worlds listed 340 plus citizens, need I say more.. I
know why, do you?

[View Quote] > Who says he doesn't read them?
> Besides: Active worlds and the Aw-browser are under constant change.
> Probably there wouldn't be so many changes when these newsgroups did not
> exist...
>
[View Quote]

This newsgroup

Nov 17, 1998, 10:01pm
Yes you are a bonehead...Maybe I am a bonehead, maybe we are all boneheads as
we continue wishing and hoping for some constructive action, like COF
advertising 'AW' .. What exists now is a good foundation which just needs
building upon.

Klassi

[View Quote] > Maybe I'm a bonehead,
> But I'm affraid I don't get a word of what you're saying... :-)
>
[View Quote]

This newsgroup

Nov 17, 1998, 10:14pm
True, but advertising doesn't require a programmer, users make AW, infact that
is probably one of the problems as COF members were 'users'.. They did well to
save AW but running a business needs someone with a business brain who can
target and predict market trends/changes.

Being optimistic at least they have one programmer.

Credit where credit is due AW does exist and I for one like the system,
probably why I bother to write anything here...

Klassi



[View Quote] > Let's face it. It's not going to improve a lot with only one programmer
> handling the whole project.
>
> Paul
>
[View Quote]

This newsgroup

Nov 18, 1998, 9:17pm
Hiya,

I see your complaints as constructive criticism.



[View Quote] > I just want to see an online interactive real-time 3D VR environment actually DEVELOP. I don't care WHICH one it is but AW seems to be the farthest along...for now. I'm also interested in 3D Anarchy (http://attitudesoftware.com/) and Flatland (http://flatland.com/). Plus I naturally want to improve things (find bugs, make suggestions, etc) so complaining comes naturally too I guess. :) But I try to offer ways to alleviate the need for complaint in the first place, but I've been talking with COF for a while now so I realize it's hopeless for the most part--nothing left to do BUT complain. :/
>
[View Quote]

1  2  3  4  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn