The Great tS7 Bucketwheel Render Challenge

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The Great tS7 Bucketwheel Render Challenge // Work in Progress

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Post by JPSofCA // Apr 16, 2006, 6:05am

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That clears it up. Thank you. :)

Post by Alien // Apr 16, 2006, 9:36am

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Also, in another thread Alien points out the "X" series of ATI cards supporting DX9.0c. Mine is the Radeon 9550 - which handles the program well - but now I know I'm missing out on something. Does this mean that my VRay isn't doing all it can, or just not feeding off of "accelerated" output, or what?

My card is [AFAIK] fairly close to yours, a 128MB 9600 Pro. According to Tomasb's response in that other thread there isn't much difference between what you see with a card whose hardware supports 9.0 versus a card that supports 9.0c. As he's 1 of the tS devs I can't really argue with him on this 1. :)


All I can tell you from experience is that my 9600 is a bit on the slow side in the player, even with a very low-poly scene. Admittedly a very small fraction of that slowness is due to my using tS on my secondary display - on the primary it's slightly quicker, but the difference is very small indeed.

Post by TomG // Apr 17, 2006, 4:14am

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An important thing to note - the Player is not just a view. It is not just about directx9 shaders and lighting.


Instead, the PLayer is in fact a whole different way of defining the scene at the data level. Position and orientation and scale and all the rest are defined differently in the Player than in the Modeler (this is why future animation tools and the like are freed from the difficulties that faced previous versions of tS6.6, since there is now a whole new different set of data structures that define the scene).


So in other words you have two different ways of defining the scene's geometry and textures and lighting - one is the "old tS6.6" side (viewed and accessed and edited using the Modeler) and the other is the "new tS7 side" (viewed and accessed and edited using the Player and the Link Editor).


V-Ray naturally renders using the new scene structure, built as it is with a future-looking approach, rather than having it takes it's data from the old scene data structures. This means that the Player has to be synchronised (which means translating old data structures to new really) in order to get V-Ray to render what you expect. You can either have the Bridge On as you work, or simply turn it On after you're done modeling and are ready to render. Auto usually works too.


HTH!

Tom

Post by TheWickedWitchOfTheWeb // Apr 18, 2006, 3:51pm

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"They say it's a big model and very well made. Why do they say that?"

1126


Sorry Gene, I know it's not tS7 but I couldn't resist! :-)

Post by Délé // Apr 18, 2006, 3:58pm

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lol, Nice one WickedWitch. :)

Post by Mike // Apr 18, 2006, 4:00pm

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Best yet WWotW!

Post by geneg // Apr 18, 2006, 5:23pm

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Kate:


Oh No, you broke it!


ROFL! I almost did fall out of my chair laughing. Thats the funniest thing I've seen in a long time. Now, THAT tells a story. It's absolutely perfect!


geneg

Post by noko // Apr 18, 2006, 5:27pm

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Used Dele's and Clintonman script object to record procedural animation using TS7.1 render to file option. I am amazed at how fast you can render with the Player! Almost too fast, one thousand frames comes rather quick. Plus hard drive space dissappears just as fast :). Anyways nothing special but this could be a cool way to show a model. A little on the dark side though but easy to redo all the same.

Post by TomG // Apr 18, 2006, 5:42pm

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I love the claymation render! Brilliant. Nature strikes back!


Also nice animation there. When was the last time you ever heard anyone say that rendering an animation was "almost too fast"! Real-time rendering is going to be a big plus. Very quick way to get a pretty high quality preview of your work, before those longer rendering hours, so you know those hours aren't going to waste.


Thanks all for sharing!


Tom

Post by geneg // Apr 18, 2006, 6:01pm

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Noko:


Excellent fly-through. I like it. Now it just needs a worker standing on the deck next to the handrail to really show how big this thing is.


Great job.


geneg

Post by noko // Apr 18, 2006, 6:09pm

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Noko:


Excellent fly-through. I like it. Now it just needs a worker standing on the deck next to the handrail to really show how big this thing is.


Great job.


genegThanks,


hmmmm, how about some dancing girls? :)


lol :banana: TheWickedWitchOfTheWeb :)

Post by trueBlue // Apr 18, 2006, 6:51pm

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Noko: That was really cool!

Post by W!ZARD // Apr 19, 2006, 2:08am

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WickedWitchoftheWeb = wickedly funny! I laughjed so much my partner though I was having a heart attack - simply brilliant!

Post by roman // Apr 19, 2006, 10:12am

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"They say it's a big model and very well made. Why do they say that?"


What a great contribution to community, it does not matter that it was not not done in TS7, Witch took what other community members produced and made this forum a better place by adding her contribution.


Compare that to some guys who eternaly wait for the "next" version and meanwhile argue eloquently at length why current truespace just does not meet their expectations.

Post by geneg // Apr 19, 2006, 7:27pm

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hi Gang:


Too much wonderful stuff to see and read, thats my excuse for missing some replies. Thats my story and I'm sticking to it :)


Emma - please accept my sincerest apology for not responding to you. I really thought I had, but after going back to find something, it seems I missed you. I like your pic, its a political statement and that tells a story too.

Since the Reinbraun 289 is a real German machine in your country I can only imagine the turmoil on both sides of the issue regarding coal strip mining. Good show.


JPSofCA - you have a 'twist to try out? I can't wait, hurry!


Mike Harris (Binky) - the BWE scene loads into trueSpace 6.0 on my machine in about 6 seconds from a blank scene. Not bad considering the number of parts it took to make this monster.


Actually folks, I've been busy calculating rendering times on this scene using different lighting configurations and settings. But, on second thought, I'm not sure if anyone is even interested in me posting the results on an older piece of software such as tS6.0. Let me know if I'm wrong on this.


bye

geneg

Post by W!ZARD // Apr 20, 2006, 12:38am

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What a great contribution to community, it does not matter that it was not not done in TS7, Witch took what other community members produced and made this forum a better place by adding her contribution.


Compare that to some guys who eternaly wait for the "next" version and meanwhile argue eloquently at length why current truespace just does not meet their expectations.


Amen to that! Physicists have spent billions of personhours trying to understand the universe and none of them have uncovered any evidence that life is meant to be serious or that it's not meant to be enjoyed - something that is clearly understood by the Wicked Witchs and software company CEO's (and Wizards) of this world.

Post by Alien // Apr 20, 2006, 1:08am

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Amen to that! Physicists have spent billions of personhours trying to understand the universe and none of them have uncovered any evidence that life is meant to be serious or that it's not meant to be enjoyed - something that is clearly understood by the Wicked Witchs and software company CEO's (and Wizards) of this world.

I think that those who try to persuade everyone that life should always be serious do so because they don't know how to do otherwise, & don't want to feel left out.

Post by Mike // Apr 20, 2006, 6:33am

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Wow! That's quick!

It's much longer in 7 of course. :D

hi Gang:

Mike Harris (Binky) - the BWE scene loads into trueSpace 6.0 on my machine in about 6 seconds from a blank scene. Not bad considering the number of parts it took to make this monster.

Post by noko // Apr 20, 2006, 2:20pm

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Total Posts: 684
Wow! That's quick!

It's much longer in 7 of course. :D


Less then a second from blank screen :p, in modeler. That is using Full layout, which the bridge is normally turned off, plus used mesh collasped on major sections of model. Found with less of a hierarchy (per manual instruction) TS7 flys especially in player.

Post by Mike // Apr 20, 2006, 5:50pm

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Wow! That's quicker!

I'll have to turn off the bridge one of these days, too much VRay testing I guess! :)

Less then a second from blank screen :p, in modeler. That is using Full layout, which the bridge is normally turned off, plus used mesh collasped on major sections of model. Found with less of a hierarchy (per manual instruction) TS7 flys especially in player.

Post by Mike // Apr 20, 2006, 6:07pm

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Hmmm, I get 12 seconds with unaltered scene in full mode with bridge off.

Are you saying you got 1 second after altering the hierarchy per the Good Modeling guide?

Post by noko // Apr 21, 2006, 10:37am

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Hmmm, I get 12 seconds with unaltered scene in full mode with bridge off.

Are you saying you got 1 second after altering the hierarchy per the Good Modeling guide?


Yes, altering hierarchy did the trick.


Just tested again from computer startup, Full layout, as soon as I click on no to save current scene the Bucket scene is displayed. It is more like 1/2 to 1/4 of a second. Which is very surprising for me but that is what I am seeing. Mike, try Full layout and use MeshCollapse for all the major sections which for me I have 13 items that make up the whole crain in which I glued together for one final object. I also noticed using MeshCollaspe the memory required to display Bucket in Player is dramatically reduced.

Post by geneg // Apr 22, 2006, 9:05pm

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hi gang:


Wow! This is so cool, I have to tell you all about it. Are there any Farcry players out there? Its my favorite game to play. I download all the additional single player maps I can find. I DL'd one called "SP_Road" from a Russian kid as far as I can tell.


While playing it I was looking around for sniper and mercs and off in the distance I spied something that looked familar. I got out my binoculars and took a closer look and sure enough, it was a bucketwheel excavator! Not mine, but a similar model and type. I wasn't sure if it was something I could get to or if it was modeled or just a pic, so I quit fighting mercs and decided to go take a close look. I drove around the island in the humvee and went right up to it. Its huge, just like the real thing. Over 300' long.


This one was fully textured and modeled with more detail than mine. Not only that, it has tons of catwalks and stairs. I actually climbed up on it and walked all over this monster, checking out the whole thing. Plus, I could actually walk inside of it. It was amazing!


It was a thrill, I gotta tell ya! Just like walking on the real thing. Whoever modeled it did a fantastic job. Kinda makes me wanna go back and redo mine to add more and more detail to it. Hmmm.


bye

geneg

Post by noko // Apr 23, 2006, 2:09pm

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I loved FarCry, played it twiced and regret selling it with a computer I got rid of. Amazing the detail of objects that are not even in the normal course of the game. I never even found the bucket in FarCry! I may get FarCry Instincts for the XBox360 and play it but no time right now. I may end up getting another copy of FarCry just so I can play it a third time on my pc.

Post by jamesmc // Apr 25, 2006, 9:57pm

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I'm not sure what happened for sure...


What's that noise to the left?

Post by geneg // Apr 26, 2006, 12:04pm

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James:


I like it. Its a very dramatic POV.


Looks like the left side of your render got shifted up somehow. How'd you do that?


geneg

Post by geneg // Apr 26, 2006, 12:07pm

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hi Gang:


Here's a pic of the FarCry game screen from the SP_Road level I was talking about. This is a photo of my flat screen monitor, so disregard the moire pattern.


bye

geneg

Post by noko // Apr 26, 2006, 1:31pm

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Total Posts: 684
What a beatiful game, I thought I looked everywhere, well looks like a missed this spot in the game. You can actually climb up and around this thing? Does look detailed.

Post by jamesmc // Apr 26, 2006, 1:51pm

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Total Posts: 2566
James:


I like it. Its a very dramatic POV.


Looks like the left side of your render got shifted up somehow. How'd you do that?


geneg


It's just an overlay of screen shots done in a 3D paint program. I couldn't get tS66 to not crash after it was textured and UVmapped. It has an artifact in the center. I couldn't get the seams to cooperate when painted, so something exploded creating black rectangular blobs. Probably should have disassembled it more and painted it piece by piece rather than use a texture map brush.

Post by Alien // Apr 26, 2006, 1:59pm

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What a beatiful game, I thought I looked everywhere, well looks like a missed this spot in the game. You can actually climb up and around this thing? Does look detailed.

Although I've never played Far Cry, I have seen a trailer for the sequel. All I can say, having seen that screenshot [which does look good], is if you thought Far Cry looked good, wait till you see Crysis (http://www.gametrailers.com/gamepage.php?id=2509|GameTrailers.com).
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