Free Objects Here..

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Free Objects Here.. // The Garage

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Post by noko // Sep 30, 2008, 12:00am

noko
Total Posts: 684
Small Phaser (Original Star Trek) with special effect. SMC entry, WorkSpace scene and materials.

Post by Breech Block // Sep 30, 2008, 12:10am

Breech Block
Total Posts: 844
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Great stuff noko and thanks for sharing.

Post by noko // Sep 30, 2008, 12:29pm

noko
Total Posts: 684
Thanks Breech, hope it will be useful for folks.


Something to note is scene uses material instancing in WS for the scene, meaning duplicate materials on items come from one source saving resources and making it very easy to change and configure as needed.

Post by prodigy // Nov 3, 2008, 2:35pm

prodigy
Total Posts: 3029
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Aloha! here is the final scene of my mice punk character.. not 100% cool but maybe can help others to understand how build cartoon heads.. :D

16085

Just add SDS on it to get a smoth surface.. :)

BTW, this character include the SSS vray shader if someone is interested..

Cheers! :)

Ha yes.. you need Ts7.6 :p

Post by frootee // Nov 3, 2008, 2:53pm

frootee
Total Posts: 2667
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Wow noko. Who needs Tasers? Don't Tase me Bro!


Very Nice Prodigy. :)

Post by noko // Nov 3, 2008, 11:01pm

noko
Total Posts: 684
lol froo. Looks more like a phaser that creates huge explosions in thin air :D.

Post by notejam // Dec 18, 2008, 8:36pm

notejam
Total Posts: 191
I have posted quite a few free objects in the work in progress forum.

If you do not know or have not seen a kalidoObject before, please take a look. They are often very pretty.


Heres the link to click on:


http://forums1.caligari.com/truespace/showthread.php?t=6311

Post by Vizu // Jan 3, 2009, 8:27am

Vizu
Total Posts: 628
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ups deleted.

Post by Finis // Feb 8, 2009, 7:07am

Finis
Total Posts: 386
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Here are some Splodyne Explodiatory Explodolators.

My work in progress thread for the project is here http://forums1.caligari.com/truespace/showthread.php?t=7748 . There are animations in the wip.

An explodolator is a bomb for trueSpace 7.6 model side or trueSpace 6.6. It uses the physics simulation to move target objects as if an explosion had occurred.

Package Contents:
- Technical manual.
- A cylindrical explodolator object.
- A hemispherical explodolator object.
- A sparse hemispherical explodolator object.
- Example scene.
- Image of explodolators.

The building from the ticket charlie test, in the wip, is available here http://forums1.caligari.com/truespace/showpost.php?p=94403&postcount=72

Post by JimB // Feb 9, 2009, 9:46am

JimB
Total Posts: 341
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Hi all,
Here are my model contributions from around the forums so far,I hope they will prove useful for someone,they are not mapped or textured with the exception of the Dewoitine 780 float plane which has a crude map.

Dewoitine780 has 1055 faces

The Dewoitine780 texture map if needed


Dromidary has 719 faces

Post by JimB // Feb 9, 2009, 9:52am

JimB
Total Posts: 341
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...and the other one.



SerpentGuard has 952 faces

Post by Finis // Feb 13, 2009, 1:23pm

Finis
Total Posts: 386
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This building is made of separate blocks and components each having physics properties. It was built to be blown up or knocked down. Expect long physics calculation times. It was six hours for me to blow this up with a Splododyne Explodiatory Explodolator (http://forums1.caligari.com/truespace/showpost.php?p=93918&postcount=69).


The door may or may not have physics properties. I found that those properties disappeared from the door when I glued it to the group.


Use the Split Hierarchy into Polyhedra and IK Linked Branches tool to to unglue the building before running a physics simulation on this building.


It was made for TS6.6 (TS7.X model side).


Here is a movie of the building being blown up.

http://forums1.caligari.com/truespace/attachment.php?attachmentid=18028&d=1233811720


Everyone is free to use, copy, modify, and distribute it.

Post by JimB // Feb 23, 2009, 2:32am

JimB
Total Posts: 341
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It appears that the other models have loading difficulties if so please try these.

Post by mrbones // Apr 4, 2009, 6:58am

mrbones
Total Posts: 1280
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Howdy Folks,


Here is a Free TIGER rigged with animations for TrueSpace.


Let me know if you have any problems with it.


Cheers

Post by JimB // May 13, 2009, 5:13am

JimB
Total Posts: 341
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These models I made quite a while ago using gameSpace 1.6 and was submitted to the External Gallery contest.

http://www.caligari.com/Gallery/externalgallery/winner_200710.asp?SubCate=EGall

Post by JimB // May 13, 2009, 5:15am

JimB
Total Posts: 341
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and the Tank.

Post by JimB // May 13, 2009, 9:00am

JimB
Total Posts: 341
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The jeep again with different decals,I have not given this skin before.

Post by noko // May 13, 2009, 10:59pm

noko
Total Posts: 684
Thanks JimB, these are excellent objects. :banana::banana::banana:

Post by JimB // May 14, 2009, 7:18pm

JimB
Total Posts: 341
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Thanks JimB, these are excellent objects. :banana::banana::banana:

Thats very kind of you noko. :)


Jim
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