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Free Objects Here..
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Free Objects Here.. // The Garage
Post by notejam // Jan 16, 2008, 9:00pm
notejam
Total Posts: 191
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I found another large treasure trove of 3d models, textures etc. Download them at http://www.outerworlds.com/downloads/junkyard/
Do not let the title junkyard fool you, this is some nice 3d objects, models etc., and a large collection of them. Have fun. |
Post by theuns // Jan 16, 2008, 10:59pm
theuns
Total Posts: 519
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OK - here they are... I included the textures and normal maps for you
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tnx Kena :) |
Post by kena // Jan 17, 2008, 5:50pm
kena
Total Posts: 2321
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Well... Since I could not get to the Thursday meeting tonight because it would not let me log in, I decided to do something constructive and finish my mossy rock texture. two days of effort and here they are.
Just remember... anything I share is free to use however you like, but don't go selling the objects or textures.. you can give them away though. And you can sell rendered images you made with them too. :D
I found these worked equally well in Model space and work space - DX9 material and V-ray!
10566
10567
10568 |
Post by theuns // Jan 17, 2008, 9:04pm
theuns
Total Posts: 519
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Sorry u couldn't make it Kena... but I'm going to organize with Tom to post the slide show presentation with the conversations or slide show descriptions in the forums for everybody to see...
In the mean time, thanks for sharing the textures, they look GREAT and I'm always on the lookout for special, decent textures. Gonna open a special "Kena" folder just for these textures and future ones :)
Are u selling textures? They sure are high enough quality! |
Post by kena // Jan 18, 2008, 5:17am
kena
Total Posts: 2321
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No, I don't sell them.. I just started making them last week! I'm glad you like them though. That means a lot. I feel that TS just needs lots more textures than it has and If I can boost it into the hundreds along with anyone else that has some saved, then it's a good thing. |
Post by theuns // Jan 18, 2008, 5:38am
theuns
Total Posts: 519
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that is very true... most people concentrate on modeling... like me :)
how do you go about making a texture like that? |
Post by kena // Jan 18, 2008, 10:46am
kena
Total Posts: 2321
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I use both Texture Maker and MaPZone
http://www.i-tex.de/news.php
http://www.mapzoneeditor.com/
The last two were from Texture maker |
Post by kena // Jan 18, 2008, 4:23pm
kena
Total Posts: 2321
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Which of these two look better? I really only want to crowd up the servers with the best ones ;)
1) brown brick
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2) brown brick A
10582 |
Post by theuns // Jan 19, 2008, 10:47am
theuns
Total Posts: 519
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Which of these two look better? I really only want to crowd up the servers with the best ones ;)
1) brown brick
10581
2) brown brick A
10582
The second... only slight difference in texture detail, looks more gritty... :) |
Post by theuns // Jan 19, 2008, 10:48am
theuns
Total Posts: 519
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I use both Texture Maker and MaPZone
http://www.i-tex.de/news.php
http://www.mapzoneeditor.com/
The last two were from Texture maker
tnx, will check them out :) |
Post by butterpaw // Jan 19, 2008, 11:36am
butterpaw
Total Posts: 831
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Nice textures Kena ^_^ generous of you to share..
I am still learning about textures.. haven't done very much yet, myself... ;)
One day, I will have some goodies to share ;) |
Post by kena // Jan 19, 2008, 6:24pm
kena
Total Posts: 2321
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OK the one vote gets it!!
This file contains 4 textures actually...
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Here are the other 3
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Post by Changa // Jan 20, 2008, 3:26am
Changa
Total Posts: 187
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Here are textures for clay tiles roof and roof ends with the sample render. |
Post by kena // Jan 20, 2008, 8:38am
kena
Total Posts: 2321
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Thanks Changa! |
Post by kena // Jan 20, 2008, 3:43pm
kena
Total Posts: 2321
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RayMan was kind enough to convert some files for me.
For brevity on the forums, they are located in THIS THREAD (http://forums1.caligari.com/truespace/showthread.php?p=58261#post58261)
In a few minutes, I will post some more materials as well... I've been working on some rusty metal and think I hae a good one and one that looks like it belongs in a sulfur atmosphere.
EDIT:
Here they are - Pics first, then the zip file
old wood
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rusty metal
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rusty metal 1
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10634 |
Post by kena // Jan 20, 2008, 8:42pm
kena
Total Posts: 2321
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Here is a good place to get more textures for free... Don't know if they are seamless or not, but I'm sure that if they aren't then many of them could be made seamless.
http://www.3dmd.net/gallery/index.php?cat=2 |
Post by theuns // Jan 23, 2008, 10:25am
theuns
Total Posts: 519
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Here is a good place to get more textures for free... Don't know if they are seamless or not, but I'm sure that if they aren't then many of them could be made seamless.
http://www.3dmd.net/gallery/index.php?cat=2
tnx Kena, checking it out now... |
Post by theuns // Jan 23, 2008, 10:34am
theuns
Total Posts: 519
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Here are textures for clay tiles roof and roof ends with the sample render.
those tiles look great in the image changa tnx :) |
Post by theuns // Jan 23, 2008, 10:35am
theuns
Total Posts: 519
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RayMan was kind enough to convert some files for me.
For brevity on the forums, they are located in THIS THREAD (http://forums1.caligari.com/truespace/showthread.php?p=58261#post58261)
In a few minutes, I will post some more materials as well... I've been working on some rusty metal and think I hae a good one and one that looks like it belongs in a sulfur atmosphere.
i especially like the old wood one, looks gr8 tnx :) |
Post by kena // Jan 23, 2008, 1:28pm
kena
Total Posts: 2321
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always glad when someone likes my efforts :D
I will keep making these, and I think I will zip up about 25 or so texture files so people can use them in workspace, and I will also give up my Model side lightworks file.
Stay tuned! |
Post by kena // Jan 29, 2008, 4:30pm
kena
Total Posts: 2321
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Well... Her are 6 wood textures for v-ray. I zipped the whole folder up, so you can just add it to your library. I will get the same for the other renderers I have but someone in the WIP looked like he may need some wood textures, so here they are. I included the bump maps - normal maps and jpg's if you want to build your own.
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10818 |
Post by notejam // Jan 30, 2008, 8:36am
notejam
Total Posts: 191
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You can get a free 3d program and a character, and some 3d objects at www.daz3d.com
Download and install according to directions. It will not have any content installed after you do this, so you can not do anything yet.
Then go back to www.daz3d.com and check what programs you can download. Download the content to your content folder within the daz studio folder.
Then click on the file to install the content. Restart your computer and the program should now be usable. If you have installed daz studio before and had a problem. then go to your common files directory, and delete the daz folder there. Then go to control panel and uninstall daz studio.
Then re-install according to the above directions.
You have to agree to tell two persons about daz studio to get the program for free. |
Post by kena // Jan 31, 2008, 5:25pm
kena
Total Posts: 2321
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OK - I said I would re-make this for the sharing forums, so here it is
Model space window
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here is the file
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From workspace real-time shaders
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here is the file
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And for those who have older versions of TS - here is the .cob one I saved as 6.6
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Post by kena // Jan 31, 2008, 5:31pm
kena
Total Posts: 2321
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and for those who don't have truespace 6.6 - here is the 4.3 version - you should be able to use IT
10869 |
Post by 3dfrog // Feb 2, 2008, 7:43am
3dfrog
Total Posts: 1225
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here's the window I modeled at tnl too. Hope it is useful to someone. |
Post by kena // Feb 2, 2008, 8:04am
kena
Total Posts: 2321
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Thanks for sharing Frog... I'm sure that someone will be able to work with it. very well done! |
Post by notejam // Mar 18, 2008, 7:17am
notejam
Total Posts: 191
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Get several hundred free textures here. http://www.pacranch.com/vrmlresources/indextextures.html
They are called vrml textures, but they are just jpeg images you can use for any truespace scene or object. Nice wood and stone/concrete textures too. The site is copyrighted, but they put the site up so you can download free textures.
More free textures at http://x79.net/vrml/hg/textures/
Also try here. http://x79.net/vrml/hg/textures/maps/
That is not enough textures for you? Well get another 5740 of them here. http://www.grsites.com/textures/
And some more here. http://www.htmlcenter.eu/tutorials/printtutorial.cfm?id=99&type=php
Even more at http://tecfa.unige.ch/vrml/textures/srcbook/ |
Post by Finis // Mar 29, 2008, 9:57am
Finis
Total Posts: 386
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Here is a lamp I made in 2000 with TS 3.
The design is based on one I saw in a stained glass magazine.
I used TS 3 for modeling and rendering, Paint Shop Pro for drawing the lampshade texture, TurboCAD for drawing the scroll work around the edge. These pictures are from TS 5. I have 7.51 but I haven't learned to use it yet.
The zip file contains a TS 5 .cob, the lampshade .tga texture, and the example picture. Use the .tga for both color and transparency. It is a group composed of many objects and is fairly high poly.
You are welcome to use the object and the texture for personal or commercial use. I'd appreciate credit if used commercially (just note "Created by Finis B. Miller").
Thanks to Prodigy for starting this thread and to everyone who posts free stuff here. |
Post by Finis // Sep 16, 2008, 2:20pm
Finis
Total Posts: 386
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These objects are from my 2003 Christmas picture http://forums1.caligari.com/truespace/showthread.php?p=21546#post21546. I modified the clock to have numbers.
You are welcome to use these objects for personal or commercial use. I'd appreciate credit if used commercially (just note "Created by Finis B. Miller").
They are TS 5 objects. The zip file contains the .cob files and notes about lighting for candles.
Edit: I have found some streaks and spots of light which I think come from holes or missing faces. Render with triangulation on fixes that. |
Post by robert // Sep 16, 2008, 5:05pm
robert
Total Posts: 609
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Wonderful thread:jumpy: hopefully I will have something to add so I don't just take.;) |
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