Frankie Says Relax

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Frankie Says Relax // Work in Progress

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Post by splinters // Oct 18, 2008, 1:06pm

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What can I say but excellent. The staples seem to be floating and it lacks depth in the cuts but I just know you already have this sorted...:D

Post by Steinie // Oct 18, 2008, 2:23pm

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It looks like the main lighting is centered on his left ear so it stands out too much. The ear needs some texture improvements.

The lips need work, cracks etc.

He needs stubble.


This would make a great "Swingline" ad.

Post by mrbones // Oct 18, 2008, 5:13pm

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I think I would try eyes at the camera..

Post by MadMouse // Oct 19, 2008, 2:17am

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Thanks guys.......


The staples seem to be floating and it lacks depth in the cuts but I just know you already have this sorted...

Yep, leave it to me :D


The ear needs some texture improvements.

The lips need work, cracks etc. Bob... please... I'm offended that you could think that the lips and ear are finished textures;):D Nothing is finished yet least of all the ears and lips. When I'm texturing a head I firstly cover the whole model with a tiling skin texture to start as a base from which I build on. Everything except around the eyes & nose is still this base texture. Stay tuned my friend all will be revealed in time.


I think I would try eyes at the camera.. yep, I think I will (but I might hold fire until the textures are done.) Thanks


ATB


Steve

Post by Weevil // Oct 19, 2008, 2:21am

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I hardly call that going slowly. That' *amazing*...

Post by RAYMAN // Oct 19, 2008, 9:17am

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What can I say but excellent. The staples seem to be floating and it lacks depth in the cuts but I just know you already have this sorted...:D


Mouse this is fantastic work !

I agree with Paul on the point of the staples but this is only due to the fact

that the staples dont cast any shadows on the skin 1

But that can be fixed in postpro !

otherwise it looks great !

Peter

Post by Steinie // Oct 19, 2008, 1:51pm

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Believe me I'm not cutting up your work, that is being done by you!:D

Post by MadMouse // Oct 23, 2008, 11:49pm

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Believe me I'm not cutting up your work, that is being done by you! LOL and then some :D


OUCH!!!! Thats gotta hurt!


Its been a little while since the last update but I've not been slacking off :D


This is about it for the color texture. I've still got the bump map to do which is why some things are in relief that should be raised

and some raised that should be in relief, the lips are too smooth and there are not enough wrinkles around the eyes, but its one step closer.


Hopefully I've got those staples to 'sit down' into the render, Yes? Splinters/Rayman ? and the cuts have more depth?


I've also posted a snap of the texture map and a close up so that you can see a bit more of the detail.


Comments and crits are most welcome.


ATB


Steve

Post by splinters // Oct 24, 2008, 12:10am

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Super duper work. There seems to be a slight glitch under his ear though.


Really looking forward to the finished render now...:D


You are indeed a texturing master Madmouse.


:banana: :banana: :banana:

Post by Humdinger // Oct 24, 2008, 2:10am

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Very nasty !


I really like the dried flaky skin feel on parts on this guy.

Post by Nez // Oct 24, 2008, 2:16am

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Another superlative bit of texturing, as expected... amazing work, as always! Curious to see the how the final setting gets handled - guess it still needs to be a fairly close shot so we get to see all that lovely detail (especially challenging at 800x600!)

Post by Georg // Oct 24, 2008, 4:42am

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Am amazing picture. Your texturing skills are really superb. I would love to see a tutorial on how you cut and paste textures from skin and wounds and whatever to get the final texture.


looking at the staples I feel sorry for the guy. In surgery staples are applied on tissue that is lifted a bit so that the staple enters from both sides and then also folds together. Here the staples are obviously jammed in with a staple gun, like in building constructions. No wonder he looks a bit distracted!


Georg

Post by jazzer1960 // Oct 24, 2008, 4:53am

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Do you think the scars disappear when he heals up ??:)

Post by Steinie // Oct 24, 2008, 5:13am

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I think you lost something with the teeth. The previous version looked better, like they "used" to have enamel. Now they look flat and made of iron.

When I'm not getting violently ill I enjoy looking at this rendering,...which makes me violently ill...:D

Post by spacekdet // Oct 24, 2008, 8:22am

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Hey, who else wants to order a pizza?

Post by robert // Oct 24, 2008, 9:04am

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Hey, who else wants to order a pizza?

Heh, I'll take some.;)

Post by RAYMAN // Oct 24, 2008, 11:22am

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This is amazing work Mouse !

Its almost pathology not 3d ! SPUUUKY !:D

Peter

Post by kena // Oct 24, 2008, 12:54pm

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This image is absolutely disgusting. The raw wounds and tortured look is at a new level of disturbing.


Well done!!


:jumpy:

Post by Vizu // Oct 24, 2008, 10:12pm

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i lik eit much.

Post by Johny // Oct 25, 2008, 2:57am

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Wow, your texture very superb! :banana:

Post by Steinie // Oct 31, 2008, 8:04am

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Tap Tap Tap is this thing on?...I'm so relaxed I'm almost asleep...except for this guy in the room...

Post by MadMouse // Oct 31, 2008, 11:17am

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Tap Tap Tap is this thing on?


Sorry Bob. Been a bit busy with helping my daughter with a project. I'll be back on this ASAP:D


Thanks to everyone else for the kind comments on the last post.


I think you lost something with the teeth.


Yep, I think your right Bob. As soon as I get back to this I'll sort it out. Thanks


Till then ATB


Steve

Post by MadMouse // Nov 11, 2008, 12:48pm

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Well I'm finally back working on Frankie.


Got the bump map finished and I thought it was a good example of the importance in not just using a desaturated colour map for the bump map.


Although the difference is subtle it is worth while as now things like scabs are raised instead of sunken, and likewise the stitching on the scars,

staple holes are more pronounced, the lips are now cracked to a greater extreme and generally all details are more defined.


If you can be bothered to :), its a good example if you copy the two images into your paint program of choice as 2 layers and then swap between

the two to really see the difference a custom bump map can make.


comments and crits are most welcome guys.


Hopefully I'll be back with a colour version tomorrow.


ATB


Steve

Post by Weevil // Nov 11, 2008, 12:56pm

Weevil
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Outa curiosity...how do you manage to get the eyes with that level of realism?...never seems to work for me

But that bump mapping is sweet, I honestly thought you'd already done it

Post by robert // Nov 11, 2008, 1:11pm

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Wow, incredible detail. That really is quite something MadMouse, congrats.:)

Post by spacekdet // Nov 11, 2008, 6:41pm

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Now that's what I call 'bumping' a thread.

Post by MadMouse // Nov 12, 2008, 11:13am

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Thanks guys.

Outa curiosity...how do you manage to get the eyes with that level of realism? Stay tunned.......;)

So this, as promised, is the full colour version with bump map and layered skin texture to add gloss to the gooey bits.

Thats about it for frankie, now its on to a background for him ready for the final reveal:D

Comments and crits are most welcome.

ATB
steve

P.S. anyone got a chapstick? :D

Post by Steinie // Nov 12, 2008, 12:45pm

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Your in the wrong career Steve, you should have been a plastic surgeon... a really really BAD one!

Looking (peeking really) forward to the finale.

Post by brotherx // Nov 13, 2008, 12:59am

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you should try submitting to 3D world...

Post by MadMouse // Nov 16, 2008, 1:19pm

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Outa curiosity...how do you manage to get the eyes with that level of realism? CLICK HERE (http://forums1.caligari.com/truespace/showthread.php?t=7160) for a mini tutorial :D


Thanks Bob :)



you should try submitting to 3D world...


I have once or twice but never had any luck:(


ATB


Steve
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