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Mr. Bones Character Animations.
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Mr. Bones Character Animations. // Work in Progress
Post by Methusela // May 13, 2007, 7:07pm
Methusela
Total Posts: 414
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YOU ARE THE GREATEST.
Thanks, Mr. Bones! |
Post by b_scotty // May 14, 2007, 4:02am
b_scotty
Total Posts: 176
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Thank you Mr Bones! :) |
Post by mrbones // May 14, 2007, 3:40pm
mrbones
Total Posts: 1280
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Here are 10 FREE Michael Jackson Dance Moves in BVH format. including the famous moonwalk! (a $39.00 value)
For users of TS 7.5 only. These awesome Dance Moves moves import directly into TS7.5 and can be easily attached and rigged to your character models and meshs. Hee Hee! Enjoy!
P.s. I have since corrected a problem in the shoulder area. Please redownload if you already have. Pm me for password to zip.
Cheers |
Post by mrbones // May 15, 2007, 8:50pm
mrbones
Total Posts: 1280
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Check out this scene made exclusively for TrueSpace 7.5 It is Binky Character Boxing and hitting a swinging punching Bag.
Make sure you play this one at 60 frames per second, by switching your animation preferences. It demonstrates physical interaction with keyframed objects in TrueSpace. Binky is really hitting the bag via physical simulation. Comments and or questions are welcomed.
Cheers |
Post by mrbones // May 16, 2007, 5:27pm
mrbones
Total Posts: 1280
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Heres the result of a few minutes with TrueSpace 7.5
Binky is mad at Tank and Kicks her into boxes.
Cheers |
Post by Methusela // May 16, 2007, 7:56pm
Methusela
Total Posts: 414
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Ha! That's so cool! |
Post by noko // May 17, 2007, 1:32pm
noko
Total Posts: 684
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LOL, now we need Tank get up and go to town on Binky :D. A continuing saga, love use of physics, this is great stuff. |
Post by mrbones // May 17, 2007, 3:06pm
mrbones
Total Posts: 1280
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Thanks David, This one was very fast and easy. Im thinking this is better than endorphin, almost! More soon,
A collabroration I would enjoy is if someone could show me how to use the rope for the Binky boxing scene, I would like to use the rope to hang the bag with. Do you think thats possible?
Cheers |
Post by noko // May 17, 2007, 3:18pm
noko
Total Posts: 684
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Thanks David, This one was very fast and easy. Im thinking this is better than endorphin, almost! More soon,
A collabroration I would enjoy is if someone could show me how to use the rope for the Binky boxing scene, I would like to use the rope to hang the bag with. Do you think thats possible?
Cheers
Neat idea with rope, will try a few things, more later. |
Post by mrbones // Jun 26, 2007, 5:45pm
mrbones
Total Posts: 1280
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Here is a test animation of bananas dancing.. or is that dancing bananas? More use of mocap and physics. |
Post by mrbones // Jun 30, 2007, 7:05pm
mrbones
Total Posts: 1280
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any comments on the bananas? I got the light effect by placing phyprops on the lights, which I threw at characters during the sim recording. |
Post by transient // Jun 30, 2007, 7:52pm
transient
Total Posts: 977
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That's impressive. Really shows the potential of TS's physics and real-time renderer. I don't think I've seen anything quite like this before in a 3d app.
My only criticism was that the bananas seemed to float a bit, but it was only noticeable in the close-ups.
I'll have to check out this side of TS when I get the chance.:cool: |
Post by 3dfrog // Jul 1, 2007, 3:56am
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lol that is great stuff mr. bones. I like seeing those bananas dance. Good moves. |
Post by jhowell // Jul 1, 2007, 6:53am
jhowell
Total Posts: 400
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Wow:banana: Looking at MrBones Banana animation and looking at the punching bag animation show why so many people are now getting in to Truepace or COMING BACK to Truespace like me. I just did a mini Banana animation in just a few minutes. Will post it later. I thought wow that was sure easy. I still use my softimage xsi but Iam so hooked on the Truespace realtime peview that I hate now waiting for rendering time in xsi. Maybe realtime work will someday replace the hours and hours of single frame animation rendering wait. Even on a slower frame computer I can render to file several thousand frames of render to file workspace frames in just a few minutes. Then bring those files in to a compostion program and adjust all the speed and timing and save to any movie or format I want. As always Caligari is looking forward..... |
Post by mrbones // Jul 19, 2007, 10:41pm
mrbones
Total Posts: 1280
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Thanks J,
Heres some more stuff I was working on..
Cheers |
Post by roman // Jul 20, 2007, 1:06pm
roman
Total Posts: 320
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I like the balcony animation. I wonder if you dressed those skeletons in some kind of skin, do we still get real time speed? |
Post by 3dfrog // Jul 21, 2007, 1:19am
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Some more great stuff mr bones. I really like that balcony one. Great effect in that.
Jhowell, I am a returning ts user too :) The real time and new bones and vray got me. All great stuff.
Mr bones, I just installed second life. Did you know people upload bhv animations to there and sell them? I think you could make a lot of money there. I'm gonna try to make some of my own bhv's for it. |
Post by mrbones // Jul 21, 2007, 5:50pm
mrbones
Total Posts: 1280
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Here are some balcony tests with skins. This time Samuri pushes tank off. |
Post by Steinie // Jul 21, 2007, 6:42pm
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Total Posts: 3667
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What caught my eye was the third smaller video. The blue guy's reaction to the fall was priceless. It looked like a human reaction. Cool. |
Post by mrbones // Jul 22, 2007, 9:19am
mrbones
Total Posts: 1280
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Heres GiJoe contemplating the situation. This is a realtime animation render. 60 fps. large and small versions. |
Post by mrbones // Jul 22, 2007, 3:24pm
mrbones
Total Posts: 1280
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blue sceintist, walking through boxes.. |
Post by 3dfrog // Jul 23, 2007, 9:52am
3dfrog
Total Posts: 1225
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Looks good. Are you using the truespace flash plugin to make these? If so, how? |
Post by mrbones // Jul 23, 2007, 12:01pm
mrbones
Total Posts: 1280
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Not using the flash plug-in, just flash to assemble the frames. |
Post by mrbones // Jul 23, 2007, 12:46pm
mrbones
Total Posts: 1280
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Heres a render of the binky boxing scene. 1800 frames 60fps |
Post by mrbones // Jul 23, 2007, 6:09pm
mrbones
Total Posts: 1280
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Mr Bones High Kick, Using Mocap and Physim. |
Post by mrbones // Jul 23, 2007, 6:49pm
mrbones
Total Posts: 1280
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bones sneak behind and grab bones... |
Post by 3dfrog // Jul 24, 2007, 12:31am
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Total Posts: 1225
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You are doing a lot of great stuff. Keep it up mr bones. :) |
Post by frootee // Jul 25, 2007, 6:03am
frootee
Total Posts: 2667
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hey mr. bones. These all look really interesting. Do you have to do a lot of work with truespace, coordinating physics with keyframe animation?
Thanks,
Froo |
Post by Délé // Jul 25, 2007, 1:16pm
Délé
Total Posts: 1374
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I'm digging the newer animations there Mr. Bones. Cool physics and mocap blending and I like the scenery too. :banana: |
Post by mrbones // Jul 25, 2007, 4:06pm
mrbones
Total Posts: 1280
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Thanks Dele,
I appreciate your positive feedback, more physMo animations coming soon.
I was thinking a chef falling down the stairs with cake might be fun.
What do you think? |
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