Tag Commands (Community)

Tag Commands // Community

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elysium

Jun 1, 2001, 7:14am
Anyone know of a place in Aw or a tutorial about putting animate tag
commands on objects Thanks Ely

kmissile583k

Jun 1, 2001, 9:12am
Try http://www.activeworlds.com/help/aw31/animate_command.html

eep

Jun 1, 2001, 10:31am
http://tnlc.com/rw/terms.html#tag

[View Quote] > Anyone know of a place in Aw or a tutorial about putting animate tag commands on objects

kah

Jun 1, 2001, 3:44pm
it's easy: if your texture's called cows5 use this: create animate me cows.
5 0 0
but you should use create texture instead (it's 2.2 compatible as well) then
you just use create texture cows5

KAH

[View Quote]

goober king

Jun 1, 2001, 4:40pm
He meant using the tag= attribute of the animate command, which was what
the other two replies were referring to.

[View Quote] --
Goober King
That Reading Comprehension 101 class still open, Eep? :P
rar1 at acsu.buffalo.edu

elysium

Jun 1, 2001, 5:01pm
Thanks for help ppl :-)
[View Quote]

eep

Jun 2, 2001, 4:06am
Actually you should just use "create animate me cows5. 1 1 0" if you're going to be using the "animate" command because then AW doesn't mindlessly download cow1, cow2, cow3, and cow4 before getting to cow5.

But, yes, by all means use "create texture" instead.

[View Quote] > it's easy: if your texture's called cows5 use this: create animate me cows.
> 5 0 0
> but you should use create texture instead (it's 2.2 compatible as well) then
> you just use create texture cows5
>
[View Quote]

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