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Egypt Y2000 (Community)
Egypt Y2000 // CommunityfattsMar 7, 2001, 2:59pm
I need to ask how to change ROOF04MH. that is pink in Y2000 and sandy in
AW to a light gray or off white. in AW I can add Create Texture Siding and the sandy texture turns off white but this does not work in the Egypt World Y2000 at 26S 28E were I am using them to build the Cheops Pyramid. It must be the pink sand texture that does not show up in AW but just in Y2000. Please any suggestions to change the panel to the gray or off white, I have tried every thing yet I can't get the correct color. Thank you very much. Fatts Mac4TBH at hotmail.com -- xelagMar 7, 2001, 5:37pm
fatts, the colour scheme is not too difficult to implement: rrggbb, that is
2 places for red, 2 for green and 2 for the blue component of the colour. Each place can have one of these values: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f. Zero is the lowest, f is the highest. For pure white, use ffffff. As red and green make yellow when used in lights (the tv screen is 'light'), to have a yellowish tint take away some blue. Try first fffff0, then ffffe0, ffffd0 and so on until you approximate what you want. When you lower the intensity of all colours, you get a darker colour: in that way you can make your yellow darker, for example: e0e070. leaving more red than green turns towards orange, more green than red goes lime colour. Notice also that the world lights affect the rendering of your colours: use a white directional and ambient light to judge the 'true' colour of your object, then test it with the lights you are going to use. Hope this helps. XelaG [View Quote] xelagMar 7, 2001, 5:51pm
Another thing that helps me out of the colour confusion is to use only
certain values for each colour component (red, green or blue): (no colour) 00, 10, 20, 30, 40, 50, 60, 70, (half intensity) 80, 90, a0, b0, c0, d0, e0, f0, ff (full colour). So my yellows would be: ffffa0, f0f0a0, e0e090 and so on... it helps to simplify, you can use intermediate values for final adjustments. XelaG ananasMar 7, 2001, 5:56pm
Dies ist eine mehrteilige Nachricht im MIME-Format.
--------------2D648F4F7128FE1AE4A9B8BC Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit if XelaG's hint doesn't help : An object can only accept texture commands when it has UV values behind the Vertex lines. You could check your object and add them if necessary. The roof04mh I downloaded from AW has UV values. Or copy this text to a new RWX text file, zip and upload it : ModelBegin Surface .5 .3 0 Color .63 .58 .48 ClumpBegin Vertex -.25 0 -.5 uv 5 2.5 Vertex -.25 0 .5 uv 0 2.5 Vertex .25 .5 .5 uv 0 0 Vertex .25 .5 -.5 uv 5 0 texturemode lit foreshorten texture siding quad 1 2 3 4 texture null quad 4 3 2 1 ClumpEnd ModelEnd fatts schrieb: > > I need to ask how to change ROOF04MH. that is pink in Y2000 and sandy in > AW to a light gray or off white. in AW I can add Create Texture Siding and > the sandy texture turns off white but this does not work in the Egypt World > Y2000 at 26S 28E were I am using them to build the Cheops Pyramid. > > It must be the pink sand texture that does not show up in AW but just in > Y2000. > > Please any suggestions to change the panel to the gray or off white, I have > tried every thing yet I can't get the correct color. > > Thank you very much. > > Fatts > Mac4TBH at hotmail.com > > -- --------------2D648F4F7128FE1AE4A9B8BC Content-Type: text/x-vcard; charset=us-ascii; name="vha.vcf" Content-Transfer-Encoding: 7bit Content-Description: Visitenkarte für Volker Hatzenberger Content-Disposition: attachment; filename="vha.vcf" begin:vcard n:Hatzenberger;Volker x-mozilla-html:FALSE url:oct31.de adr:;;Bornheimer Strasse 15;Bonn;;53111;Germany version:2.1 email;internet:vha at oct31.de end:vcard --------------2D648F4F7128FE1AE4A9B8BC-- |