Egypt Y2000 (Community)

Egypt Y2000 // Community

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fatts

Mar 7, 2001, 2:59pm
I need to ask how to change ROOF04MH. that is pink in Y2000 and sandy in
AW to a light gray or off white. in AW I can add Create Texture Siding and
the sandy texture turns off white but this does not work in the Egypt World
Y2000 at 26S 28E were I am using them to build the Cheops Pyramid.

It must be the pink sand texture that does not show up in AW but just in
Y2000.

Please any suggestions to change the panel to the gray or off white, I have
tried every thing yet I can't get the correct color.

Thank you very much.

Fatts
Mac4TBH at hotmail.com

--

xelag

Mar 7, 2001, 5:37pm
fatts, the colour scheme is not too difficult to implement: rrggbb, that is
2 places for red, 2 for green and 2 for the blue component of the colour.
Each place can have one of these values: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b,
c, d, e, f. Zero is the lowest, f is the highest. For pure white, use
ffffff. As red and green make yellow when used in lights (the tv screen is
'light'), to have a yellowish tint take away some blue. Try first fffff0,
then ffffe0, ffffd0 and so on until you approximate what you want. When you
lower the intensity of all colours, you get a darker colour: in that way you
can make your yellow darker, for example: e0e070. leaving more red than
green turns towards orange, more green than red goes lime colour. Notice
also that the world lights affect the rendering of your colours: use a white
directional and ambient light to judge the 'true' colour of your object,
then test it with the lights you are going to use.

Hope this helps.

XelaG

[View Quote]

xelag

Mar 7, 2001, 5:51pm
Another thing that helps me out of the colour confusion is to use only
certain values for each colour component (red, green or blue):
(no colour) 00, 10, 20, 30, 40, 50, 60, 70, (half intensity) 80, 90, a0, b0,
c0, d0, e0, f0, ff (full colour). So my yellows would be:
ffffa0, f0f0a0, e0e090 and so on... it helps to simplify, you can use
intermediate values for final adjustments.

XelaG

ananas

Mar 7, 2001, 5:56pm
Dies ist eine mehrteilige Nachricht im MIME-Format.
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Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

if XelaG's hint doesn't help :

An object can only accept texture commands when it has UV values behind
the Vertex lines. You could check your object and add them if necessary.
The roof04mh I downloaded from AW has UV values.

Or copy this text to a new RWX text file, zip and upload it :

ModelBegin
Surface .5 .3 0
Color .63 .58 .48
ClumpBegin
Vertex -.25 0 -.5 uv 5 2.5
Vertex -.25 0 .5 uv 0 2.5
Vertex .25 .5 .5 uv 0 0
Vertex .25 .5 -.5 uv 5 0
texturemode lit foreshorten
texture siding
quad 1 2 3 4
texture null
quad 4 3 2 1
ClumpEnd
ModelEnd

fatts schrieb:
>
> I need to ask how to change ROOF04MH. that is pink in Y2000 and sandy in
> AW to a light gray or off white. in AW I can add Create Texture Siding and
> the sandy texture turns off white but this does not work in the Egypt World
> Y2000 at 26S 28E were I am using them to build the Cheops Pyramid.
>
> It must be the pink sand texture that does not show up in AW but just in
> Y2000.
>
> Please any suggestions to change the panel to the gray or off white, I have
> tried every thing yet I can't get the correct color.
>
> Thank you very much.
>
> Fatts
> Mac4TBH at hotmail.com
>
> --
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name="vha.vcf"
Content-Transfer-Encoding: 7bit
Content-Description: Visitenkarte für Volker Hatzenberger
Content-Disposition: attachment;
filename="vha.vcf"

begin:vcard
n:Hatzenberger;Volker
x-mozilla-html:FALSE
url:oct31.de
adr:;;Bornheimer Strasse 15;Bonn;;53111;Germany
version:2.1
email;internet:vha at oct31.de
end:vcard

--------------2D648F4F7128FE1AE4A9B8BC--

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