ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
kinda in a pickle... (Community)
kinda in a pickle... // CommunitynornnyDec 24, 2000, 10:15pm
Sorry to bother you guys, but I've been trying to locate my past builds for
some time now with no avail. I've been getting tips and hints as to a Lost and Found bot that can speed up the proccess of searching for my property in AW, but no one knows the url. Does anyone here have the url? ANY help would be much appreciated. :) Nornny nova n@n.comDec 25, 2000, 12:41am
ouch a roaming bot with blue priningting caps may work dont know if any
would do a bp while they roamed [View Quote] twisted horizonDec 25, 2000, 9:15am
The lost and found bot is a legend. Ima Genius is pretending to be
programming one at the moment. What a laugh. Consider this. I don't know how large AlphaWorld is, so we can just pretend it's down to 10,000NSEW. That really makes it 20,000x20,000. 20,000 x20,000 ----------- 400000 cells squared. (Cells is the technical term that bot programmers use to measure NSEW) 400,000 cells each way. A bot scans in sectors. Each sector is a grid of 10x10 cells. Now, you'll have to forgive my 13-year-old incolence, but even if the numbers come out wrong because there really is a trick when you divide as you square, you'll still have good enough numbers to prove my point. 400000 / 10 -------------- 40,000 Assuming that each sector takes about 3 minutes to scan (because they really do take about that long, especially in used locations) thats 40,000 times 4, 120,000 or 2,000 hours or over 900 days or more than 2 years. Sound fun? Don't worry, there's more. The average build has more than 100 objects. That would be equal to about 4 two-story simple houses. How many of those have you built? Now, they don't give you a "Your house is here" "Your city is here" They spurt out in "I found a walk001.rwx at 130n 346w" Now, that 100 times, times however many of those houses you built? I sure don't want to be the one that tries to find out what that means. And what about the pains in it? AlphaWorld will eject a bot that comes close enough to GZ, but since it's on a loop from one corner of the world to the other, there isn't really much of a way to prevent that (Well, yes there is, but it might get messy) so blah to the programmer. It may just be me, but, instead of waiting two years and then digging through a list of over 100,000 objects, I'd rather just use the Vevo AW Map. awmap.vevo.com Any doubts on Ima Genius' claim? I sure have a few. Sincerly, Twisted Horizon. Merry Christmas! roluDec 25, 2000, 10:56am
[View Quote]
either about 32000 or 65000 in each direction... don't remember which one it
was. But you probably know about where your building is, don't you? You might remember in which quadrant it was or something. > That really makes it 20,000x20,000. > > 20,000 > x20,000 > ----------- > 400000 cells squared. (Cells is the technical term that > bot programmers use to measure NSEW) > > 400,000 cells each way. A bot scans in sectors. Each sector is a grid of > 10x10 cells. so, a sector is 100 cells. > > Now, you'll have to forgive my 13-year-old incolence, but even if the > numbers come out wrong because there really is a trick when you divide as > you square, you'll still have good enough numbers to prove my point. > > > 400000 > / 10 > -------------- > 40,000 that would be dividing by 100, not 10. Still 4000 sectors. But AW is larger than that. > > Assuming that each sector takes about 3 minutes to scan (because they really > do take about that long, especially in used locations) thats 40,000 times 4, > 120,000 or 2,000 hours or over 900 days or more than 2 years. Sound fun? > Don't worry, there's more. 90 days, or about 3 months. But if that takes you too long, just run more bots at once. > > The average build has more than 100 objects. That would be equal to about 4 > two-story simple houses. How many of those have you built? Now, they don't > give you a "Your house is here" "Your city is here" They spurt out in "I > found a walk001.rwx at 130n 346w" Now, that 100 times, times however many of > those houses you built? > I sure don't want to be the one that tries to find out what that means. If the bot finds a dozen of those walks at once, it can just give one warning. > > And what about the pains in it? AlphaWorld will eject a bot that comes close > enough to GZ, but since it's on a loop from one corner of the world to the > other, there isn't really much of a way to prevent that (Well, yes there is, > but it might get messy) so blah to the programmer. That's very easy to prevent. > > It may just be me, but, instead of waiting two years and then digging > through a list of over 100,000 objects, I'd rather just use the Vevo AW Map. > awmap.vevo.com If you use the map, you prolly have a general idea of where your stuff is. You can tell the bot to start at a certain position, and then make circles around it, wider and wider, until it finds something. By the way, if the search takes an x amount of time, and the chance of finding your building is about equal, you'll find it in on average x/2 time. And you might be lucky and find it at the beginning. > > Any doubts on Ima Genius' claim? I sure have a few. I'm pretty sure it's possible, but a program searching through the AW world database would be much faster. But that involves the AW management, and they'll prolly not let you there. > > Sincerly, > Twisted Horizon. > Merry Christmas! > > nornnyDec 25, 2000, 1:19pm
Thank you everyone for your help and patience for me to post a bot-related
post in the community group. :) Through one stroke of an idea, I recalled back to an old mailing list that I was subscribed in, and remembered that most everyone there at one time or another tried AW. So i went back searching through old posts, and sure enough, BINGO! I managed to find not only my first Alphaworld build, but my first build ever since I immigrated back in 1998. A friend and I went back to those places and finally, I can make my AW peace, right in the nick of Christmas too. :) God, looking back though, you never realize how corrupted you've gotten ever since the good ol' days when you weren't involved with anything, and just built for fun with friends. Getting a new texture added was absolute excitement, trying to build a waterfall, a theater, and a shopping mall all in once cell space was a struggle (i've learned better), and just leaving a solitary life with a group of your frineds was fun...how I miss those days. Nornny [View Quote] myrthDec 25, 2000, 10:32pm
It is not a legend, I have used it and I know several other people who have
too. It just seems that Ima is busy with other things at the moment. -Myrth [View Quote] agent1Dec 26, 2000, 12:28am
Plus, I think the scale of the thing would require him to run in on a Unix server... He's waiting for a Unix version of the SDK, I believe. He already has a (relatively) recent propdump...
-Agent1 [View Quote] kahDec 26, 2000, 10:08am
You can download brant's aw utility and the webpage says it now includes a
finder bot that finds your builds. I haven't tested it, but if somebody still misses old builds... http://www.shoemakervillage.org/programs.html KAH PS. I posted this to inform others about it, since I see you found your builds [View Quote] trekkerDec 26, 2000, 4:40pm
.... If you thinck, (if u can) ur about right in the caculations, but.. u can
have about 4 or 5 bots, or more running at once. I have a mapping program that sends out 3 bots. I stayed up allnight once and got about 45% of AW mapped. so if yopu thinck with about 5 bots it would be done faster, and they have T1 lines so they can work real fast. so thinck about things before u say something [View Quote] > The lost and found bot is a legend. Ima Genius is pretending to be > programming one at the moment. What a laugh. > > Consider this. I don't know how large AlphaWorld is, so we can just pretend > it's down to 10,000NSEW. > That really makes it 20,000x20,000. > > 20,000 > x20,000 > ----------- > 400000 cells squared. (Cells is the technical term that > bot programmers use to measure NSEW) > > 400,000 cells each way. A bot scans in sectors. Each sector is a grid of > 10x10 cells. > > Now, you'll have to forgive my 13-year-old incolence, but even if the > numbers come out wrong because there really is a trick when you divide as > you square, you'll still have good enough numbers to prove my point. > > 400000 > / 10 > -------------- > 40,000 > > Assuming that each sector takes about 3 minutes to scan (because they really > do take about that long, especially in used locations) thats 40,000 times 4, > 120,000 or 2,000 hours or over 900 days or more than 2 years. Sound fun? > Don't worry, there's more. > > The average build has more than 100 objects. That would be equal to about 4 > two-story simple houses. How many of those have you built? Now, they don't > give you a "Your house is here" "Your city is here" They spurt out in "I > found a walk001.rwx at 130n 346w" Now, that 100 times, times however many of > those houses you built? > I sure don't want to be the one that tries to find out what that means. > > And what about the pains in it? AlphaWorld will eject a bot that comes close > enough to GZ, but since it's on a loop from one corner of the world to the > other, there isn't really much of a way to prevent that (Well, yes there is, > but it might get messy) so blah to the programmer. > > It may just be me, but, instead of waiting two years and then digging > through a list of over 100,000 objects, I'd rather just use the Vevo AW Map. > awmap.vevo.com > > Any doubts on Ima Genius' claim? I sure have a few. > > Sincerly, > Twisted Horizon. > Merry Christmas! canopusDec 26, 2000, 7:47pm
The LostFoundBot is available at
http://www.canopus.org/construction/construction.html. It's a spinoff of the CensusBot, which I use to find all buildings built during the previous year (then I visit them to find sites to add to the Mars Tours). The LostFoundBot only notes property belonging to its owner, but even then searching a world the size of AW would test your patience. The 1999-2000 Census of Mars took a few hours, on and off, and Mars is about 2000 coords square (AW is maybe 65000 coords square). Luckily you found your address in some old correspondence. Using the CensusBot or the LostFoundBot on a typical personal world takes just a few minutes. (These Bots are invisible, so they can cover property at GZ.) [View Quote] > Sorry to bother you guys, but I've been trying to locate my past builds for > some time now with no avail. I've been getting tips and hints as to a Lost > and Found bot that can speed up the proccess of searching for my property in > AW, but no one knows the url. Does anyone here have the url? ANY help would > be much appreciated. :) > > Nornny > > goober kingDec 26, 2000, 8:01pm
All this coming from someone who doesn't know how to spell "think"...
What's wrong, spell checker broken? :P [View Quote] -- Goober King Oh, the bitter irony... rar1 at acsu.buffalo.edu twisted horizonDec 28, 2000, 11:11am
5 bots? yeah, if we feel like paying $40.. the average person only feels
like buying one citizenship. I'm also considering that not everyone has T1 lines, and those that do may not be running up to scratch. I'm considering the average user, not the rich computer nerd. It is possible that you don't build up to the edge, you know what quadrant it is, you set a trend with your buildings (nearly all of mine are 1987w), but to tell you the truth I have no idea where my buildings from 1996 were located. See a problem? I'm not going to say it's impossible, because it can be done. I do realize my math is wrong, thanks Rolu, I caught that right after I hit post (oh, well, can't catch 'em all), and I do realize that it is possible. The circular idea seems really great, but really, the most believable way to search for everything would be a for loop that looks like this (I program C++, but I'll put it in plain english so the people who use other languages can see) Start at (furthest north) (furthest west) while (west) doesn't = (furthest east) and (north) doesn't = (furthest south) Scan this sector (furthest west) = (furthest west) + (one sector) if (west) = (furthest east) (west) = (furthest west) (north) = (north) - (one sector) And that would take some time. That scans the whole world. I am aware that there are more efficient ways to do this. BLAH! See how much worse my writing gets immediately after I program? Nasty, Nasty, Nasty! And that was just fake programming, you can imagine how bad I can really get. -Twisted Horizon [View Quote] grimbleDec 28, 2000, 11:18am
But it won't eject a bot that QUERIES GZ. You don't have to query the nine
sectors surrounding the bot's position. Grims [View Quote] AlphaWorld will eject a bot that comes close enough to GZ. |