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New Objects (Community)
New Objects // Communityjust inMay 12, 2000, 12:52am
The new triangle objects now turn on an edge axis as originally planned.
And the new wood textures are up. :o) You will need to reload your Alpha cache. Justin =?iso-8859-1?q?eep=b2?=May 12, 2000, 2:53am
And the lame space texture on borderless glass objects?
[View Quote] > The new triangle objects now turn on an edge axis as originally planned. > > And the new wood textures are up. :o) > > You will need to reload your Alpha cache. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. =?iso-8859-1?q?eep=b2?=May 12, 2000, 2:54am
And the lame space texture on borderless glass objects?
[View Quote] > The new triangle objects now turn on an edge axis as originally planned. > > And the new wood textures are up. :o) > > You will need to reload your Alpha cache. -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. just inMay 13, 2000, 10:27am
Eep...
TZ made the glass, I don't know why he put the texture in. Maybe to make it easier to see how it was placed and to give it some sort of depth? It hasn't bothered me enough to complain about, in fact it sorta makes sense considering what other objects are available. 1. you can always color or texture it with action commands 2. if you only want a plain grey you can use the pp17 objects instead Regards, Justin [View Quote] |