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Building Inspector: Unable to store changes! Check server for possible full disk or write-protected file(s). (General Discussion)
Building Inspector: Unable to store changes! Check server for possible full disk or write-protected file(s). // General Discussion
Aug 14, 2002, 3:30pm
Building Inspector: Unable to store changes! Check server for possible full
disk or write-protected file(s).
whats up with this??
Aug 14, 2002, 7:43pm
What world were you building in?
The error message means what it says. The objects you were building are
stored on a server somewhere...so that is obviously full.
Contact the world owner and pop him an e-mail about this. Of if your the
owner, don't bother e-mailing yourself, just clear some crapola off your
server and try again.
--
- Syntax -
http://www.swcity.net
http://forum.swcity.net
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d5a93b1 at server1.Activeworlds.com...
> Building Inspector: Unable to store changes! Check server for possible
full
> disk or write-protected file(s).
>
> whats up with this??
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Aug 14, 2002, 8:16pm
its hosted by haertfell....dunno how they spell it
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3d5acf06 at server1.Activeworlds.com...
> What world were you building in?
> The error message means what it says. The objects you were building are
> stored on a server somewhere...so that is obviously full.
>
> Contact the world owner and pop him an e-mail about this. Of if your the
> owner, don't bother e-mailing yourself, just clear some crapola off your
> server and try again.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3d5a93b1 at server1.Activeworlds.com...
> full
>
>
|
Aug 14, 2002, 11:03pm
I've gotten this error for strange reasons before. I don't remember the
exact problem or solution.
The error means exactly what it sounds like. For some reason the world
server could not save your changes to the object database. It could be more
than just the server simply being out of storage.
If it doesn't go away within a few minutes ( which I'm betting it will),
then you'll have to take it up with Insanity. G'luck.... Let us know what
you find out.
-Jeremy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker - Owner
JTech Web Systems
www.JTechWebSystems.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Therefore do not worry about tomorrow, for tomorrow will worry about
itself. Each day has enough trouble of its own." -Mathew 5-34
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d5ad6cf at server1.Activeworlds.com...
> its hosted by haertfell....dunno how they spell it
>
> "syntax" <syn at swcity.net> wrote in message
> news:3d5acf06 at server1.Activeworlds.com...
the
possible
>
>
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Aug 15, 2002, 9:05am
This error happens when the world database became corrupt on the server (talking from well established experience)
Andras
[View Quote]jerme wrote:
>
> I've gotten this error for strange reasons before. I don't remember the
> exact problem or solution.
>
> The error means exactly what it sounds like. For some reason the world
> server could not save your changes to the object database. It could be more
> than just the server simply being out of storage.
>
> If it doesn't go away within a few minutes ( which I'm betting it will),
> then you'll have to take it up with Insanity. G'luck.... Let us know what
> you find out.
>
> -Jeremy
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5-34
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3d5ad6cf at server1.Activeworlds.com...
> the
> possible
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Aug 15, 2002, 5:43pm
Yes and the only way to fix it is to propdump the world, erase world, and
reload propdump. At least that is the only way I know of to fix it. And
this is also why one should keep backups as if the datbase is corrupted
enough so that it won't do a propdump, then you are up a creek as they say.
-DB
[View Quote]andras wrote in message <3D5B8661.DC32BDB8 at andras.net>...
>This error happens when the world database became corrupt on the server
(talking from well established experience)
>
>Andras
>
>jerme wrote:
more
are
your
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Aug 15, 2002, 9:56pm
Actually the situation is much worse if you have more than one worlds hosted on the same server software. You's best bet is to shut the world down, propdump with the enumerate option (-s), delete the cell and sector files and reload it. Even after this nice excercise you can't be sure another corruption won't come. Sometimes just simply adding a new world or proploading a world can corrupt another (properly working) one.
I found that the only clean-cut solution is to totally wipe out the database, recreate the worlds, prop-,at- and elevload it one by one :( The biggest lost so far was one object in one world in my experiences.
Andras
[View Quote]db digital wrote:
>
> Yes and the only way to fix it is to propdump the world, erase world, and
> reload propdump. At least that is the only way I know of to fix it. And
> this is also why one should keep backups as if the datbase is corrupted
> enough so that it won't do a propdump, then you are up a creek as they say.
>
> -DB
>
> andras wrote in message <3D5B8661.DC32BDB8 at andras.net>...
> (talking from well established experience)
> more
> are
> your
|
Aug 15, 2002, 10:02pm
it has probably been fixed now, everything is still existing, thanks anyways
:)
[View Quote]"andras" <andras at andras.net> wrote in message
news:3D5C3B1C.D2EEBE00 at andras.net...
> Actually the situation is much worse if you have more than one worlds
hosted on the same server software. You's best bet is to shut the world
down, propdump with the enumerate option (-s), delete the cell and sector
files and reload it. Even after this nice excercise you can't be sure
another corruption won't come. Sometimes just simply adding a new world or
proploading a world can corrupt another (properly working) one.
> I found that the only clean-cut solution is to totally wipe out the
database, recreate the worlds, prop-,at- and elevload it one by one :( The
biggest lost so far was one object in one world in my experiences.
>
> Andras
>
> db digital wrote:
and
And
say.
the
world
be
will),
what
building
your
off
message
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