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A Terrain Bug (General Discussion)
A Terrain Bug // General DiscussiondionJun 9, 2002, 4:28pm
The textures used on terrain don't work too well. A piece the width of 1
pixel and length of the entire texture is chopped off of one side and put on the other, making it look pretty bad when the texture is a transition from grass to dirt and whatnot. Sounds like an easy bug to fix, but I just wanted to bring it to AWCom's attention so it can be fixed in the next update. :-) robbieJun 9, 2002, 7:57pm
Thats the bug I found but I wasent sure whether thats what it was doing or
whether it was making an antialiased border from the mid-tones in the JPG (i.e. the browser was compressing the JPG furtherly). I forwarded this to Grimm since I brought this up with him before and we werent sure what was going on. -Robbie [View Quote] milestegJun 9, 2002, 8:03pm
HI Dion,
Andras told me that this bug is known from AW staff and Shamus is working on it ... wait and See :) Regards, MilesTeg "dion" <GovDion at subdimension.com> a écrit dans le message de news: 3d039e45 at server1.Activeworlds.com... > The textures used on terrain don't work too well. A piece the width of 1 > pixel and length of the entire texture is chopped off of one side and put on > the other, making it look pretty bad when the texture is a transition from > grass to dirt and whatnot. Sounds like an easy bug to fix, but I just wanted > to bring it to AWCom's attention so it can be fixed in the next update. :-) > > dionJun 9, 2002, 9:32pm
brantJun 10, 2002, 1:18pm
Just to let you know, Robbie says that this is indeed a bug and it is solved
in version 3.4, which will be released in two to three weeks. Hope this helps, -Brant [View Quote] |