Quake 2 Source Available Under GPL (General Discussion)

Quake 2 Source Available Under GPL // General Discussion

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builderz

Dec 24, 2001, 6:10pm
"Quake 2 Source GPL'd"
http://www.geeknews.net/article.php?sid=690

I remember there were quite a few people in the past who wondered why
AWC did not use the Quake engine for Active Worlds. Well, now's your
chance! Get the source and start coding! =P

Builderz
Stuff-X Network
http://www.stuff-x.com/
PGP Key ID: 0xAC0E7073 (for non-commercial use)

bowen

Dec 24, 2001, 6:17pm
I think the GPL states that you can't charge for something if it's built on
the said source. I think? not totally sure about it.

--Bowen--

[View Quote]

builderz

Dec 24, 2001, 6:26pm
Under the GPL, you can sell the source code without modifying it for
profit at any cost. However, the Free Software Foundation (they
developed the GPL), would like it if you donated a portion of what you
sold the source for to them. If you want to sell something in compiled
form and you *do* modify the source, then you need to release your
modified source with the compiled version.

For example, if you wanted to sell the Quake II source to someone on a
CD as it is (without changing any of it), that is fine. However, if you
changed part of the source and made a new game out of it (and wanted to
sell it), you would have to include both the new source code *and* the
compiled version (your game) on a CD. You also need to include a copy of
the GPL along with the source and/or the compiled version.

Now, what makes things "iffy" with the Quake II source, is that only the
source code (basically just the game engine) is under the GPL. You can't
use any of the artwork, sounds, textures, models, etc. from Quake II in
your work because they are still under copyright by Id Software.

I hope that helped.

Builderz
Stuff-X Network
http://www.stuff-x.com/
PGP Key ID: 0xAC0E7073 (for non-commercial use)

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bowen

Dec 24, 2001, 6:29pm
ahh.. gotcha :)

--Bowen--

[View Quote]

foxmccloud

Dec 29, 2001, 6:24am
Great news ;) Carmack definitely knows how to make money while still making the opensource community happy, and that's VERY good for
every one. Plus he only supports OpenGL which is even better ;)

But a quake engine would do no good to AW though, that would be terribly slow :)

Fox Mc Cloud

"builderz" <sawran at yahoo.com> a écrit dans le message news: 3C278A01.713D6A93 at yahoo.com...
> "Quake 2 Source GPL'd"
> http://www.geeknews.net/article.php?sid=690
>
> I remember there were quite a few people in the past who wondered why
> AWC did not use the Quake engine for Active Worlds. Well, now's your
> chance! Get the source and start coding! =P
>
> Builderz
> Stuff-X Network
> http://www.stuff-x.com/
> PGP Key ID: 0xAC0E7073 (for non-commercial use)

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