ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Maximum FPS (Wishlist)
Maximum FPS // Wishlistjalen bladeJul 11, 2005, 6:52am
I would like to see a feature to set the maximum FPS that any single user
could achieve for RPG purposes... -- ---------------------------------------------------- This mailbox protected from unsolicited email by Spam X-terminator from StompSoft http://www.stompsoft.com strike rapierJul 11, 2005, 9:58am
Utterly utterly stupid, nomatter how you try justify it.
-- - Mark Randall http://zetech.swehli.com [View Quote] jalen bladeJul 12, 2005, 5:17am
I'll consider the source and disregard your immature, uneducated remark
Strike... But just in case the programmers at AW are reading this wishlist I'll add this... If you're running a fast action RPG, as we are attempting to on Aureus, you 'might' want to limit the Maximum FPS in order to somewhat control speed and visibilty disparities that occur between those with 256MB video cards and those with 8MB video cards for example...we have a Minimum Visibility setting which could level the playing field some by forcing those with faster video cards to render objects faster...but setting that number up drags those with the slower video cards down even more...however, if we could limit the overall FPS to say 35 and increment it up as the general population catches up it would be a very nice feature...some people get on and have a FPS value of 6 while others with a 256 MB vid card are getting well over 100 FPS...it's hard to do any serious online gaming with no way to limit FPS... On second thought, what world do you own Strike, that gives you all of this incredible insight and knowledge? If you wish to sell bots and or services to world owners on AW, I suggest you button it up and learn some manners. I know I won't be buying anything you have to offer. And if you respond to anymore of my posts in the same manner I'll rip you up one side and down the other until you figure out that, "I'm not asking you, and don't value your opinion" lol ...moron... Jalen Blade Owner of Aureus -- ---------------------------------------------------- This mailbox protected from unsolicited email by Spam X-terminator from StompSoft http://www.stompsoft.com [View Quote] strike rapierJul 12, 2005, 9:50am
[View Quote]
> But just in case the programmers at AW are reading this wishlist I'll add
> this... Why would they *want* to degrade the performance of their product? > If you're running a fast action RPG, as we are attempting to on Aureus, > you > 'might' want to limit the Maximum FPS in order to somewhat control speed > and > visibilty disparities that occur between those with 256MB video cards and > those with 8MB video cards for example...we have a Minimum Visibility > setting which could level the playing field some by forcing those with > faster video cards to render objects faster...but setting that number up > drags those with the slower video cards down even more...however, if we > could limit the overall FPS to say 35 and increment it up as the general > population catches up it would be a very nice feature...some people get on > and have a FPS value of 6 while others with a 256 MB vid card are getting > well over 100 FPS...it's hard to do any serious online gaming with no way > to > limit FPS... Ok, tech lesson time. Firstly, anything above 25 frames per second is pretty much pontless as it is the limit of the human eye. Secondly, the recommended video is actually 64mb, this is even getting out of date as they add more things. Thirdly, the positional updates of other users only happens at the world update rates, between these times any position changes are faded through via the browser, slower video cards will put a slightly larger time between these increments - however as the browser will still let you hit targets with the mouse during that time, the effect is very minimal. Fouth, AW's physical system works in meters and milliseconds, not frames and units, the distance you move over X time should be the same for all framerates. Fith, the real limit on moving about in lagged up worlds is disk I/O loading the objects from disk into memory as you move about - this is the slowest thing the browser does. Sixth, the main limit on moving about and FPS in a local area is your use of high polygon objects that are not made solid no (tip from stacee: make plants etc solid no) because the collision detection has to check against all of them, and guess what - this is absolutely nothing to do with graphics cards! Seventh, you clearly don't have a bloody clue what you are doing if you think 35fps is a good number for people on 8mb graphics cards. Eighth, if you are interested, I, and as far as I know, the AW programmers who I talk to, use the frame rate cap in settings at about 20 fps. Nineth... guess who requested, and tested, that frame rate cap in the first place on Beta... umm,... uhhh. me :) > On second thought, what world do you own Strike, that gives you all of > this > incredible insight and knowledge? Hmm, well... I have recently helped to build Arc, I tested the browser frame cap when it first came out I have had detailed discussions on it with the owners of various RPGs I know the implimentation issues of pretty much the entire AW browser I have been producing events for 4 years, most of which as one of the AWT events team I have produced more paintball games than AW has X rated worlds I have, and wrote, the perfect bot for testing movement .... and on and on and on. > If you wish to sell bots and or services > to world owners on AW, I suggest you button it up and learn some manners. > I > know I won't be buying anything you have to offer. Will someone please indicate to me where I am selling bots or services? The last time I checked Eclipse Evolution, one of the most advanced bots out there, was available free from my download site at http://zetech.swehli.com/software/evo/ - make sure you all check for regular updates! ;) >And if you respond to > anymore of my posts in the same manner I'll rip you up one side and down > the > other until you figure out that, I believe I have just metaphorically trampled on you with a large African elephant. > "I'm not asking you, and don't value your > opinion" lol ...moron... Well... as someone who uses a spam product apparently puts an advert of its own in every message... eugh.. what can I say. > Jalen Blade > Owner of Aureus ltbrentonJul 12, 2005, 12:26pm
Taken off a random website I found on Google:
"The human eye can actually see *way* past 200fps (it has been military tested). It is a common misconception that it is much lower because of film only being 25fps. Film has motion blur, games (normally!) do not. 120fps can 'feel' better than 60 despite people telling you otherwise. The issue with how many fps the eye can percive is complex and really I think the other answer is more what you are asking. when you reach 10/15 fps in a fast paced game it becomings very difficult to do anything because of the video lag you get. It is incredibly frustrating and not desirable at all. If you can get 200fps in an empty room, you've got a good chance of getting a decent fps in a room full of people, rockets, gibs, etc etc." ---- There is no actual limit to the FPS the eye can see, as the eye constantly refreshes the image it sees, pixel by pixel. This happens countless trillions of times per second. Film is actually projected at 28 frames per second, not 25fps. I find 48fps to be a good smooth framerate, whereas 30fps is still a bit jerky for my liking. FS2004 runs best for me at about 48-64fps. -=LtB=- PS: Sorry about the font size going down, something to do with the post I pasted in here X_X [View Quote] strike rapierJul 12, 2005, 12:47pm
I believe 25 fps accounts for image persistance, if I am thinking of the
ones you are are you can see postive changes (ie those where something moves to a location, then dissapears again) upto about 200fps like you said. The human brain though cannot deal that many at once, and an image is actually seen as 'the whole', the eye is analoge after all, with digital transmission. Imaging looking at a screen, and 3 points appear on it at random points, at 1/25th of the second you could locate them, at 1/50th of a second you could not. FS2004 has a much more advanced control system than AW does by the way, AW's is a bit on the crap side with only tenth degree level angling, if it were say hundreth you would have a *big* difference in the quallity, and would need a higher framerate to see it. -- - Mark Randall http://zetech.swehli.com [View Quote] jalen bladeJul 19, 2005, 5:58am
at Strike - Once again your far superior intelligence has stunned and amazed
us all...I thought this was a 'WishList' Forum, not an 'Ask Strike' Forum...lol...maybe AW could add a new one just for you! An 'Ask AW' Forum would be nice too! Jalen Blade Owner of Aureus [View Quote] |