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Movies and other picture formats? (Wishlist)
Movies and other picture formats? // Wishlistchris catAug 14, 2003, 3:44am
This feature should be added
the abillity to add avi and mpeg onto a picture object (not swf, swfs and cause auto spawn pop ups X_X) such as: apply movie ___.avi/.mpeg and as for other pic formats... we should have Bitmaps! heh, just kidding :P the formats im thinking of are Compuserve GIFs(.gif), Portable Network Graphics (.png), Truevision Targas (.tga), and Raster Image Files (.ras) just a few suggestions joemanAug 14, 2003, 10:17am
Roland added .png support before, and it added something like a meg onto the
browser. Bad idea. Unless gifs are animated, they suck compared to JPGs... ..tga is a worthless format only used in some games. As for .ras... why? Do we have a few sun systems we'd like to export graphics from? -Joe [View Quote] kahAug 14, 2003, 10:45am
"chris cat" <masada11 at hotmail.com> wrote in news:3f3b21db$1
at server1.Activeworlds.com: > This feature should be added > > the abillity to add avi and mpeg onto a picture object (not swf, swfs and > cause auto spawn pop ups X_X) > > such as: > > apply movie ___.avi/.mpeg > > and as for other pic formats... > > we should have Bitmaps! heh, just kidding :P > the formats im thinking of are Compuserve GIFs(.gif), Portable Network > Graphics (.png), Truevision Targas (.tga), and Raster Image Files (.ras) > just a few suggestions We have bitmaps. You just have to zip them. The only formats worth adding would be PNG, MNG (animated PNG) and DDS (it's a special texture format for use with 3D rendering, very versatile). GIF is old and crappy, even the patent has expired now. What are we going to do with targa? Not any advantages I can see. And as Joeman said, where are all the SUN boxes you want to export textures from? Instead of using old, obsolete formats, lets use the formats of the future. KAH codewarriorAug 14, 2003, 10:53am
[View Quote]
Every time I have to manually zip a mask for an image, I curse the lack of
support for a format with an embedded mask. The fact is that it's a pain in the ass to have to create a mask seperately as a .bmp and then zip it with a different name while the .jpg that goes with it is not zipped. Most companies spend a lot of effort trying to make it easier for new users to use the product. An extra meg of code in the executable is well spent if it saves users time. How much is it worth to save one minute of time every time every world owner wants to create a masked image? Forget the extra minutes that will be saved correcting the mistakes made in one of the 5 or 6 things you have to get right to create a masked image now. 2,000 worlds.. 5 times a year apiece.. that's 10,000 minutes a year right there. Personally, I'd eat the extra meg in the browser to have .png support > Unless gifs are animated, they suck compared to JPGs... ... or unless you use the fact that they have a transparent color.. or the fact that a pallette based gif is much, much much smaller than a .jpg when you don't need photo quality images. > .tga is a worthless format only used in some games. Yeah.. it's pretty old in the tooth.. but it does support a mask, and it's dead easy to support that format. It compresses well in .zip files too. One or 2K of normal code, 10 or 20K of windows code to decode a targa file. bowenAug 14, 2003, 2:26pm
[View Quote]
w00t, go JPEG2K.
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