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Terrain splatter/blending (Wishlist)
Terrain splatter/blending // WishlisttalisanApr 20, 2003, 4:48pm
Right now when you activate terrain in a world, you get the option to select
a texture for each tile. If you want any blending to take place between tiles side by side, you have to go into a graphics editor and blend the textures together. Due to jpeg compression, you often end up with slight difference between tiles as they blend. In any case, my wishlist item would be to let AW do the blending for us. This is something that takes place in games all the time. I doubt the current browser could easily be modified to do this, but I know it's not impossible. I am currently beta testing a sony game that uses blending and they talk about it as if its easy for them to prevent tiling on the terrain because they will be changing it. I don't know if this is a built in feature of some video chip sets tho. They are supporting only Radeon, Geforce and 1 Matrox card and requiring DirectX9 technozeusApr 21, 2003, 7:37pm
I suppose it would depend mostly on whether or not RenderWare supports "per vertex" texturing for the terrain mesh. Right now, the texture is pplied per polygon, so to have each vertex of a specific polygon assigned the texture of a neighboring polygon could lead to a bit of complication since there are three quads to choose from (or 4 or 5 triangles to choose from) at each vertex, but I suppose a set of programatic rules could make the decision.
TechnoZeus [View Quote] ubermonkeyApr 22, 2003, 5:31am
Perhaps the mechanism could be to blend the two textures and then restore
them as two separate textures which would be applied to the terrain as usual, bypassing the need to alter the way the textures are mapped. [View Quote] technozeusApr 22, 2003, 6:38am
That should work... not real effeciently I would guess, but at least possible.
TechnoZeus [View Quote] |