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(Re: Bug reports) [419] Bug - World Building Limits Inconsistant (Wishlist)
(Re: Bug reports) [419] Bug - World Building Limits Inconsistant // WishlistubermonkeyJan 12, 2003, 4:30pm
I discovered this one a while ago while attempting to surround my world with
a wall. Oftentimes, when attempting to move an object to the very edge of the world, it will stop exactly one click before reaching the edge. This does not seem to be affected by the size of the object, as the client uses the object's center point for testing the world limits. While attempting to collect more specific data (which sides of the world this occurs on, etc.) I noticed that the problem was more sporadic than this - that facing a different angle or moving the object through an odd series of movements would change which sides (of the world) would react in this manner. I also noted that moving the object with the mouse (right click and drag, something I almost never use due to the fine control required) will allow you to move it to the maximum extents in any direction. This was tested in the world proxima (p-20/5u) with terrain enabled [disabling terrain or enabling ground - any combination - has no effect] using "pole4m02" as the test object, but I have had similar results with "walkxxx" and "ppxx" objects. Home-built Athlon XP 2100+ (1,733mhz), 512MB DDR 333 RAM, GeForce4 Ti 4400 at 1280x960x32bit, DirectX 8.1 (4.08.01.0901), Using Direct3D T&L mode (aka DX8 mode), SBLive! 5.1 OEM, Windows ME, Cable Modem, world hosted on this PC. -Monkey! [View Quote] > Please post reports of any bugs you can find in build 419 of AW 3.3 as a reply to this post. If there are a lot of informative replies I will mention this thread in the beta newsgroup so that the developers will know where to find it. If there are any replies at all, I will try to use the information contained in them to improve my own testing of the AW 3.4 beta, so that your efforts will not have been wasted. |