(Re: Bug reports) [419] Bug - World Building Limits Inconsistant (Wishlist)

(Re: Bug reports) [419] Bug - World Building Limits Inconsistant // Wishlist

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ubermonkey

Jan 12, 2003, 4:30pm
I discovered this one a while ago while attempting to surround my world with
a wall. Oftentimes, when attempting to move an object to the very edge of
the world, it will stop exactly one click before reaching the edge. This
does not seem to be affected by the size of the object, as the client uses
the object's center point for testing the world limits.

While attempting to collect more specific data (which sides of the world
this occurs on, etc.) I noticed that the problem was more sporadic than
this - that facing a different angle or moving the object through an odd
series of movements would change which sides (of the world) would react in
this manner. I also noted that moving the object with the mouse (right click
and drag, something I almost never use due to the fine control required)
will allow you to move it to the maximum extents in any direction.

This was tested in the world proxima (p-20/5u) with terrain enabled
[disabling terrain or enabling ground - any combination - has no effect]
using "pole4m02" as the test object, but I have had similar results with
"walkxxx" and "ppxx" objects.

Home-built Athlon XP 2100+ (1,733mhz), 512MB DDR 333 RAM,
GeForce4 Ti 4400 at 1280x960x32bit, DirectX 8.1 (4.08.01.0901), Using
Direct3D T&L mode (aka DX8 mode),
SBLive! 5.1 OEM, Windows ME, Cable Modem, world hosted on this PC.
-Monkey!


[View Quote] > Please post reports of any bugs you can find in build 419 of AW 3.3 as a
reply to this post. If there are a lot of informative replies I will
mention this thread in the beta newsgroup so that the developers will know
where to find it. If there are any replies at all, I will try to use the
information contained in them to improve my own testing of the AW 3.4 beta,
so that your efforts will not have been wasted.

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