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Pitch, 3.4 (Wishlist)
Pitch, 3.4 // Wishlist
Dec 25, 2002, 10:59am
I've just been reading about pitch in 3.4 in the SDK NG (to do with bots), I
think we should have:
create pitch 135, which makes you look up, or create pitch 45, which makes
you look down. This would be a brilliant function as i'm sure a lot of
people know the problems when running down huge flights of stairs too fast
with walls in front............ a lil run here, hover, walk on air, land,
run, hover, walk, land, etc.
Hehe
~John
Dec 25, 2002, 5:33pm
Which would plaster your face to 45 degrees.... bump maybe though,
- Mark
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message
news:3e09abcc at server1.Activeworlds.com...
> I've just been reading about pitch in 3.4 in the SDK NG (to do with bots),
I
> think we should have:
>
> create pitch 135, which makes you look up, or create pitch 45, which makes
> you look down. This would be a brilliant function as i'm sure a lot of
> people know the problems when running down huge flights of stairs too fast
> with walls in front............ a lil run here, hover, walk on air, land,
> run, hover, walk, land, etc.
>
> Hehe
>
> ~John
>
>
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Dec 25, 2002, 6:49pm
Well y'know what i mean, bump, activate & create
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e0a080b at server1.Activeworlds.com...
> Which would plaster your face to 45 degrees.... bump maybe though,
>
> - Mark
>
> "john" <johnf_the_great at hotmail.com> wrote in message
> news:3e09abcc at server1.Activeworlds.com...
bots),
> I
makes
fast
land,
>
>
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Dec 26, 2002, 10:10am
This would make a good addition to the existing warp and teleport commands, actually.
It would also go well as an addition to the "Accelerate" command that I suggested a long time ago for nudging avatars in a specified direction without the sound associated with warp or teleport actions. The command would act to accellerate in a certain direction rather than toward a specific destination. The idea being that such a command could be used to move someone downstream or act as if the wind was blowing hard ehough from one direction as to slow or speed movement in certain directions. There are many such enhancements that are possible. :)
TechnoZeus
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message news:3e0a19e9 at server1.Activeworlds.com...
> Well y'know what i mean, bump, activate & create
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e0a080b at server1.Activeworlds.com...
> bots),
> makes
> fast
> land,
>
>
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Dec 26, 2002, 9:25pm
wouldnt it be better if 0 is looking down, and 180 is looking up?
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message
news:3e09abcc at server1.Activeworlds.com...
> I've just been reading about pitch in 3.4 in the SDK NG (to do with bots),
I
> think we should have:
>
> create pitch 135, which makes you look up, or create pitch 45, which makes
> you look down. This would be a brilliant function as i'm sure a lot of
> people know the problems when running down huge flights of stairs too fast
> with walls in front............ a lil run here, hover, walk on air, land,
> run, hover, walk, land, etc.
>
> Hehe
>
> ~John
>
>
|
Dec 26, 2002, 9:40pm
[View Quote]"swe" <sweAT at swe-eDOT.com> wrote in message news:3e0b8fe7 at server1.Activeworlds.com...
> wouldnt it be better if 0 is looking down, and 180 is looking up?
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Yeah, it would.
--Bowen--
Dec 27, 2002, 2:01am
No different to me. The way I understood the original post was that 45 would mean 45 degrees down, whereas straight down would be 90 degrees, and straight up would be -90 degrees. Upside down and backward would be 180 or -180 degrees. This idea of looking level being set at 0 degrees and straight down being 90 degrees seems to me no more or less intuitive than looking level being 90 degrees and straight down being 0 degrees, but looking level being at 0 degrees and 90 degrees being straight down does fit in better with a standard used in trigonometry.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e0b937f at server1.Activeworlds.com...
>
> "swe" <sweAT at swe-eDOT.com> wrote in message news:3e0b8fe7 at server1.Activeworlds.com...
>
> Yeah, it would.
>
> --Bowen--
>
>
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Dec 27, 2002, 2:04am
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e0bd0b1$1 at server1.Activeworlds.com...
> No different to me. The way I understood the original post was that 45 would mean
45 degrees down, whereas straight down would be 90 degrees, and straight up would
be -90 degrees. Upside down and backward would be 180 or -180 degrees. This idea of
looking level being set at 0 degrees and straight down being 90 degrees seems to me
no more or less intuitive than looking level being 90 degrees and straight down being
0 degrees, but looking level being at 0 degrees and 90 degrees being straight down
does fit in better with a standard used in trigonometry.
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It doesn't look like that according to his post. It sounds like he was just saying
135 was straight up and 45 was straight down. But he didn't specify what "looking
down" was so it could either be directly or at an angle.
--Bowen--
Dec 27, 2002, 4:37am
Yep, I know it was a bit ambiguous. I figured with two possible interpretations and one of them being a geometracal imposibility, I would go with the possible one. :)
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e0bd164 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0bd0b1$1 at server1.Activeworlds.com...
> 45 degrees down, whereas straight down would be 90 degrees, and straight up would
> be -90 degrees. Upside down and backward would be 180 or -180 degrees. This idea of
> looking level being set at 0 degrees and straight down being 90 degrees seems to me
> no more or less intuitive than looking level being 90 degrees and straight down being
> 0 degrees, but looking level being at 0 degrees and 90 degrees being straight down
> does fit in better with a standard used in trigonometry.
>
> It doesn't look like that according to his post. It sounds like he was just saying
> 135 was straight up and 45 was straight down. But he didn't specify what "looking
> down" was so it could either be directly or at an angle.
>
> --Bowen--
>
>
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Dec 27, 2002, 2:40pm
Well, what i meant is looking down stairs and up stairs, not RIGHT down, but
SEMI down!
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e0bf532$1 at server1.Activeworlds.com...
> Yep, I know it was a bit ambiguous. I figured with two possible
interpretations and one of them being a geometracal imposibility, I would go
with the possible one. :)
>
> TechnoZeus
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e0bd164 at server1.Activeworlds.com...
45 would mean
up would
This idea of
seems to me
straight down being
straight down
just saying
what "looking
>
>
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Dec 29, 2002, 9:02am
I was counting 0 degrees as looking right down rather than AHEAD..
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message
news:3e09abcc at server1.Activeworlds.com...
> I've just been reading about pitch in 3.4 in the SDK NG (to do with bots),
I
> think we should have:
>
> create pitch 135, which makes you look up, or create pitch 45, which makes
> you look down. This would be a brilliant function as i'm sure a lot of
> people know the problems when running down huge flights of stairs too fast
> with walls in front............ a lil run here, hover, walk on air, land,
> run, hover, walk, land, etc.
>
> Hehe
>
> ~John
>
>
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Dec 29, 2002, 10:51am
That's what I thought. :)
TZ
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message news:3e0c8263 at server1.Activeworlds.com...
> Well, what i meant is looking down stairs and up stairs, not RIGHT down, but
> SEMI down!
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3e0bf532$1 at server1.Activeworlds.com...
> interpretations and one of them being a geometracal imposibility, I would go
> with the possible one. :)
> news:3e0bd164 at server1.Activeworlds.com...
> just saying
> what "looking
>
>
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